Quote: (zombocom @ 11 Oct. 2008, 19:58 )
In the background and all other rules versions for guided missiles they can only ever be fired when markerlit. Why is this list different?
+1 to hit is good, but currently not worth sacrificing units for. Make ML essential for GMs and the tau player won't be able to sit back in a bloody gunline anymore.
From what others have presented, the Tau should be 'best' at medium range shooting and FF style assaults, so I strongly believe this emphasis on the use of Markerlight to permit 'long-range' shooting is the way to go, requiring the use of LVs and forward positioned troops to set up the relevant Markerlight zones which can then be hit by the supporting vehicles.
Currently GMs can still be fired 'unguided' at 75cms range which seems wrong, so to add to Zombo's suggestion, we would need to prevent GMs from firing
unless Markerlit (in practice this would mean that GMs could always be fired if within 30cms of the unit as they all carry markerlight). Further possible restrictions would be to require the Markerlight formation to be unbroken for Markerlight to work, and/or to remove Markerlight from most of the vehicles carrying the GMs.
Treating the entire formation as markerlit is then a reasonable compromise. Equally, if we require GMs to be 'Markerlit' to fire them, then the stats should have the Markerlight bonus built in.