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How I see the Tau

 Post subject: How I see the Tau
PostPosted: Sun Jul 20, 2008 11:48 am 
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Again too much upgrades for support formations. You can make Support formatuions even bigger than core formations which is not my understanding of "support"

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 Post subject: How I see the Tau
PostPosted: Sun Jul 20, 2008 12:42 pm 
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Re support size - I think the biggest support/core mismash is the Siege list where a support formation can cost up to 3 times as much as a core one.

Also the core/support isn't about main battle/supporting formations but rather about force org construction. Take a modern mechanised formation. Some armies will have an MBT company in it. It is there in a 'support' role with infantry being the reason for deploying such a force, but undoubtedly is worth the most. The construction tries to give the owning player (and opponent) of a list centred around firewarriors. But they don't have to be the game winning or key formations.

Saying that do people really think 800 points for a hammerhead formation with hammerheads, skyray and firewarriors is to much? This is as far as I can tell the only big support formation, and you can't make it fearless like you can for the armour list. Or are there any other support formations that can do this as well?

Perhaps support needs another name :)

The drones are there for everyone as an upgrade as I do think they should have a lot floating around. They are also effectively discounted to encourage this.

Stealths get drones because everyone does. However its for specialised reasons as you would no longer be able to teleport them (so say if you want to drop them out of an Orca).

The slightly cheaper upgrades would have to get a serious roadtest to see if they unbalanced the main formations. Certainly the idea is only certain units would not want to take drones or heavy drones.

Of course do people think drones should be so much in evidence? In their favour is they are easy to scratchbuild!

The cheaper Manta means a bit of airpower can be fielded as well, something I don't think the Tau should be without.

Combining Piranha and Tetra is an option. However the pack size is odd (2 Piranha, 3 Tetra) so I'm not sure what role the formation could fill and allowing Tetra upgrades to Piranha means they go and act on their own in threes coordinating themselves to fire. You can do that in the armour list however as that's more into stand off weaponry. Tetra also almost replace Pathfinders there.




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 Post subject: How I see the Tau
PostPosted: Sun Jul 20, 2008 12:51 pm 
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Quote: (The_Real_Chris @ 20 Jul. 2008, 12:42 )

Combining Piranha and Tetra is an option. However the pack size is odd (2 Piranha, 3 Tetra) so I'm not sure what role the formation could fill and allowing Tetra upgrades to Piranha means they go and act on their own in threes coordinating themselves to fire. You can do that in the armour list however as that's more into stand off weaponry. Tetra also almost replace Pathfinders there.

I Think that the recon pack is to represent a recon in force by the Pathfinderswith the Tetras to recon and the Pirahans to supply fire support if needed.

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 Post subject: How I see the Tau
PostPosted: Sun Jul 20, 2008 1:49 pm 
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Only problem with that is its a complete duplication of pathfinders with Devilfish (well baring they can't be cc'ed). Maybe replace pathfinders with it instead of a tetra formation in the Armour list? Still to make 2 tetra and two piranha formations its two packets, so it works out that way. Alternatively you can use them as upgrades in both lists.

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 Post subject: How I see the Tau
PostPosted: Sun Jul 20, 2008 2:39 pm 
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I still think that the Tau should get a watered down version of skimmer.  Is their any referance of their vehicles being able to pop up to the heights that vultures and eldar vehicles can?

If not they should have the movement rule of skimmers but not the pop up or FF only in engage bonuses.

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 Post subject: How I see the Tau
PostPosted: Sun Jul 20, 2008 6:18 pm 
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I still think that the Tau should get a watered down version of skimmer.  Is their any referance of their vehicles being able to pop up to the heights that vultures and eldar vehicles can?


I mentioned this elsewhere, but may as well make it more visible.

Tau tanks in Dawn of War can't use the jump ability that all jump pack troops and other skimmers get to do.

Walker isn't nearly as good as skimmer for movement though, if they deserve a nerf I'd like 'Tau skimmers can't pop up'

Anything that tones down the hide and shoot order of battle they always use.

