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Tau Indirect Fire rule

 Post subject: Tau Indirect Fire rule
PostPosted: Mon Sep 29, 2008 8:24 am 
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Quote: (Hena @ 29 Sep. 2008, 13:59 )

Quote: (Dobbsy @ 29 Sep. 2008, 03:02 )

It's not about streamlining TRC, even though two rules get merged into one, it's about compromise. Something we here in Tau land seem to have a problem with.

Except who is arguing that GM rules as they are don't work? Only bit that doesn't work is an addition to unit which just makes the system booring to play. If GM rules were this it certainly take some of my interest in playing Tau in the first place.

Something that is boring to play is not a good enough reason to change the rules.

If GM rules were this, it would certainly increase my interest in using the Tau more often.

There are always going to be different points of view.

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 Post subject: Tau Indirect Fire rule
PostPosted: Mon Sep 29, 2008 9:53 am 
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Quote: (Onyx @ 29 Sep. 2008, 08:24 )

Something that is boring to play is not a good enough reason to change the rules.

If GM rules were this, it would certainly increase my interest in using the Tau more often.

Is that because it becomes easier to use them? Now you can fire off piranha and stuff without risking anything - and these chaps can garrison forward so a turn 1 sustain into the enemy deployment area.

Certain;ly using turrets would be boring, sure things (not here winning the game but rather marking the target) always are.

Its definatively a power increase - unless I am reading it wrong? Are you are saying that markerlights no longer allow someone to fire with no LoS to the target, you can only get that with sustain? Instead they give a +1 to hit only?

I think I might have read it as no change to the markerlights and the additiuon of the sustain/no LoS rule.

If so its far less of a boost, in fact if you wanted a mobile force its a hindrance (though not for pure arty units like piranha), but it still strikes me as unnessecary. Why is any compromise needed in this way? I thought the issue raised by Neal was the whole thing was needless, is there actually two discussions here and I am missing one?

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 Post subject: Tau Indirect Fire rule
PostPosted: Mon Sep 29, 2008 11:17 pm 
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Why is any compromise needed in this way?

Because as usual there's the "I want it my way don't change it" and the "I want it my way change it" camps.

No one is ever going to agree to one or the other - because people here don't know how to let others get their way because they're always right  :glare: - so you compromise.

Like I've said before I don't think this list will ever be complete because everyone has their ideas and thinks theirs is the right way to do it and won't shut up about it. Argue this, argue that. I just don't understand why people even bother coming here. Wait, I think I do! They just like to argue....

When one person tries to put up a compromise people moan "why do we need a compromise"!

It's insane!

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 Post subject: Tau Indirect Fire rule
PostPosted: Mon Sep 29, 2008 11:42 pm 
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Fairy snuff :) I'm happy to give it a go but I'm still puzzeled if anyone appart from Neal wants the GM rule changed. The impact i guess would be of benifit to gm formations like stingrays and skorps, no effect on hammerheads who pop up anyway so need to advance and probably a negative on piranha who like to move around. Otherwise I would probably stop using ml units to light stuff and stick with their secondary uses which means looking at stuffs abilities again :)

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 Post subject: Tau Indirect Fire rule
PostPosted: Mon Sep 29, 2008 11:49 pm 
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Hear Hear Dobbsy, well said - - you are absolutely right. let's do it my way :p

Actually, your point is well made that people tend to have a very subjective view on the lists and they way they should work, which is often at odds with other peoples subjective perceptions.

Is there any way we can set up some objective measures to define what the Tau units and formations ought to do?

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 Post subject: Tau Indirect Fire rule
PostPosted: Mon Sep 29, 2008 11:56 pm 
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Roll on the 'mission statement' (someone should do a joke one in the style of a big corp :) !).

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 Post subject: Tau Indirect Fire rule
PostPosted: Tue Sep 30, 2008 9:06 am 
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I'd like to see dobbsy's idea trialed as a way to simplify the list.

Adopting this rule would allow Sentry Turrets to be dropped from the list (giving you what you want Hena) and still enable the GM's to be used effectively as they work now.

TRC - As I read it, A markerlit target, can be targeted with no LOS. The proposal seems to be more of an addition to the rule, rather than a change (hope thats right dobbsy).




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 Post subject: Tau Indirect Fire rule
PostPosted: Tue Sep 30, 2008 9:27 am 
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Well Dobsy, which is it? :)

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 Post subject: Tau Indirect Fire rule
PostPosted: Tue Sep 30, 2008 7:35 pm 
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Not to copy Wh40k.
Wh40k mimics real world technology in case of the Markerlight. And i would like to see it have similar effects in Epic.

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 Post subject: Tau Indirect Fire rule
PostPosted: Tue Sep 30, 2008 8:23 pm 
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BL, the current Epic markerlight rules do mimic real-world tech. You have spotters, who use their markerlights to mark targets. Then you have out-of-LOS shooters firing missiles at these targets. This is exactly how a real-world laser-guided bomb or missile works. The current list includes separate laser designator units (PFs etc), pure missile platforms (the Seeker missiles on most vehicles) and autonomous designators (the Stingray and the Skyray have their own MLs).

What real-world tech do you have in mind?


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 Post subject: Tau Indirect Fire rule
PostPosted: Tue Sep 30, 2008 8:56 pm 
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Quote: (Onyx @ 29 Sep. 2008, 08:24 )

Something that is boring to play is not a good enough reason to change the rules.

I'd say it's the best reason to change them. We play this game for fun, and if it's not fun it should be changed.

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