Quote: (Dobbsy @ 11 Oct. 2008, 07:58 )
Now, a 9 strong Knight Lancer/Errant? formation is a different kettle of fish. 9x 30cm speed DC1 WEs with 4+ inv saves vs shooting, 4+ RA and 9x FF3+/CC5+ extra attack First Strikes + in assault basically took a 6 tank Hammerhead formation off the table (no saves allowed due to MW)without a single casualty or hit!... Whoever wrote their stats should be kicked in the backside. And people think the Tau aren't fragile.... not one save or return hit/ Non-RA tanks are very weak.
Yes. Always fun discovering armies abilities that way! I wonder does anything survive their charge? Non RA stuff is quite annoying in Epic - there must be a magic tipping point of points to RA out there and when i find it I shall conquere all! Of course if armies would keep the amount of MW down we would all be happier!
What I found was that the main weapon while packing a solid punch if it hits, it really isn't much chop when you miss - and annoyingly I missed a lot in a 4 turn game.
I think the weapon change is a fair one however I'm not sure about costing on the Moray if we do drop the points and I definitely don't think it should be raised to 350 if we do.
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