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 Post subject: How I see the Tau
PostPosted: Sun Jul 20, 2008 11:52 pm 
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I think its not necessary. With a firewarrior centric list you can't do the all skimmer horde, so that's less of an issue. An armour list you could and that would be accounted for in the formation costs.  Also with good rather than excellent 75cm fire skimmer is a useful tactical tool reinforcing the Tau's manoeuvrability advantage somewhat more subtly than being really really fast and assists a shooting game. Tau are ultimately all about the shooting game - they should just be doing it closer than they currently are. Far more exciting and risky.

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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 1:26 am 
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Some good ideas TRC. There's a change or two to the list that I have in my proposal(that I'm hoping will get posted soon). Actually I don't mind the move of Crisis suits to Support and the price of additional Devilfish for Pathfinders included in their costing. I like the Barracuda squadron design of 2-3 - it's nicely done. I like the bomber, 4+ armour for the Sharks too. I don't mind the adjustment to the Hero tracer numbers. I quite like the inclusion of the turrets and the hammerhead variants in the list. It makes sense. I don't mind the change to pack size etc. purchasing. I don't mind the adjustment of the special rules - it is a smart reduction while keeping them in the list.


However..

Fire Warriors don't need 4 different options. You can already do pretty much everything you outline for them in the current list design. Why change it? It's just added lines on a page. Also, 18 mechanised FW teams + transport?!! holy crap that is a ridiculously large formation. It's way too unwieldy. That's 27 units for just 675 points! Even the walking FW formation = 17 units! I'm hoping I misread this design...

Crisis Suits. You ask if there are too many weapons? Just because you believe that the number of suits per base doesnt take into account the number of weapons - it's all abstract! You might have a mix of weapons in the formation. As usual, it's forgotten that Epic is abstract  :oo: And still no MW FF? that still makes no sense for a weapon that is MW - will crisis suits hold fire with the fusion guns in an assault?  :rock:  Geez!

Broadsides - do we really need to be told "solid shot" railguns?

Heavy Drones - do we really need these? There's no model. They seem superfluous. I can't find any in the GW range either. Do they actually exist? Why not just have standard drones with MLs?

Hammerhead (RG) - 4+ to hit and a speed drop? I agree with Onyx. If you implement this you better drop the price mate. 375 for a formation that has been pretty much found to be, over time with playtesting, priced correctly is a bit steep if you then gut the unit. I agree with Scarik on this, I think they should stay 3+. They need to be the hard hitters the Tau are supposed to have. If the artificial 5+ assault value remains then they need to be scary shooters at least. I can live withthe speed drop somewhat.

Sentry Turret - you might want to add Fearless to them if you want people to take them in this incarnation. NOt sure if expendable is a replacement for this....

Deflector shield - I did have a big rant on this until i saw the DC 10 change. I'm not sure about a 5+ inv save basically. I'll reserve judgement on this I think. Not sure people wil be happy about the gun ranges on this baby. E&C jumps to mind here for some strange reason  :)) 105cm? Why not just 100?

Support craft - oh man! what is the problem with adjusting this rule?! Is it sooo difficult to say it still adheres to LOS rules in the MRB in regards to 10cm-in rule? Good grief!

A-X-1-0 - 30cm Rail gun shot? Eldar aircraft pulse lasers have a 45cm shot. Why make the Railgun any less ranged? You've removed the Moray - the Tau cheaper version TK platform. I can understand focussing the aircraft into the TK support. But why force a short range on a long range weapon - one that out ranges pulse lasers on the ground?


All in all, some stuff needs adjusting while other stuff is good. It's a decent list if the changes needed get made.


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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 2:00 am 
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You've removed the Moray - the Tau cheaper version TK platform


Just for a laugh TRC, why don't you try making stats for these as just about (please note I did not say ALL) everyone who already has a Tau army, already has models for them?

