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Daemonhunters

 Post subject: Daemonhunters
PostPosted: Sun Jun 08, 2008 7:06 pm 
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Regarding Shrouding, I agree that it should apply to anything outside of firefight. Long Ranged fire in epic is meant to be suppressive, almost speculative fire in many cases (especially against infantry). I think its appropriate that the shrouding is effective against this. Remember the ranges in 40k dont map onto the ranges in epic, case in point being heavy weapons firing out to 45cm in epic but 15cm being a whole 40k game!

Its simpler as well. If it requires a small price bump, so be it.

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 Post subject: Daemonhunters
PostPosted: Mon Jun 16, 2008 9:20 pm 
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Okay, tried out these guys at the Baltimore tournament:
http://www.tacticalwargames.net/cgi-bin....=12880;

The list I used:

Ordo formations:
Lord Inquisitor Vosk (530 points)
3x Warrior Henchmen
3x Support Staff
1x Death Cultists
1x Land Raider
3x Rhino

Inquisitor Thiobald Grundus (220 points)
3x Warrior Henchmen
1x Support Staff

Gun cutter (200 points)
Glavian Pilot

Stormtrooper detachment (300 points)
4x chimeras

Grey Knight detachments:
Grey Knight Order (275 points)

Terminator Order (475 points)
Grand Master Bellaphron

Grey Knight Thunderhawk (250 points)

Grey Knight Strike Cruiser (225 points)

Allied titan units:
Warhound Titan (250 points)

Warhound Titan (250 points)

Grand Total 2995

So, my thoughts on the list:

  • I actually forgot about the Shrouding. But I really don't think it should be reduced to less than 30cm, the Grey Knights just don't need the protection from within those ranges.
  • I am willing ... rather reluctantly ... to consider dropping Last Man Standing. It doesn't crop up that much and the Support Staff are able to keep an Inquisitor alive.
  • Grey Knight Terminator Holocaust just never comes into play. Nothing in base-to-base contact with Grey Knight Terminators survives to the end of the combat phase!
  • Forgeworld ARE coming out with an Aquila Lander epic-scale model! Looks very nice too. I'll ponder the implications for this list - I think the Aquila could replace the Pegasus, for example.


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     Post subject: Daemonhunters
    PostPosted: Mon Jun 16, 2008 9:34 pm 
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    # I actually forgot about the Shrouding. But I really don't think it should be reduced to less than 30cm, the Grey Knights just don't need the protection from within those ranges.


    I still disagree ; These guys get Shrouding during games of 40k (That's Firefight ranges), a straight -1 to-hit is simply easier to use (KISS).

    # I am willing ... rather reluctantly ... to consider dropping Last Man Standing. It doesn't crop up that much and the Support Staff are able to keep an Inquisitor alive.

    Fair enough... Hena says it well that Hero Hammer and Epic shouldn't mix.

    # Grey Knight Terminator Holocaust just never comes into play. Nothing in base-to-base contact with Grey Knight Terminators survives to the end of the combat phase!

    Drop the rule then?

    If it's just cluttering things up...

    ... plus, dropping it compensates for a slight boost to their shrouding special rule...

    # Forgeworld ARE coming out with an Aquila Lander epic-scale model! Looks very nice too. I'll ponder the implications for this list - I think the Aquila could replace the Pegasus, for example.

    Why not have the Aquilla as the Inquisitor's personal transport, and the Arvus Lighters as the transports for the less important guys.

    Bear in mind the fluff for the Aquilla says it is only given to and used by very high ranking officials/officers... having them used en-masse by Storm Troopers runs counter to the fluff, but having it as the personal transport of an Inquisitor really does fit like a glove.


    I know, in a perfect world your list could have a Gun-Cutter...





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     Post subject: Daemonhunters
    PostPosted: Mon Jun 16, 2008 10:01 pm 
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    (Evil and Chaos @ Jun. 16 2008,16:34)
    QUOTE
    I still disagree ; These guys get Shrouding during games of 40k (That's Firefight ranges), a straight -1 to-hit is simply easier to use (KISS).

    We may be at loggerheads over this but:

    This is not just a direct 'port of 40K rules, so let's examine the rule in an Epic environment: pure Grey Knights are vulnerable to long-ranged and aircraft attacks. However, unlike in 40K, the GK are able to avoid enemy fire fairly effectively by using a) LR transports, b) thunderhawks or c) teleportation.

