(Chroma @ Jun. 19 2008,22:05)
QUOTE
(Dave @ Jun. 20 2008,02:41)
QUOTE
What would be overpowered about it? I figured adding +2 to the spawn roll the turn it arrives would be enough. ?Otherwise, I was planning on using the 9.0 costs carried over to the Phase III army construction.
The possible "overpowered" thing would be that you've got a whole bunch of swarms right on top of the enemy and it's almost impossible to fail an attempt to assault with any of them, even if the enemy manages to shoot some of them up. ?Plus, the Hive Ship spawning bonus may be over the top using the current spawning system.
The point values for units may have to change in the Phase III list to compensate for that advantage. ?In a Phase IV list, the enemy has some time to shoot up the approaching swarms and/or maneuver away, but doesn't really have the luxury in a Phase III list.
If it's for the "experimental" Sunday, go for it; I'd just prefer to see Phase IV testing instead is all.
Even under 8.4 I was usually able to assault with all of my dropped formations (4 of them with 3 warriors and 12 Termagants/Hormagaunts).
I would field a IV list but having never played it due to lack of models I'd rather go with something I'm more comfortable with. I'll ask my opponents at the tourney and see what they think. I'll either play my marines or Phase III without the Hive Ship spawn bonus.