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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 2:08 am 
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Quote: (Onyx @ 21 Jul. 2008, 02:00 )

You've removed the Moray - the Tau cheaper version TK platform


Just for a laugh TRC, why don't you try making stats for these as just about (please note I did not say ALL) everyone who already has a Tau army, already has models for them?

There's two lists (look at the bottom of the page?), the Moray is in the second armour focused one which is essentially the current one with a few extra options (and style changes like Tetra being more prevalent than infantry pathfinders etc). However note its just a draft list at this stage as I only got a chance to test the infantry one and the ideas need more work. In essence its the current Tau list but 'powergamed' as a matter of course, fixing any costs that arise out of that, and uses WE more (including 2 skorps as a core choice for instance) and AP GM's instead of infantry (though of course firewarriors are still in the list).

Stats wise for the Moray? Well it gets a 5+ deflector save now so a slight boost vs your bane the Vulture, but since theres no model it would depend on what you want it for and get the guns to match. Since its no longer stepping on the A-10's toes there's no conflict there so Shadowsword equivalent makes sense. Of course if it was an ion based beast (whats that, Tau version of a stormhammer?)I'd see no reason why it couldn't be in an infantry list as long as it didn't detract from hammerheads. I would up the DC to 4 maybe to try and emphasis the sheer scale of even the smallest spacecraft. Hell I would be tempted in a wild flight of fancy to see if anyone fancies 5-6DC and armour RA6+ with the deflector! :)

Incidentally do you like the idea of having a swarm of three taking the place of the Manta as the 'big WE' most lists have? The Deflector shield and WE targeting rules means they would live quite long (well, I reckon they would based on Warhound squadrons) and the loss in activation flexibility would make up for some of the criticism they currently face.




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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 3:38 am 
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TRC,

I'm sorry if this is going to come off as sounding like a wet rag, but we do not have agreements on key issues in the current list and now you're proposing two lists?

I appreciate the amount of thought you have put into this exercise, but I don't think this is the right approach.

We should correct the existing list, then play test the dickens out of it, then we have something to talk about.

All these proposals have been made before from various people at various times and the list has been doing nothing but going in circles.

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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 4:01 am 
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Man I missed this. I didn't realise you had split it in two!

No thanks TRC. I can tell you flat out I WILL NOT PLAYTEST A SECOND LIST. Your first list is playable with adjustments. Making a second, and thus dividing the Tau community, doesn't fly with me. I don't have the time to play two armies and I don't have the inclination. You can playtest your armoured list till the cows come home. I won't.  :disagree:  :sad:





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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 4:12 am 
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Quote: (Dobbsy @ 21 Jul. 2008, 04:01 )

Man I missed this. I didn't realise you had split it in two!

No thanks TRC. I can tell you flat out I WILL NOT PLAYTEST A SECOND LIST. Your first list is playable with adjustments. Making a second, and thus dividing the Tau community, doesn't fly with me. I don't have the time to play two armies and I don't have the inclination. You can playtest your armoured list till the cows come home. I won't.  :disagree:  :sad:

FW are redundant in any list with AP markerlights.

The splitting it in two is slightly exaggerated, more accurate to say one is a limited form of the of the current list and teh other is the current list.

The 'armour' list is essentially the current list. It makes no bones about being a War engine/GM/stand and shoot force and is designed to try and balance the type of lists that currently break it. The 'infantry' list is one that tries to match the stated background of the Tau as being FW centric. The nearly all the new units added make Firewarriors - essentially a source of AP fire - redundant unless priced in such a way to be red herrings. I can't see any way round this, so one list stops it and one list embraces it.

You may skip entirely the infantry one and stick with the current list, here renamed the armour list.

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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 4:17 am 
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No other serious army has 2 official lists. Think about it. It makes no sense. The Armoured list may be what you call the "current" list but it's different enough that people who dislike the current list won't like it either. We are better served to come up with a new style of list and playtest that or stick solely with what we have already put so much effort into creating. Dividing our time is basically a great waste of time...





