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New test army

 Post subject: New test army
PostPosted: Thu Sep 04, 2008 6:24 am 
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Edited list based on feedback

Black Legion Army 3000

Daemon Pool 340
10 Lesser Daemons 240
1 Greater Daemon 100

Black Legion Co. (Khorne) 400
8 Marines 275
4 Icon Bearer 50
1 Chaos Champion 50
Daemonic Pact 25

Black Legion Co. (Slaanesh) 625
8 Marines 275
4 Havocs 150
4 Noise Marines 150
1 Chaos Champion 50

Chaos Terminators 465
6 Terminators 390
1 Daemon Prince 50
Daemonic Pact 25

Black Legion Armoured Co 400
4 Land Raiders 300
2 Predators 100

Black Legion Raptor Co. (Slaanesh) 270
7 Raptors 245
Daemonic Pact 25

Hell Talon Squadron 200
2 Hell Talons 200

Feral Titan 300




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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 8:30 am 
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What rules are we using for aircraft?

Are those decimators one squadron or two (two is almost universally better for linear cost increase WE, especially if they are fearless).

You don't intend to try a Greater Demon terminator attack?

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 8:42 am 
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16 units and 6 rhinos on Black Slaanesh & Co?

EDIT: Faster than rpr! ;)




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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 8:45 am 
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That HUGE retinue has 16 stands of infantry but 6 rhinos...?

That raptors 40 poitns each 'minimal-tournament-netEA-change' did not make here?


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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 9:18 am 
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Quote: (pixelgeek @ 04 Sep. 2008, 06:24 )

Black Legion Co. (Slaanesh) 635
8 - Marines   275
4 - Havocs    150
4 - Noise Marines   150
6 - Rhinos    60

I think that you need to have 2 more Rhinos to give you the capacity to transport everyone.

Too slow, must concentrate on Taccomms and not work....  :whistle:




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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 1:05 pm 
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Could you explain the choice of factions for the retinues?

I would have thought Tzeentch would be better to permit FF assaults and longer range shooting from the foot-slogging retinue that will spawn the GD (though the weaker armour of the LDs makes them less attractive). And to compensate for the LDs, I would move the cult marines to this retinue (making them thousand sons), which also solves the Rhino problem on the other Retinue.  :smile:

On the Raptors, while you can drop one giving you a spare 10 points, I would suggest looking for creative ways to get more daemons and pacts to see how powerfull they are when you can 'swap' them from formation to formation as circumstances dictate, so perhaps dropping the Decimators for a Feral, and using the spare 220 points elsewhere

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 1:11 pm 
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Also, the HellTalons were agreed on as here:

http://forum.specialist-games.com/topic ... C_ID=12267


which would give 100 points.

I would not include them in a playtest list @300/2 , that´s proven to be way OTT, no need to remake that point.

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 2:31 pm 
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I'd cut the Rhinos from the Slaanesh formation and garrison that bad boy on OW.  16 units with 16 shots at 45cm plus the Noise Marines at 30cm will lock down a ridiculous amount of territory.  It will still be the BTS.  Use the points to boost the Armor formation (I prefer ~6 units - either 6 LR or 4 LR/2 Preds) or for more Raptors.

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 3:36 pm 
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Quote: (Irondeath @ 04 Sep. 2008, 05:11 )

Also, the HellTalons were agreed on as here:

Actually LI has changed the stats IIRC but the points are indeed lower. Its a list from 3.7 that I didn't correct.

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 3:38 pm 
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Quote: (nealhunt @ 04 Sep. 2008, 06:31 )

I'd cut the Rhinos from the Slaanesh formation and garrison that bad boy on OW.

That might be an idea. Eliminates the AT targets as well.

Might add some Preds and a few more daemons

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 3:40 pm 
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Quote: (Ginger @ 04 Sep. 2008, 05:05 )

Could you explain the choice of factions for the retinues?

I like them and they look nice :-)

People always like playing against me in tournaments

On the Raptors, while you can drop one giving you a spare 10 points, I would suggest looking for creative ways to get more daemons and pacts to see how powerfull they are when you can 'swap' them from formation to formation as circumstances dictate, so perhaps dropping the Decimators for a Feral, and using the spare 220 points elsewhere


I'm going to add some more Daemons and maybe I will use a Feral instead.

LI, which stats do you want me to use? No MW or no IC?

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 3:43 pm 
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Quote: (rpr @ 04 Sep. 2008, 00:45 )

That HUGE retinue has 16 stands of infantry but 6 rhinos...?

That raptors 40 poitns each 'minimal-tournament-netEA-change' did not make here?

Math is hard when you have a nine month old in your lap. They also tend to want to type for you as well. :-)

IIRC the Raptor change did not make it into the official list of changes. LI can comment on that. I just test and pontificate

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 4:36 pm 
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Quote: (pixelgeek @ 04 Sep. 2008, 01:24 )

My army for the next test game on Friday. Any chance we can get that change summary by then?

I'll try and get it online by tonight then. Could you email me a Word version of the current BL list? I was sure I had one already but I can't find it...


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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 4:42 pm 
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Quote: (Lord Inquisitor @ 04 Sep. 2008, 08:36 )

I'll try and get it online by tonight then. Could you email me a Word version of the current BL list? I was sure I had one already but I can't find it...

I have an RTF version. Word is a horrible format for doing layout BT :-)

If you send me the changes you want done I can edit the existing doc and send you a PDF if you want.

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 Post subject: New test army
PostPosted: Thu Sep 04, 2008 5:26 pm 
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List has been updated

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