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Tau beefs, discussion

 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 12:20 pm 
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Hena, there is a big distinction between Drones and Robot Sentry Turrets (as I think you are aware) :smile:

So, do you mean that we should drop RST, Drones or both, (as I think you mean that we should drop RST, which seems to be the general call)

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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 2:09 pm 
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Well, the thinking was to provide a means for the Tau to benefit at short range from their technology without changing the existing stats - - as people seem to be having difficulties with the Tau surviving at short ranges.




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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 5:28 pm 
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I don't think drones needs more special rules really.

On a side note, the FW list has an interesting rule for drones. Each drone base killed is worth half a BM, and half a kill in an assault. They aren't totally disposable, but provide some protection in an assault because of that.

Just throwing it out there.

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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 7:04 pm 
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Note that it also has the essential caveat that fully drone formations act as normal, which the current drone rule excludes for some unknown reason.

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 Post subject: Tau beefs, discussion
PostPosted: Wed Oct 15, 2008 8:34 am 
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First of all I always favored removing the turrets. (Discussion about a year from now back)

Second, I would prefer a simplification of the rules regarding drones: maybe something like this:

+25(50)pts markerlight drone upgrade. (Every enemy formation in 30cm of the formatiuon bought this upgrade counts as markerlighted. No unit added every base gets the special rule "Markerlight")

remove all other markerlights from unit stats exept pathfinders.

I also do not see a reason to let a TAU player spam out independend Drone formations for cheap. Keep them as upgrades in small numbers (not more than 2 units per formation), make them disposable and finish the discussion. Gives some protection, not too much and solves at least two unneeded and annoying special rules. (I am pretty sure the TAU fraction will cry loudly about altering their rules, but hey, only my 0.002 cent)

Soren




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 Post subject: Tau beefs, discussion
PostPosted: Wed Oct 15, 2008 8:20 pm 
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Quote: (Ginger @ 14 Oct. 2008, 04:27 )

A direct translation of 40k tau to Epic would result in: death incarnate @ 15cm, very nasty @ 30-45cm, and merely dangerous at longer ranges (75cm for rails, GMs need to have marked targets to be used, period).  That would also describe my ideal fix for the list.  . . . . .
Regarding Drones and turrets, just where do people see them fitting into this general Tau strategy?

From what I have read it seems they are sent out ahead of the main body to 'light up' incoming targets, or to act as a screen to protect the infantry from assaults.

The Remote Sentry (marker) turrets are the Tau equivalent of minefields:  They exist to deny the enemy access to some areas of the battlefield.  Weapon turrets are bunkers/sentry guns, dropped into position to also act like minefields.  This is why I think that we should push all the Turrets into the collectors section.  They're all basically minefields/field fortifications, and Tau don't really do fortifications.  The Tau tournament list really shouldn't do fortifications.  Save that for scenarios.

Independent Drone formations (small drones) are used as fast cavalry flankers in 40k, or as the 'Disposable speedbump' to slow the enemy down and allow the rest of the force to maneuver for better positions.  I haven't used Heavy drones in 40k, personally, but they're similar to Stealth suits in speed and armament (no stealth field, though, which reduces their survivability significantly).  Fast-moving anti-infantry, with markerlights available to guide in GMs.  When I ran Stealth teams, they went up a flank and tore up any infantry they could find, and I'd use Heavy Drones the same way.

Here's a wacky thought; Could the Drones be used to augment nearby Tau infantry formations for assault and shooting purposes? The rule would be something like:-The Tau player can choose to count any Drone formation within 5cms as part of an infantry formation that is being shot at or assaulted
I don't know about that.  If the drones are within 5cm, wouldn't the formations be intermingled for assaults anyway? All you're adding is extra padding against shooting, which would take some serious clarification about BMs.  How many BMs would the Drones get, versus the other formation(s)?  Would the Drone formation even take BMs?

Keep it simple, right?

