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Squat/Demiurg Development Thread

 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 2:20 pm 
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Quote: (Erik M @ 10 Jul. 2008, 10:16 )

If not the same then really not the same. If the same, then really the same.
So if it's a army list á la space marine or imperial guard etc that have several "flavours" than it's ok with sevceral lists and the same stats.
But that perhaps should be decided first?
Ie is the job here to make the generic squat list?

Which is what's said here...

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 2:51 pm 
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Erik M,

I had not intended to discount your later post. As the fiction for the Demiurg and the Squats are both based on a hereditary relationship to Humanity, I was "thrown" a little when you mentioned that they were "not the same".

Regardless of where this goes in terms of the units and formations, the fictional elements of both lists are not likely to change as both Jaldon and I are content with our divergent histories of Stuntie culture.

As we move forward with this we are looking forward to the perspectives and experiences of the community and as you noted it is best to be on the same page when we begin any discussions.

ep

maybe instead of evolution and genetics we need Dwarf Supreme to build on his "true Dwarven archtype".  :rock:

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 3:03 pm 
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Yes, that is what is needed, "true Dwarven archtype". A look at the basic squat. What's traits he has, what he's armed and armoured with etc.
Define Exo-Armour, Heartguard, Warrior, Berserker, Thunderer, Bike and Trike first. Then, but only then, can other aspects be handled.




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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 3:08 pm 
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It's a shame the two list types can't come up with a common history.  It seems like it would be possible to blend them and make a nice cohesive set of lists.  Have the Jaldon lists be the B.C. ones (Before Crunched by Tyranids) and the Demiurg list be the A.D. ones (After Destruction of Homeworlds).  :vD

That way they would have the same units but different organizational structures and perhaps different technology.  Heavier armored WEs might be later remanufactured to be lighter and operate with deflector shields, etc.

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 3:27 pm 
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Oi, Mosc, get outta my brain! :p

I've been sat here for a few minutes trying to come up with a way of phrasing that exact same thought.

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 3:35 pm 
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Quote: (epilgrim @ 10 Jul. 2008, 09:51 )

maybe instead of evolution and genetics we need Dwarf Supreme to build on his "true Dwarven archtype".  :rock:

I pretty much view Squats as Dwarfs from the fantasy genre projected into the future, just like Eldar are Elves and Orks are, well, Orks.  :)) Keep in mind that I haven't created extensive fluff to reflect my views as ePilgrim has. Also keep in mind that my view on Squats goes back to when the Imperium wasn't as zealously xenophobic as it is now in current GW fluff. Those of us who have been playing Epic for a long time can remember when Mutants, Ratlings and Ogryns were all accepted into the ranks of the IG.

To me, Squats aren't Humans who have mutated over time from living on high-grav planets, but rather they have always been a distinct race (again, just like Dwarfs in fantasy) who settled on high-grav planets to mine their natural resources because most other races were physically unable to tolerate these worlds. Aside from being miners and craftsmen par excellence, Squats are known for making super heavy vehicles, one of which the Imperium has acquired through trade (I'm of course referring to the Leviathan).

Oh yeah, one other important thing. I've never accepted, nor will I ever accept, GW's nonsense about Tyranids wiping out the Squats as a race or even destroying all of their homeworlds.




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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 3:36 pm 
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Oi, Mosc, get outta my brain!
 Great minds think alike. :D

I was standing right there when Jervis himself said there was ZERO development at GW going on with 'Demiurg' name.  A concept drawing and a few vague mentions in the books have spurred people into thinking all sorts of stuff that just isn't happening... at all.  Absolutely nothing exists that refutes ePilgrim's fictional background relating to the usage of Demiurg.  In addition, GW has never been above re-writing their own stuff so why can't we?  Who knows, if this whole Squat/Demiurg thing gets together in a nice little package perhaps GW may consider taking the idea and running with it.  If they ignore it then there is no harm anyway.

