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Epic Chaos Daemon army list initial thoughts

 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Mon Jul 28, 2008 11:57 pm 
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Quote: (scarik @ 28 Jul. 2008, 10:23 )

I also think 3 wraithgates is far too good unless they cost 200 points each.

They won't cost anything.

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Mon Jul 28, 2008 11:58 pm 
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Quote: (Lord Inquisitor @ 28 Jul. 2008, 12:13 )

I would definately recommend some true daemon engines. The 40K fluff has plenty of meat to the Soulgrinder, and the background suggests some monsterous variations on the theme. These could also be used to present AA or large War Engines.

The Daemonic Construct that was suggested in the other list will be a DIY unit (or a proxy) that people can use to build things that are like the Soul Grinder

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 2:53 am 
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With the wraithgate I agree 3 is far too overpowering,especially for 0pts. I'd say keep the baseline objective as a wraithgate and the rest as 'warp rifts' and if you teleport within 30cm of a warp rift you don't roll for BM's? or get some sort of teleport bonus?

What are the 3 variants in mind for the daemon constructs- Base (ie soulgrinder), AA and leader/big un?
I love the idea of the titan sized daemon lord, imaginative way to fill the titan void :agree: if I remember right WD 247 had a warmaster bat rep with a WFB Great Unclean one and it didn't really look that out of place

and definetelly get formations of GD's lead by a daemon prince :alien:

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 2:58 am 
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Quote: (pixelgeek @ 28 Jul. 2008, 23:57 )

Quote: (scarik @ 28 Jul. 2008, 10:23 )

I also think 3 wraithgates is far too good unless they cost 200 points each.

They won't cost anything.

You will have to be clever ensuring such a thing doesn't unbalance at 2000 points or become swamped at 5000. Perhaps a linear advance, 1 per 2000 points in the army or something. Maybe give them different rules like demon units teleport in within 15cms of the gate rather than come through it, give it 'scout to ensure no-one goes near the swirling vortex of chaos etc (so its more useful than the one a turn eldar) or if you need it more powerful teleport in with no blast markers within 15cm.

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 3:23 am 
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Quote: (The_Real_Chris @ 28 Jul. 2008, 18:58 )

You will have to be clever ensuring such a thing doesn't unbalance at 2000 points or become swamped at 5000.

I think the suggestion that the table-edge objective be the warp Rift is agood start;.

That does mean that the Daemon player will be more reliant on teleports to quickly advance

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 3:24 am 
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Quote: (Olly @ 28 Jul. 2008, 18:53 )

What are the 3 variants in mind for the daemon constructs- Base (ie soulgrinder), AA and leader/big un?

I was thinking AA, CC and fire support but I also like the idea of a mobile Warp Rift as well

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 5:19 am 
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Only the Blitz being a Rift won't necessarily make daemons slow, they still have Furies and Cavalry for speed.

They're still faster than the IG who can't teleport at all.

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 8:10 am 
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Perhaps it's because I've been assembling loads of stands of Epic Chaos Infantry of late (including Daemons), I've been wondering the actual numbers that will make up the formations.

The basic Daemon formations will be Bloodletter, Daemonettes, Plaguebearers or Flamers.  I assume as well that we're working on the assumption that the formation includes a Herald Upgrade, and can be given an Icon.

But how many units per formation?  The main issue is that, for every Epic Chaos Horde Boxset, you get 10 of each Daemon.  Now I had a massive buying splurge on those when they were released at the beginning of last year and got 6!  And also, because I'm a total Fluff slave, I've assembled them so they make multiples of the sacred numbers of each of the Chaos powers; e.g. 6 for Slaanesh, so there are 3 Daemonettes on a base - every two makes 6; 4 & 3 plaguebearers, so every two makes 7; 4 & 4 for Bloodletters; and 4&5 for Flamers.

Now, you've already stated that you want to base this list on what's available, and you're including Warmaster Lesser Daemon Models.  Would 8 units per formation be realistic?  So, for everyone who can't afford to buy several of the Chaos Horde sets (and can't get what they want through trades), they could bulk out their units and formations with Warmaster Daemons.

