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Black Legion rules review

 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 1:04 am 
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Quote: (pixelgeek @ 24 Aug. 2008, 02:37 )

Quote: (Ginger @ 23 Aug. 2008, 17:44 )

As far as I can see, the rule was put in to provide a boost under certain circumstances...

No, it wasn't. It was put there because in the past the Chaos armies in most games have had Hatred rules.

It is the rules manifestation of fluff.

- in other words to raise the Chaos armies initiative above 2+, but not quite to the same level of the marines 1+.


The army has a base 1+ initiative and it was reduced to take the bonus from the Hatred rules into account. Jervis likes writing rules in such a way that the player they effect needs to remember them to get a positive effect which is why the rules are not written as being a negative modifier when you are within range.

Well, we seem to be violently in agreement then that there is a 'Rules manifestation' of the fluff that does not work as intended. So how do we change things to retain this 'fluffyness'?

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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 1:57 am 
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Quote: (Ginger @ 25 Aug. 2008, 00:39 )

With the recent change to the Marine list that removes Drop pods as an option for Scouts, should we also introduce the same restriction to the Forlorn Hope, removing Dreadclaws as an upgrade to prevent the same abuses?

I can see why, but also I can see why not. Removing a dangerous option for a forlorn hope seems contrary to its intent! :)

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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 2:16 am 
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Well Scouts don`t have Droppods (and it is rumoured that they can`t have them in the upcoming Codex Space Marines too) because they don`t land in hot landing zones. They land somewhere else and sneak toward enemylines.

Forlorn Hope to the contrary are Veterans who drop right in the middle of the fun :)

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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 2:19 am 
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Quote: (BlackLegion @ 25 Aug. 2008, 02:16 )

Well Scouts don`t have Droppods (and it is rumoured that they can`t have them in the upcoming Codex Space Marines too) because they don`t land in hot landing zones. They land somewhere else and sneak toward enemylines.

Though in Epic they don't get them because 5 lots of scouts could be cheaply used as a barrage weapon, something contrary to their nature! Nice to have a fluff justification afterwards though :)

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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 3:32 am 
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Quote: (Ginger @ 24 Aug. 2008, 16:39 )

With the recent change to the Marine list that removes Drop pods as an option for Scouts, should we also introduce the same restriction to the Forlorn Hope, removing Dreadclaws as an upgrade to prevent the same abuses?

This presumes that anyone has ever created an abusive list with Forlorn Hopes and Dreadclaws. Has anyone?

An option that CSM formations have to pay for and also use an Upgrade for. Making it a lot less cost effective than the Scout drop-pod force.




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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 3:34 am 
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Quote: (Ginger @ 24 Aug. 2008, 17:04 )

So how do we change things to retain this 'fluffyness'?

Why would we include it?

It isn't a part of the background any more in any case. So we'd be attempting to include "retro" fluff.

There is all sorts of fluff that people are free to use on their own and I think this could be one of them but I don't see the point behind it in the CSM list.

Especially since this is meant to be a Black Legion list.




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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 6:18 am 
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It is not that simple to abuse with Forlorn Hope Dreadclaws as
a) forlorn hope are limited; you need those Retinues to get them (unlike SM scouts). So in a 3000 point game, it is hard to get more than 2 of them
b) once landed, they are fragile as hell.

I tried that forlorn hope drop thing but chose to use Rhinos instead as then they are not broken as quickly as someone points a finger at them.

So gamewise I see no reason to prevent that.

(what I still do not like in Black Legion are those "free" Lords in Raptor and Chosen formations.)


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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 1:07 pm 
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Quote: (pixelgeek @ 25 Aug. 2008, 03:34 )

Why would we include it?

It isn't a part of the background any more in any case. So we'd be attempting to include "retro" fluff.

Kind of like those knights in the titan legion lists, then?

Oh, and there is an incentive to taking lists of opposing gods under the current rules. You get to cherrypick whichever daemons/cult marines/daemon engines you prefer.


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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 1:09 pm 
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Quote: (Wisp @ 25 Aug. 2008, 13:07 )

Quote: (pixelgeek @ 25 Aug. 2008, 03:34 )

Why would we include it?

It isn't a part of the background any more in any case. So we'd be attempting to include "retro" fluff.

Kind of like those knights in the titan legion lists, then?

I have it semi-confirmed that Knights will be appearing in a Black Library novel soonish.

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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 2:46 pm 
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Quote: (Wisp @ 25 Aug. 2008, 13:07 )

Quote: (pixelgeek @ 25 Aug. 2008, 03:34 )

Why would we include it?

It isn't a part of the background any more in any case. So we'd be attempting to include "retro" fluff.

Kind of like those knights in the titan legion lists, then?

There's a difference between "old and not mentioned" and "written out of the canon".  And, of course, Titan Legions are in very current GW background material.

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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 5:38 pm 
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Quote: (Wisp @ 23 Aug. 2008, 03:57 )

Yep. And that's my main beef with it. I don't mind too much if someone really wants to shove all that random crap together and call it an 'army', but I mind not being able to make a proper, fluffy one. Since you're a Slaanesh player, doesn't it bother you that ruleswise you're shooting yourself in the foot by taking mono-Slaanesh?

My first point is consider the scale we're dealing with here. A detachment is basically a whole 40K army. Let's pretend that you couldn't mix marks at all in a 40K army - the end result for Epic is "no mixing marks within a single formation". The analogy is that 40K "detachments" can mix-n-match cult marines within a formation. So we're still more constrictive that way.

The other thing is just consider the ranges - we're talking about a fairly major breakdown in discipline over "Epic ranges".

