Just my two cents, and I have been playing the list, just not posting.
Heavy Gun Drones: Not needed, rarely used: Drop from the list.
Sentry Drone Turrets: Too fiddly, less rules without them: Drop from the list.
Independent Formation Drones: Too powerful as trip wire force, I know I abuse them all the time: Make them take BMs and Break just like normal formations. (I have tried this a few times and it ain't bad. Also less rules when they are used this way.(As part of a formation let them take hits from fire but generate no BMs. As an aside maybe just make them LV so no rule about AP/AT hits need be written)
Networked Drones: Yuk there is an easier way to do this: Just give the Armored formations a commander character with the leader ability, less rules, less fiddly.
Auxillia: Too available, unless one wants to create an Auxuillia list: Limit them to like one per 1,500 points, or one per four Tau core formations, or 1/4 points limit, and so on.........
Airpower: Too good: Needs to be cut back a bit, maybe drop one weapon line from each?
Fire Fight vs Firepower: To firefight or not to firefight that is the question: For my two cents keep'em week at firefights and close combat, and maybe reduce the range of their Rifles to 15cms. (That's ALL Rifles)(I have also tried this one and it isn't bad)
75cm Weapons: Too good of a range: Reduce them to 60cm weapons.
No Artillery: There isn't any: Turn one of the Support Craft into a skimmer artillery platform (We have been trying to 'create' pseudo-artillery platforms for the Tau, why not just make one. Or make a varient Skyray as a pure artillery tank)
Units: Too many units types and variants of unit types: Move some of them over to the Non-GT part of the list.
Support Craft WEs: Too effective by being 'all seeing': Drop Support craft and make them flyers or skimmers.
Well there is my two cents thanks all.....
Jaldon
