TURN 2
Initiative Tyranids
Procedings begin with the obligatory Tyranid spore drop deep in enemy territory.

Snap fire by the nearby Paraiah was completely ineffectual, and all of the Termagants emerged from the spores and went on hunt. In return, the Necron Monoliths materialised. The first to counter the spore drop, and the second deep in Tyranid territory.

(you'll have to squint and pretent the Stompers look pyramidy)
The Tyranids again surged forward and smashed into the Necron line in a number of places. A Trygon ran down 3 Destroyers.

While the Heirophant hit the centre and disgorded the obligatory Genestealers.

For the most part the Necron troops had settled in position to fire on the onrushing bio-mass. The Destroyers who had taken up a good flanking position did not escape attention, with a brood of Malefactors bearing down on them.

Exocrines start the firefight destroying another of the precious Monoliths. Destroyers place accurate fire on a Hive Queen but she shrugs off even their Gauss weaponry. The Tomb Stalker uses its long range to pick off another Exocrine, while the Dominatrix kills a third Monolith. The hand to hand fighting does not go well for the Necron:

Gargoyle use their flame attack effectively to knock over an Immortal and 2 Pariah, while the Necron Warriors who teleported in virtually wiped out the Termagants from the spores. Nightbringer sees many targets and promptly misses all 4 Genestealers, but hits the Heirophant. His mighty weapons will cause D6 wounds and I roll.............1. It goes without question that he also fails the Crit. In the final shot, Tyranid warriors kill a Destroyer Lord.
Tyranid 2 VS Necron 9