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London Experimental Day - Tau games

 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 08, 2008 11:08 pm 
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Hena and TRC, have you guys had much experience using the turrets? Played more than a handful of games with them vs different armies? I'm curious....

And Hena, because you don't like a unit doesn't mean the rest of us should suffer. Please stop asking for it to be dropped on this basis? I would appreciate it a great deal.  :agree: Let's try and find a solution to the unit rather than always asking for stuff to be "dropped" because you think it's unworkable etc. Cheers.

Losing them in assault - did you have the scout rule then? You can string them out all over the shop so they can't all be engaged (I have played around with move zero units a lot). But beyond this defence for a very cheap offensive/defensive garrison they should just die. For 50-100 points you would have lit some stuff up, shot a bit and tied up an opponents activation.

We did have the scout rule and it made the situation all the more ridiculous. 1 unit dies and the entire 6 unit formation that's strung out across the board gets wiped out just as Onyx mentions. It was like a bunch of xmas lights connected in Series - one goes they all go. Seemed really hi-tech... not.

So essentially a "throw-away" formation should cost 50-100 points and only tie up 1 activation? Can we increase the points on the IG Sentinels then...?

Again the 1-3 (should be 0-3 to honest)
Oops you're correct here Hena.





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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 1:07 am 
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Quote: (Dobbsy @ 08 Jul. 2008, 23:08 )

Hena and TRC, have you guys had much experience using the turrets? Played more than a handful of games with them vs different armies? I'm curious....

We used them a fair bit - without realising they could deploy in the enemies half (that was said by one chap but we thought they must have read it wrong). We were amased they were so good and that was lurking on the half way line. Once we discovered they could actually be deployed in the enemy deployment zone and I didn't have to keep drones from Tigersharks and pathfinders being thrown into suicide missions turn one we were just stunned. Note this was with stuff like lots of piranha and stingrays.

We did have the scout rule and it made the situation all the more ridiculous. 1 unit dies and the entire 6 unit formation that's strung out across the board gets wiped out just as Onyx mentions. It was like a bunch of xmas lights connected in Series - one goes they all go. Seemed really hi-tech... not.


Don't get it. Thats a what +2-+3 to the roll if its just one formation attacking it? Are you particularily unlucky rolling assault dice?

As to sentinels I manage to normally get rid of them with one activation (normally thunderbolts). And with worse saves than I proposed for turrets they would have an even worse chance in assaults.

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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 1:13 am 
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Don't get it. Thats a what +2-+3 to the roll if its just one formation attacking it? Are you particularily unlucky rolling assault dice?

That and standard MRB rules if you lose an engagement and can't withdraw with enemy within 15cm. The situation was a bit ludicrous. That's why they were adjusted to be single units




Once we discovered they could actually be deployed in the enemy deployment zone
Umm then you played them wrong TRC.

From the 4.4.2 rule for sentry turrets...
They may be placed anywhere on the table, outside of any enemy setup zones





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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 9:06 am 
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My concerns about Sentries are not the benefit they bring, but that they can be set up anywhere on the table (excluding deployment zine, which is rather small anyway and saturated with markerlight if I deploy my turrets on the deployment zone edge). This is simply wrong. I am not questioning how anybody CAN deploy a sentry 5cm away from my tank company (if i set up them on the front edge of my deployment zone) but I am questioning the doability of this. Even scouts cannot be set up anywhere and Siegemasters have to set up their fortifications in their half of the table. Epic always looked to me like clashing in no-mens-land, where one table edge is my side of the frontline and the other side belongs to my enemy. And I would be really a horrible commander if anybody could set up a "tower of power" within an arm length of my troops. Even mor horrible if you play siegemasters, the Sentries could be deployed BEHIND trenches and bunkers in my territory, which is simply silly and for sure not intended.

You can keep you sentries if you want, you can make units out of them, I do not care, but the deployability anywhere is simply crap. harsh but true.

my 0,002 cent

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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 10:50 am 
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Just because you don't like something is not a good enough excuse to remove it. Prove it breaks the game and then we need to fix it, not just throw it away.

And I'm sure there are many that don't like certain abilities when facing them but thats the game we play.
Find a way to adapt or don't play against Tau- "harsh but true".

There are many reasons that Marketlight turrets could be behind enemy lines. Seeded before the battle and left turned off so the enemy is non the wiser. Air-drop as the battle begins...

Why does it have to matter, they are there (and have been paid for by the Tau player) and now it's time to play the game!




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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 11:15 am 
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Gents, I think the discussion is becoming a little entrenched on both sides.

It may be time for the Army Champ to add some comments/guidance to take this forward?


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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 11:26 am 
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Quote: (Soren @ 09 Jul. 2008, 09:06 )

Even mor horrible if you play siegemasters, the Sentries could be deployed BEHIND trenches and bunkers in my territory, which is simply silly and for sure not intended.

The turrets could also be set up in gun emplacements or in the trenches.

Against Eldar they could even be used to block wraithgates.


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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 11:32 am 
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Indeed. I think that I will change these boards to read only shortly (probably early next week) and put together a new version of the Tau list, working through the threads and comments here.

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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 11:37 am 
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Still only one list then?


The turrets could also be set up in gun emplacements or in the trenches.


I'm having a vision of Deathkorpsmen digging a trench around an alien tower, blissfully ignoring it.  :cool:




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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 11:55 am 
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Hena - I wasn't specifically replying to your posts.

Another thing carrying on from my question about Drones triggering Overwatch fire.
The wording of the Overwatch rule does not indicate that the Drones could be targeted. Along the lines of "A formation on Overwatch may choose to shoot... after an enemy formation... unloads troops".

This would seem to indicate only the transporting unit (or any units that are part of it's formation) could be targeted if the transport and carried units were not part of the same formation..?

I'm sure I've read on these forums aswell (can't remeber where) that a disembarked unit cannot be subject to Overwatch fire until it takes an action itself (something Heavy drones would try not to do).
What happens with drop pods?

Thanks CS.

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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 09, 2008 12:04 pm 
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Mr. Onyx just read my post please (at least read the last complete, 26 word sentence). As I have stated above I have NOTHING against the unit itself, do what you like to do with it, but remove the "deployment everywhere exept setup". Maybe you should come down from "Change nothing" to a "little movement at least". People other than you also think about things when they make posts (and are also playing wargames for decades like you ;) )

Just not reading a post is not an excuse to get personal.

By the way, we don´t play against this list :) Our TAU Player agreed to delete the sentries from the list because of crapness...oh and he already wins with style and flavour nearly uncontested  :)




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