=======
Soren:  That would more-or-less work for any infantry units, but there are a few vehicles which are specified to have markerlights (Sting/Skyray, Tetra, AX10, Manta).  Are you suggesting removing MLs from the vehicles, too?

edit:fixed quotes




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 Post subject: Tau beefs, discussion
PostPosted: Wed Oct 15, 2008 9:46 pm 
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Thanks LiTS, in general it seems that most people agree that Turrets should be removed either because they do not fit in with the ethos, or because of imbalances (ML and GMs)

The "wacky" thought on Drones was a 'brainstorming' suggestion intended to allow the Tau to use their technology to better effect, allowing them to use their Drones a bit like Grots:-

The Drone formation is treated in all respects as a separate formation (so it is moved separately and provides supporting fire etc), except for the hit allocation step in shooting or assaults. During hit allocation, hits may be allocated to Drone formations that are within 5cms of the 'main' Tau formation as though they were part of the 'main' formation following the normal 'Front-to-back' approach. The 'main' Tau formation only takes a BM for being shot at if any hits are allocated to it. In the resolution step, once hits have been allocated and resolved, the Drones and the 'main' formation test separately to see if they have become broken etc.

Does that make more sense?

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 Post subject: Tau beefs, discussion
PostPosted: Wed Oct 15, 2008 11:27 pm 
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Like I said, I love the idea behind the ML sentrys, but they are an active "minefield," which doesn't fit with the tournament scenario.  Attacking any position the Tau want to keep you away from should be fatal.  (put me in the Balance camp, not the ethos of the Tau army camp)

The Drone formation is treated in all respects as a separate formation (so it is moved separately and provides supporting fire etc), except for the hit allocation step in shooting or assaults. During hit allocation, hits may be allocated to Drone formations that are within 5cms of the 'main' Tau formation as though they were part of the 'main' formation following the normal 'Front-to-back' approach. The 'main' Tau formation only takes a BM for being shot at if any hits are allocated to it. In the resolution step, once hits have been allocated and resolved, the Drones and the 'main' formation test separately to see if they have become broken etc.

Hrmmmm...  Not sure I like that at all, as it allows spamming independent drone formations to out-activate your opponent.

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 Post subject: Tau beefs, discussion
PostPosted: Thu Oct 16, 2008 11:18 am 
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Not sue I follow you there LiTS. Isn't 'spamming' a function of the number of formations available rather than their use? Tau lists can already take silly numbers of Drone formations as TRC has already pointed out, and I think there is also a general call to restrict them in some way (perhaps 1 per infantry formation??).

Keeping the Drone formations separate means that the Tau player has to take more time to set up co-ordinated attacks or defense in order to gain this benefit. Equally, the Drones are relatively easy to break because of their small formation sizes.

Like I said, this was only a "wacky" thought on a way to overcome the relatively weak Tau infantry armour values allowing the Tau to operate better at the 15cms 'short range' end of the spectrum without changing the existing stats etc.

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 Post subject: Tau beefs, discussion
PostPosted: Thu Oct 16, 2008 5:01 pm 
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Replace 'allows' with 'encourages'.  

I need to quit posting after a long day in classes, it kills my brain.

?? Relatively weak armor values?  Tau infantry (both PF and FW) have the same armor as a Stormtrooper unit.  That's the best non-powered armor in the game.  Do you mean BM handling?

Since we can't change FF values, getting within 30cm of the enemy (which allows the survivors to charge next activation) is really dangerous.  Just as dangerous as closing to 12" is in 40k.

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 Post subject: Tau beefs, discussion
PostPosted: Thu Oct 16, 2008 6:50 pm 
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5+ is weak relative to say Eldar Shining Spears, Warp Spiders and Striking scorpions, or Ogryns - - - but is a whole lot better than Imperial guard, Support squads or Guardians. But I guess we are on the same wavelength here. :smile:

You made a very valid point that the Tau should be moderately effective at long-range, good at medium range and "death incarnate" at short range (15-30 cms). However, even at 5+, unprotected infantry tend not to survive well at short range, needing some form of additional protection (and usually transport). I was thinking about using the Drones as a slightly more distant kind of defence for the infantry, and allowing them a little more flexibility.
Quote: (Onyx @ 14 Oct. 2008, 02:16 )

I've thought about how to make the Tau Death Incarnate at 15cm but all I could come up with was inceasing the Crisis Suit 15cm MW attack to 3+ (or even 2+). I believe it would still be a one way trip for the Crisis Suits but with that kind of firepower, I'd be more tempted to use them. Are Crisis Suits deadly at close range in 40K? (oh thats right, all 40K battles are close range...)

Anything that forces the Tau that close to the enemy is really a death sentence for the Tau in Epic.


Ok, point taken about 'spamming'. Do you have any views on how to limit this?

Also, does the current rule (or replacing this with 'expendable') make independant Drone formations too strong?

And finally, what do you think about giving Drones 'scout'?

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