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Black Legion rules review

 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 3:27 pm 
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Quote: (Ginger @ 04 Sep. 2008, 03:27 )

Could we follow the lead provided by the Forlorn Hope (and other army lists) by making the Bikes and Retinue the core formations, and allowing 0-1 per Core formation for each of the Forlorn Hope, Raptors and Chosen.

We could but that is a fairly significant change.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 3:34 pm 
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Quote: (Ginger @ 04 Sep. 2008, 06:23 )

Given PG's comment that the list was designed to include these characters (with the attendant hike in the power of the army as a whole), perhaps we could consider some combination of
  • Curbing their abilities in some way (perhaps drop 'Leader'?)
  • Making the SC upgrade optional at a cost of 50 points (like the Marine SC)
  • Increasing the cost of the relevant formations by 25 points or ~10% as suggested above (which incidently is in line with the proposed change to the Raptors)
  • Consider mandating that the player must pay for and add a minimum number of these Characters to formations of his choice ( using a ratio relative to the number of formations)
  • Consider some other restriction on the number of these formations that can be fielded (so reducing the overall effect)
  • etc

All interesting but

1) not in the scope of changes we are discussing
2) not perceived to be a problem in general and so its a solution without a proven problem. We're cart before the horse

There are, if there is a problem, easier ways to correct the issue without having to make severe changes I think.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 6:04 pm 
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Quote: (Irondeath @ 04 Sep. 2008, 14:52 )

Since I´ve just commented on the other armies´ character issue, I´ll jump straight to the BL part. The "superior firepower" bit strikes me as somewhat odd as BL lacks the raw shooting power of IG or certain Eldar and has to engage for decisive results, which is a major difference. When you fail to Sustain, you just Hold and blast away with reduced effects, an orky favourite if I may add (And they don´t reroll those failed Sustains).

When an Engage fails, especially after summoning, you go from decisively beating the enemy to placing a BM or 3 and maybe killing a single stand.

Your mentioning of the Strat Rating brings up the question how much the superior SM Strat would be worth, since arguments here revolve around costing ATSKNF.
SR5 gives much better odds going first.

[- - -SNIP- - -]

Dropping Leader would be out of the question IMO, CSM are not anything like Eldar and their "promotion system" does not suffer incompetents either. Also, BL formations lacking Leader have a definite BM-management problem, if you´ve ever fielded the 8xLand Raider formation you´ll know what I´m talking about.

Otherwise I´m hoping for Lord Inquisitor to come up with an updated change list real soon.

Just like the Warlord is not 'Fearless', it doesn't provide extra shooting :smile:

The additional MW attack does help greatly in assaults, especially when attached to Chosen or Raptors. Many of the upgrades provide extra shooting ability should you desire it, but usually at the cost of speed. However, lack of speed is not such a great handicap as I have been trying to demonstrate. Also as Neal noted on PG's latest list, the addition of cult marines and Havocs to a Retinue will allow it to command a large part of the table (let alone the ability to summon daemons).

Regarding Leader, the ability to clear BMs combined with the high SR does mean the BL tend to have a very high activation rate and that they will go first. For SM, this allows them to focus their (IMO) much weaker forces, and to make use of their high manoeuverability. CSM on the other hand make use of their (often significantly) stronger formations to destroy nearby enemy, and to weather any retaliation. For what it is worth, one point difference in the SR (eg SM Vs BL) means that the higher SR army should win 63% of the rolls, losing only 21% outright. I am not quite sure how you can cost that advantage other than to note that in a straight up fight between 'equivalent' formations of Space marines and BL, the additional BL numbers mean they they have a good chance of winning irrespective of who initiated the assault.

As to the BL working without 'Leader'; I suggest that it might slow the army down a tad (possibly to a more acceptable level), but it would not make it unplayable any more than 'leaderless' SM formations are. I cannot comment on the Chaotic promotion system :p other than to note that my suggestions were an attempt to reduce the force multiplication effects inherent in this particular part of the list design with the constraint that "all CSM forces have warlords" laid down by PG.

Finally, I still contend that the list is not inherently 'broken' per se, but rather that the force multiplication effects caused by combining various design concepts can make it become overpowered in certain circumstances - eg the improved chances of going first combined with Daemon summoning, which can turn a calculated risk into a foregone conclusion.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 6:26 pm 
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Quote: (Ginger @ 04 Sep. 2008, 10:04 )

eg the improved chances of going first combined with Daemon summoning, which can turn a calculated risk into a foregone conclusion.

What exactly do you mean?

And is it any different than having a Guard playing winning initiative and then smoking your Titan with a Deathstrike?

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 6:34 pm 
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Quote: (pixelgeek @ 04 Sep. 2008, 15:34 )

All interesting but

1) not in the scope of changes we are discussing
2) not perceived to be a problem in general and so its a solution without a proven problem. We're cart before the horse

There are, if there is a problem, easier ways to correct the issue without having to make severe changes I think.

I was not aware that there were particular boundaries to the discussion, although some of the 'brainsrorming' ideas are perhaps a little far-fetched.