40K and fantasy doesn't allow demons to run together with their mortal followers anymore, either. How about we remove them, too? To placate all those with bunches of miniatures, how about we add in a generic version of them?
You know, that might not be such a bad idea...  :sulk:

And don't tell me "we don't need to follow every little change in 40K's rules". Obviously 40k is such an excellent game with a perfectly working ruleset, so let's take in even more from it. Seriously, I wouldn't go near anything newer than 2nd edition with a ten-foot pole. Apart from some miniatures, which rock and can still be used with older rulesets that were actually games instead of excuses to roll dice and display your miniatures, while providing GW with funds by buying bucketloads of space marines.
You don't like 40K? Fine. But you want me to take out all of the defilers, obliterators and soforth that have been added to the background since 2nd edition?

Those guys who might be worshipping a different god tomorrow and whose association is transient? They're undivided. They can't summon a specific god's daemons and ancient rivalries don't concern them. Those guys with the tzeentchian icons painted (or probably fused to) their armour, who summon warpflame-breathing entities and utter prayers to the god of change? They've sold their souls, any thought of them switching gods won't end up well.
Some are, some aren't. However, the background has always been that the vast majority of the Black Legion are either undivided or transiently worshipping a given god. I can dig up the exact quote when I get home, but to paraphrase the old Chaos Codex "at any given time at least one of the Companies is aligned with each deity, although not in any permanent way".

Remember that the Black Legion are one of the few Legions that isn't entirely fragmented. Even the cult marines are still Chaos Marines firstmost - they aren't bickering cultists or gibbering daemons - they aren't going to get distracted from the job in hand.

I probably wouldn't play GW games if not for the background. And those reasons still exist in my and many other gamers' hearts, even though GW is set to butcher their own background.
We're still going to stick with their background, or we risk ending up with something that doesn't match up with the other games. You may not like it, but then there are others that never really liked the idea of Chaos forces being constricted in formation - that's not very Chaotic, is it?

Ultimately, we have a niggly rule that is often forgotten (I never remember it whichever side of the table I'm on), has no real game-value, is of dubious background realism for the Black Legion above all others even if we ignore the fact that GW have written the entire background justification for the rule out of their canon.





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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 5:50 pm 
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Quote: (Tiny-Tim @ 23 Aug. 2008, 14:54 )

As a player who has tested a LatD army with Slaanesh & Khorne formations and war engines I say keep the rule. It adds a little extra spice to playing with chaos forces, however for BL I won't mix factions as I don't see the risk as worth while.

I think this should be a seperate discussion for the LatD on its own merits - the rule has a bigger impact on their formations, and it perhaps makes more sense for cultist formations (rival cults?) or daemon-engines suffering this sort of penalty. I think probably still lose the rule there, but that's up to Steve.


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 Post subject: Black Legion rules review
PostPosted: Mon Aug 25, 2008 6:15 pm 
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Quote: (Lord Inquisitor @ 25 Aug. 2008, 09:50 )

I think this should be a seperate discussion for the LatD on its own merits - the rule has a bigger impact on their formations, and it perhaps makes more sense for cultist formations (rival cults?) or daemon-engines suffering this sort of penalty.

There is a lot more factional issues in the LaTD background as well. The fact that the army has literal alters and faction specific daemon engines and aircraft.

As LI says, the rule may or may not go for them as well but the theme of the army is dramatically different than the Black Legion list.

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 Post subject: Black Legion rules review
PostPosted: Tue Aug 26, 2008 11:27 am 
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Quote: (Lord Inquisitor @ 25 Aug. 2008, 17:38 )

But you want me to take out all of the defilers, obliterators and soforth that have been added to the background since 2nd edition?

Like you said, that might not be such a bad idea... It'd be even better if those AA-defilers in the cult lists got replaced with proper AA. :;):

But seriously, I don't really mind new units being added now and then as far as any game goes. What I do mind is GW defecating on their old fluff. Honestly though, if the rule is removed and all formations get 1+ initiative to compensate, it doesn't really affect me. I'll still be running a maximum of two gods and won't be screwed because of that unlike in 40K/fantasy. So go for it. I just get annoyed when those random background changes to a game I care about get brought up.


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 Post subject: Black Legion rules review
PostPosted: Tue Aug 26, 2008 4:08 pm 
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Quote: (Wisp @ 26 Aug. 2008, 06:27 )

Like you said, that might not be such a bad idea... It'd be even better if those AA-defilers in the cult lists got replaced with proper AA. :;):

If we settle on new AA for the BL, the cult lists will probably follow suit.

But seriously, I don't really mind new units being added now and then as far as any game goes. What I do mind is GW defecating on their old fluff. Honestly though, if the rule is removed and all formations get 1+ initiative to compensate, it doesn't really affect me. I'll still be running a maximum of two gods and won't be screwed because of that unlike in 40K/fantasy. So go for it. I just get annoyed when those random background changes to a game I care about get brought up.

That's pretty much my feeling - the rules set should be permissive. Ultimately, it should be possible for you to build whatever sort of army you want. Ideally you shouldn't feel penalised for doing so, but there need not be a set of rules forcing you to do it in any sort of way. Going back to 40K again - as long as I can build a working Emperor's Children/Slaanesh army I'm happy enough. If someone else wants to put Khorne troops under a Slaanesh daemon prince that's up to him. Similarly - you should be able to build your list the way you want it in Epic, and if that means only two gods then no problem.

Still, the Black Legion above all other Legions has always been about mixing the devotees of the four gods together.

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