I propose that Jaldon and ePilgrim work out something to get the fiction meshing as well as the unit stats, special rules, etc.  Jaldon take the homeworld perspective, ePilgrim take the diaspora perspective, and let the stunties return to the game of EA with a vengeance. :tongue:

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 3:48 pm 
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Quote: (Moscovian @ 10 Jul. 2008, 15:36 )

I propose that Jaldon and ePilgrim work out something to get the fiction meshing as well as the unit stats, special rules, etc.  Jaldon take the homeworld perspective, ePilgrim take the diaspora perspective, and let the stunties return to the game of EA with a vengeance. :tongue:

Spot on! Let them hammer it out for themselves.

Me? I'll go use the Golgathan list meanwhile.

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 3:50 pm 
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Quote: (Moscovian @ 10 Jul. 2008, 07:08 )

It seems like it would be possible to blend them and make a nice cohesive set of lists.  Have the Jaldon lists be the B.C. ones (Before Crunched by Tyranids) and the Demiurg list be the A.D. ones (After Destruction of Homeworlds).  :vD

Thats a pretty good idea actually

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 10, 2008 8:23 pm 
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there are plenty of ways to spin the history, many of the hooks for this are already in place within the Demiurg fiction.

The only discrepancy is the original GW fiction of a evolutionary process, which I find to be a somewhat questionable leap on a time scale, over what I proposed; a concious genetics program to adapt to life in a hostile environment. My version draws heavily on speculative theory of other world expansion and several sci-fi sources. I find 20 years of science and fiction has molded my view of what seems plausible now versus what was originally written for the Squats by GW.

First and foremost; in a fictional setting such as the WH40K universe, neither version is incorrect!

I theorized that the Imperium history is the version that was originally written and the version I wrote is the Demiurg's own story from their perpective. I did not shy away from the distruction of the homeworlds, nor did I rule out that original Squat Stronghold cutlure might have survived or have been settled elsewhere outside the Homeworlds.

Lots of possibilities exist!

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Jul 11, 2008 5:14 am 
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Neither GW nor JJ are E-V-E-R going to sanction a Squat or Demiurg list so we have a choice. We can keep flopping around using whichever list is preferred by the person at that moment for Squats/Demiurg. OR. Using the present forum and associated talent of present and former members of the original Epic-A forum design teams to produce a semi-official balanced Squat/Demiurg list.

Epilgrim is willing to give it a shot, and he designed the base Demiurg list, and I am willing to give it a shot and I was the lead designer for our Thurgrimm's Squat list. There in is the problem, and it isn't a bad thing, as the designers of said lists we both have a bias toward those same lists. Writers do have a tendencey to consider whatever they have written to be almost perfect :vD  Thus Epilgrim will naturally lean toward his own design parameters and defend them, as would I, and again this is a natural bias not an evil under the table, trying to be better, intentional bias. Heck we would both do it without even thinking about it. This makes it difficult for just him and I to come to a concensus of any kind, however more level headed outside influences would be able to do it.

What we need to do first..............................

We need to decide on how we want the backgrounds to tie in together, or in some cases not tie in together. So the following proposal is,

(A) Thurgrimm's is the early Squats before the Tyranid eradication event, and the Demiurg are the more modern present version of the Squats post eradication event.

(B) That they both presently exist in the present universe, but the Demiurg are a waundering type of Squat, less settled (like the Eldar Biel Tann are more warlike then 'normal' Eldar), while Thurgrimm's represents the more settled live at home type of Squat.

© That the Deimurg and Thurgrimm's are seperate races whom a long time ago had access to the same technology but moved off in different directions developing it.

[Jaldon] A, as it allows both to have similar equipment, use the same models, and still allowing for differences in stats, special rules, etc. It alos wouldn't be difficult to tie the two present backgrounds together using this premise.

At the same time we need input from everyone concerning fixes to the lists, concentrating for now on single unit data and formations sizes and points. The above for Thurgrimm's was drawn from conversations I have had with other players concerning those same changes. I feel the same should be started for the Demiurg. This will make it easier to transition later when we have decided on which background to use.