However to summarise the nub of the debate, nothing is wildly out-of-wack. Daemon Prince; Greater Daemon; Warlord and other characters; and even the base cost & abilities of the core formations are all reasonable, and provide somewhere between 6-10 formations from a 3000 point army.

BUT (and you knew there was one didn't you :smile: ) IMO it is the way all the various elements of the Chaos design come together that causes issues - and even there they are not huge or insurmountable.

Any of the following (brainstorming) suggestions may be sufficient to nullify the effects I am trying to describe
  • Limiting the number of Daemons per formation
  • Reducing the number of warlords, or their impact on the game (eg leader)
  • SR 3+ (would possibly over-compensate) but has it been tried??
  • Initiative 2+ unless 'condition x' is fullfilled (possibly revising the "Hated" rule, or requiring the presence of the Warlord)
  • I am sure others could make further suggestions

Note, I understand the reluctance to increase costs significantly; as Neal says it could easily result in an unacceptable drop in the number of CSM formations fielded, so on the whole, I would prefer to find ways of limiting their power slightly - eg the stats reduction of the Feral etc. But these are equally hard to define, especially under the impact of the combined design elements.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 6:36 pm 
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Quote: (Ginger @ 04 Sep. 2008, 10:34 )

I was not aware that there were particular boundaries to the discussion, although some of the 'brainsrorming' ideas are perhaps a little far-fetched.

Well we're not going to work through testing these current suggested changes if we don't focus.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 6:45 pm 
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Quote: (pixelgeek @ 04 Sep. 2008, 18:26 )

Quote: (Ginger @ 04 Sep. 2008, 10:04 )

eg the improved chances of going first combined with Daemon summoning, which can turn a calculated risk into a foregone conclusion.

What exactly do you mean?

And is it any different than having a Guard playing winning initiative and then smoking your Titan with a Deathstrike?

For example having any 4-6 stong BL formation in assault range and being able to summon Daemons. This can turn a calculated clipping assault which may result in the enemy breaking, into a full-on assault by 8-10+ units (and many more dice) that has a good chance of wiping the enemy out. The difference being obvious, that a broken formation has a chance of recovery while a destroyed one does not.

And yes it is significantly different from the IG Deathstrike, which only has 2 shots at most when it does activate (which is almost as rare as hen's teeth :p ).
The BL get to chose an activation from 7-9 BL formations in each of the three turns of a game, each of which can be just as devastating as the IG Deathstrike in the right circumstances.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 7:01 pm 
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The difference would be that the IG can shoot at all ranges all the time. For an assault you have maneuver and prepare, the enemy might retreat or counterattack, or plain blow you to bits when you expose yourself ready to strike.

The other major difference is: In an assault, the enemy fights back. You´ll suffer casualities on your own activation, possibly break if you mess up and lose the resolution. Assaults are much more dangerous than deathstriking, artillerizing or vulturing from afar.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 7:31 pm 
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Quote: (Ginger @ 04 Sep. 2008, 10:45 )

For example having any 4-6 stong BL formation in assault range and being able to summon Daemons.

So you've moved into position, possibly taken fire and then you roll to see how many daemons you summon hoping for a high number (and having a good chance of it if you maxed out your summoning upgrades) and then you need to still win initiative.

I'm not sure how this is a big deal since you're not going to pull it off on the first turn (unlike Deathstrikes, artillery, Vals or other things) and there is still a fair amount of random chance built in to it.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 7:32 pm 
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Quote: (Irondeath @ 04 Sep. 2008, 11:01 )

The other major difference is: In an assault, the enemy fights back. You´ll suffer casualities on your own activation, possibly break if you mess up and lose the resolution. Assaults are much more dangerous than deathstriking, artillerizing or vulturing from afar.

Or you can do what I did last game and miss with all your GD's TK attacks :-(

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 7:42 pm 
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Ok guys. I lost track. 3 pages in one day?
I guess i will stick with my Red Corsairs army list to use as BlackLegion too. Perhabs even go so far and use my own summoning system (laid out elsewhere in this forum) :D

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 8:46 pm 
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Quote: (dptdexys @ 04 Sep. 2008, 14:18 )

You also have to take into account that the GD has a greater assault range (30cm),Reinforced Armour (less kills) and is Inspiring.
On a downside it is fearless so cannot be used to take hackdown kills in a lost assault .

The 30cm is hard to use with an infantry unit though - have to keep coherency after all!

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 9:09 pm 
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A Bloodthirster is a 3DC WE and has to maintain only 15cm coherency. Distancing it that far from its parent formation is a good way to get it killed though.

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 9:16 pm 
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We had a discussion on this - it can be 15cm away... but the infantry must be 5cms to it or they are out of coherency. Try it :)

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 Post subject: Black Legion rules review
PostPosted: Thu Sep 04, 2008 9:46 pm 
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Quote: (The_Real_Chris @ 04 Sep. 2008, 21:16 )

We had a discussion on this - it can be 15cm away... but the infantry must be 5cms to it or they are out of coherency. Try it :)

Don't the infantry merely need to be within 5cm of another unit in its own formation?

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