THen, what points are we thinking?  Stick to the 20 per unit of the BL/L&tD lists?


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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 9:07 am 
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Personally I think the warmaster range will easily cover any infantry or character needs this list will have. I would stick with the 20pts per unit or slightly less and maybe stick to sacred numbers thing for the infantry as it (hopefully) won't affect them that much.

One thing I am keen to see though is an icon for friendly teleports/summoning and a herald/champion which can grant the formation a special ability (slaanesh herald give formation first strike?) similar in vein to the WFB heralds when they join a unit though to balance this they will be quite expensive compared to normal character upgrades (or they at least should be)

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 11:05 am 
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Quote: (Olly @ 29 Jul. 2008, 10:07 )

One thing I am keen to see though is an icon for friendly teleports/summoning and a herald/champion which can grant the formation a special ability (slaanesh herald give formation first strike?) similar in vein to the WFB heralds when they join a unit though to balance this they will be quite expensive compared to normal character upgrades (or they at least should be)

Yeah, I agree on both the Icon & the Herald; I had a look at their stats yesterday, been toying over some ideas for the abilities they should have & confer, I'll post some of these later...


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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 2:10 pm 
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Quote: (scarik @ 28 Jul. 2008, 21:19 )

Only the Blitz being a Rift won't necessarily make daemons slow, they still have Furies and Cavalry for speed.

No Fury model means no Furies in the list

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 3:29 pm 
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The Herald will act in the same manner as the Icon Bearer in the CSM list as well as being a character buff. I was thinking that it would allow summoning, have some fluffy abilities and also be a Leader. In order to keep it simple I was going to make Nurgle and Khorne Herlads have an MW CC attack and Slaanesh and Tzeentch an MW FF attack

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 3:31 pm 
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Quote: (firestorm40k @ 29 Jul. 2008, 00:10 )

But how many units per formation?

One Warmaster blister will get you five regular strips and one banner/Herald strip. So I was thinking that formations could be anywhere from 6 to 12 units with there being some possible bonus (Augment Summoning or something fluffy) if you bought a formation that was that Factions sacred number.

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 6:12 pm 
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Quote: (pixelgeek @ 29 Jul. 2008, 16:29 )

The Herald will act in the same manner as the Icon Bearer in the CSM list as well as being a character buff. I was thinking that it would allow summoning, have some fluffy abilities and also be a Leader. In order to keep it simple I was going to make Nurgle and Khorne Herlads have an MW CC attack and Slaanesh and Tzeentch an MW FF attack

Yeah, that's just what I was thinking, to be honest; perhaps some subtle variations, to reflect the difference between the two - I can't remember them exactly, like the Khorne Herald can get a 12"(?) Str 7 Ap 2 or 3 As 1 shooting power (I can't remember which one it is, I don't have the Codex directly at hand right now), so you could either make it a very short range shooting weapon with AP5/AT6, or (as I think you're aiming for) just a FF/CC MW.
I was thinking that formations could be anywhere from 6 to 12 units with there being some possible bonus (Augment Summoning or something fluffy) if you bought a formation that was that Factions sacred number.

This is beautiful and simple, I like it because it allows fluff-freaks like me to field a totally 'correct' Khorne army (for example), without punishing players of say, Slaaneshi or Nurgle by making them take formations of 6 & 7 units - compared to Tzeentch, which would have 9 units per formation!

What about pricing; say 20 points per unit, plus 50 for the Herald upgrade; so 170 points before adding extra units?

Would Daemonic Beasts (e.g. Flesh hounds) and/or cavalry be an upgrade for a Daemonhost, or a formation on their own?

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 Post subject: Epic Chaos Daemon army list initial thoughts
PostPosted: Tue Jul 29, 2008 6:40 pm 
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Quote: (firestorm40k @ 29 Jul. 2008, 10:12 )

Would Daemonic Beasts (e.g. Flesh hounds) and/or cavalry be an upgrade for a Daemonhost, or a formation on their own?

A formation on their own. There isn't a Daemonhost model so I'd not want to add the unit

No clue on cost yet. I want to see if I can find Neal's last set of daemon number crunching to use to base pricing from

Neal, do you have an offline copy of that?

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