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 Post subject: How I see the Tau
PostPosted: Mon Jul 21, 2008 4:59 am 
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Its pretty much the same.

Orks have 3 currently.
And Imperial Guard have two lists, three if you include the Minivans and 5 if you include teh two sige varient lists.
Marines come Marine month will have at least a half dozen, most already majority done.
Eldar I think have Ulthwe and Saim Haine ready? Though I don't follow the pointy ears much.

I wouldn't see it as dividing time as lessons from one hold for the other as the major changes (Manta and the like) apply to both. By removing the 'combo's' from one and embracing them in the other both groups are appeased and it will be a darn sight faster to get the ball rolling again and finish off.

Have you had a chance to look at the armour list? Tis a rough draft bear in mind.

Those that don't like the current one should really have no grounds to dislike the 'armour' one as their no fluff or power arguments against it. It would be balanced for the styles of play that the current list finds hard to deal with.  If you go with anything that 'makes' you pick firewarriors whilst retaining the firewarrior redundantfying options the fans of the current lists would see their armies change significantly and be forced to play with what they see as millstones.

Quote: (Dobbsy @ 21 Jul. 2008, 01:26 )

Some good ideas TRC. There's a change or two to the list that I have in my proposal(that I'm hoping will get posted soon).

Well I see you spotted it was actually a bit different to yours after all :)

and the price of additional Devilfish for Pathfinders included in their costing.


That isn't anything new surely? I thought it was always like that?

Fire Warriors don't need 4 different options. You can already do pretty much everything you outline for them in the current list design. Why change it? It's just added lines on a page.

6 reasons
1 it allows a more assaulty formations to be made and priced appropriately. There is an advantage to starting in the enemy corner of the board.
2 it allows finer restrictions for the Orca. The 10+2 formation is intended to be Orca'd in so is more expensive, being a gateway formation for it. The 12 strong FW is cheaper per FW, especially if you get the drone upgrade as well, but is deliberately too large to fit in an Orca.
3 It lets mechanised firewarriors cost more per stand than the on foot non air assaulting ones, as frankly they are a better formation with their range. The walking formation is simply there as a cheap core to let more support slots be bought if a player desires such.
4 You could do all the sizes with a linear upgrade cost
5 Having 'firewarriors' as the only core choice looked very lonely and it all still fits on the page at a higher font size than the pdf!
6 Devilfish come in 3's, so 3/6/9 should be the standard.

Also, 18 mechanised FW teams + transport?!! holy crap that is a ridiculously large formation. It's way too unwieldy. That's 27 units for just 675 points! Even the walking FW formation = 17 units! I'm hoping I misread this design...

I never though Tau to be small elite formations like Marines and Eldar, well battlesuits are but their infantry is infantry. Whether or not you would want something that big is of course another matter. Orks, Guard, Eldar, even marines can have comparable priced infantry formations. The upgrade is really there for the Hammerheads in case you want a big mixed formation, its of limited utility for the FW mech formation, just as the 'Guard mech formation of extra infantry and support weapons (12 Chimera and 23 infantry stands for 725?) is a bit of overkill.

Crisis Suits. You ask if there are too many weapons? Just because you believe that the number of suits per base doesnt take into account the number of weapons - it's all abstract! You might have a mix of weapons in the formation. As usual, it's forgotten that Epic is abstract  :oo: And still no MW FF? that still makes no sense for a weapon that is MW - will crisis suits hold fire with the fusion guns in an assault?

Thats actually a note to myself from writing it, I was wondering how many models a base you'd have and then how many wepaons were being represented. I came to 3-4 crisis in theory with 9-12 weapons and options between them which accounts for the various bits. The MW fusion FF gun is actually supposed to be there - its why they are part of a firewarrior assault formation to be manta'd to earth. I didn't see it as a problemas they aren't core in the stripped down list, and in the armour (full if you will) one they need added punch to keep up with the tank and WE options.

Broadsides - do we really need to be told "solid shot" railguns?

Sadly yes as the stupid Epic convention of same name same stat is very irritating.