What I really would like not to see is posts like 'well I don't think such and such is going to work so I am going to use list whatever that I found someplace'. Fine, please go and use it we will not stop you, just don't bother telling us all about it, OK.

Instead if you dislike something help us fix it by proposing an idea that addresses the problem. I promise I will listen. I may not agree, but others might and that will sway the way the list goes and probably change my mind. I may like the work I've done, but I am not so stupid that I am blind, deaf, and dumb. I am also positive that Epilgrim feels the same way, and will work just as hard toward the same goal.

And that goal is to produce a balanced well thoought out Demiurg/Squat list that we can hopefully get passed as semi-official per the ERC and Tactical Command. This would be more then anyone else has accomplished and we can do it. :D

Thanks All, and I hope I wasn't too long winded here.

Jaldon :p

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Jul 11, 2008 5:38 am 
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You're never long dwindled Jaldon.

Somehow I think background is the least of our problems. There's litterally millions of worlds, so there's plenty room for any one organizational chart.
And if we have the same basic stats it's easier to make the balance work.
(We only have one set of space marines, right? And we do have both the Warlords for E2 and the Journal for E3 to know where the original ideas lie.)

So...
Can't we just skip "my world is better than yours" and get down to "this is how a squat look" instead?
As the first step.




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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Jul 11, 2008 11:56 am 
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I couldn't agree more with Jaldon.  :D

As I am one of the biased co-authors, I think that option B is the direction we should focus on; they both exist. As I have always maintained, when the Tyranids knocked on the door...what made everyone think the Homeworlders were all at home?

Official or no (and let's face facts, it's a an uphill battle for Stunties no matter how good the models are  :laugh: ) we are both "Stubborn" enough to persevere, but sensible enough to want input from the community, and at the sametime not toss out everything we have done to date.

I dropped my Squats in the "box of regrets" so I could focus on helping with the design of this game when JJ asked for help from loyal fans who were willing to put aside their own wants. That was a great time and an exciting collaboration. I look forward to this new collaboration even more.

I welcome all comment and especially playtesting!

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Jul 11, 2008 12:25 pm 
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What to do:

1) Start with stats for troop stands and get them sorted.
2) Decide their respective size.
3) Add whatever additional to these as seem fit.
4) Playtest them somewhat to find some sort of balance in costs and suitable support.

Is it possible to work like that?

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Jul 11, 2008 1:39 pm 
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I vote (A) since I believe it gives the most opportunity for moving the lists forward.  If both lists are part of a singular timeline then other really cool things can be done.  Namely a supplement can be put together (here we go again!) that could detail the history of the Squats/Demiurg, re-write some of the less attractive aspects of the old fiction, detail their relationship with the Imperium, and actually put a good story to their downfall and diaspora.  This would be more fitting than a single line of text (which is all they have now).

I understand some die hards -I won't mention any names but his name rhymes with Morf Lupeem  :tongue: - don't like the idea of the Tyranids eating the Squats, but I believe the whole thing could be appreciated more if a whole story could be developed out of it.  The 40K universe is filled with entire races that have become conquered or eradicated and the Squats can be one of those stories. :_(   Simply because the timeline has the Squats/Demiurg losing in the end doesn't preclude you from playing the Thurgrimm list against whichever armies you choose.  It's all in good fun.

A supplement would be a great place for a Tyranid list to make an appearance as well, and maybe even an Ork variant (I have my ideas...).  The whole thing could become a tome for collector's models, painting schemes, army lists, fantastic art, modeling techniques, a great fiction, and good solid army lists.

Option (B) allows you to do some of these things but to a lesser degree.  The other options are not all that great IMO.

Ultimately the decision lies in the hands of the army champs, but I'll make a proposal to you both: if you go with option (A), I'll help you format the supplement, collect artwork and model pictures, and package this up real nice.  :yes:  

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