Heavy Drones - do we really need these? There's no model. They seem superfluous. I can't find any in the GW range either. Do they actually exist? Why not just have standard drones with MLs?

The standard drones are great as a short range firepower/soak fire upgrade. I would expect most formations to take the upgrade. Giving them ML's though would up their price and conflict with other ML options. Hence the heavy drone as an artificial way to get the option there at a cost comparable to other ML options and not interfere with the basic drone utility. Model wise I'd never buy any drones as they are discs with little guns stuck on.

Sentry Turret - you might want to add Fearless to them if you want people to take them in this incarnation. NOt sure if expendable is a replacement for this....


It makes them better shooting but worse assault, quite Tauish :) Remember they can be dropped from tigersharks and Orca now so have a very flexible deployment and can mix guns in with the formation which also now is activating.

Deflector shield - I did have a big rant on this until i saw the DC 10 change. I'm not sure about a 5+ inv save basically. I'll reserve judgement on this I think. Not sure people wil be happy about the gun ranges on this baby. E&C jumps to mind here for some strange reason  :)) 105cm? Why not just 100?

Yes, DC10, its huge! Huge! Really big! And costs £35-45! Range is irrelevant on these things anyway. There no reason not to drop them 60cm from the enemy blitz so you are in range fromt he word go. And its a 105 because Epic ranges are in 15's :) If E&C has a heart attack they can come down 15cm with no real change to performance or effect. Besides, everyone was saying the Tau should have a deployment zone attack!

A-X-1-0 - 30cm Rail gun shot? Eldar aircraft pulse lasers have a 45cm shot. Why make the Railgun any less ranged? You've removed the Moray - the Tau cheaper version TK platform. I can understand focussing the aircraft into the TK support. But why force a short range on a long range weapon - one that out ranges pulse lasers on the ground?

El Moray could come back to the infantry list as squadron of three. But yes 30cm, done solely to keep the price down. Generally aircraft in Epic work best when they aren't to expensive. With armour 4+ they shouldn't be too offensive as its makes them too extreme and either a game winer or a points sink. As it is 2 for 250 at that range with the 4 gm's between them seems a good equivalent to a Shadowsword, especially if you have built your army to support aircraft.


Support craft - oh man! what is the problem with adjusting this rule?! Is it sooo difficult to say it still adheres to LOS rules in the MRB in regards to 10cm-in rule? Good grief!

I cowardly left it alone and hoped someone else would come forward with the solution.

Hammerhead (RG) - 4+ to hit and a speed drop? I agree with Onyx. If you implement this you better drop the price mate. 375 for a formation that has been pretty much found to be, over time with playtesting, priced correctly is a bit steep if you then gut the unit. I agree with Scarik on this, I think they should stay 3+. They need to be the hard hitters the Tau are supposed to have. If the artificial 5+ assault value remains then they need to be scary shooters at least. I can live withthe speed drop somewhat.

3+ makes it nigh impossible to balance it with the ion cannon and cascades to all the other rail carrying units negatively. It also encourages the static gun line which I just don't think fits Tau, that's more Imperial guard. I see Tau as fire and movement (if only to take advantage of skimmer) so army firepower at this range shouldn't outshine other armies set up to shoot at this range.

The price - I just cut and paste as I wasn't thinking too much about tanks. The price really is 450 as there is no reason not to get a Skyray. Thats actually I realise the same cost as a Leman Russ. Too much? Higher speed, skimmer (massive that skimmer option if you play with GT levels of terrain), slightly worse main gun AP, Gm better than lascannon, burst cannon/SMS similar option to heavy bolter, Co-ord fire weaker than commissars and weaker armour. What would you price 6+1Skyray at?

The speed drop is solely to stop 10cm counter charges which in turn allows you to deploy far more spread out than other MBT's. It could be 29 speed and achive teh same result, but Epic seems to have speeds in multiples of 5. Deveilfish remain at 30 as they are faster than Hammerheads.




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