    If you make it just a flat-out -1 to hit GK, then why would GK bother using terrain?

    While we're on the subject, a game of 40K is NOT purely at fire-fight ranges. I frequently find that weapons like heavy bolters and even lascannon may be out of range on a 40K tabletop even on a small board. A 40K board (i.e. 4' wide) equates to about 45cm on an Epic board. That's a lot more than Epic firefight ranges! Now, I completely agree that firefight represents the majority of a 40K game, but actually Shrouding has limited effect within this 15cm ranges (24" or less), only beyond small arms ranges does it actually come into play.

    The average roll for shrouding is 28.5". So, on average, only weapons shooting from beyond this distance will be affected - which is really anything with a range of at least 30cms or more in Epic.

    I see no advantage in reducing it to below 30cm. It doesn't actually reflect the 40K rules and I can tell you that without a shadow of a doubt that anything less than 30cm will screw up game balance in Epic.

    I'm undecided between 30cm and 45cm. I'll playtest both and see, for the time being I'll leave it at the conservatively underwhelming 45cm.

    Fair enough... Hena says it well that Hero Hammer and Epic shouldn't mix.

    Well, there is a definate reason for breaking that rule for the Inquisitors themselves, but I think that if the Inquisitor is in actual danger the fact that he can get a reroll from his support staff actually makes the rule somewhat redundant.

    In any case, let it be know that I can be pursuaded on some issues - even if I say "no" I will consider these things when I play! ?:D

    I'll remove this rule in the next version. Consider this a reprieve, if Inquisitors start dropping like flies or skulking around at the back of formations then it may make a comeback to the list!

    Drop the rule then?

    If it's just cluttering things up...
    Yep, that's what I was thinking.

    It's a shame though, it would be good to have something there to represent it.

    Perhaps even something as simple as an extra close combat attack. I could make their CC value somewhat worse (CC3+ or even CC4+) and give them one more normal attack for Holocaust. Termiantors with three CC basic?

    Why not have the Aquilla as the Inquisitor's personal transport, and the Arvus Lighters as the transports for the less important guys.

    Bear in mind the fluff for the Aquilla says it is only given to and used by very high ranking officials/officers.
    Well, I'm pretty much set on the gun-cutter. The Aquilla really doesn't fit that role very well as it is just too small, lightly armed and armoured.

    The Aquilla fits much more with the concept of the Pegasus Lander, both in background and in loadout.

    I realise the temptation of using the Aquilla/Arvus as these are the models available, but it is going to require some desperate bending of backround and/or rules. The Aquilla can technically only hold one stand in Epic terms, which makes it useless for transporting a whole formation.

    I'm going to have to look at these things further, but I think the Aquilla can either take the palce of the Pegasus, or people can just use them to "count as" guncutters.






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     Post subject: Daemonhunters
    PostPosted: Mon Jun 16, 2008 10:10 pm 
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    If you make it just a flat-out -1 to hit GK, then why would GK bother using terrain?


    Because it would stack with the -1 for being in cover?

    It does stack, right?

    While we're on the subject, a game of 40K is NOT purely at fire-fight ranges. ... actually Shrouding has limited effect within this 15cm ranges (24" or less), only beyond small arms ranges does it actually come into play.

    Emphasis mine. :)

    The [b]average[/i] roll for shrouding is 28.5". So, on average, only weapons shooting from beyond this distance will be affected - which is really anything with a range of at least 30cms or more in Epic.

    I'm not going to get into running numbers and trying to draw specific conclusions like that.

    To quote Jervis, 'That way lies madness'.

    It doesn't actually reflect the 40K rules
    It does ; Daemon Hunters are shrouded at anything other than Firefight ranges.

    I can tell you that without a shadow of a doubt that anything less than 30cm will screw up game balance in Epic.

    This is the important one.

    Why?

    Please answer this.


    Perhaps even something as simple as an extra close combat attack. I could make their CC value somewhat worse (CC3+ or even CC4+) and give them one more normal attack for Holocaust. Termiantors with three CC basic?

    What kind of effect does the holocaust attack have in 40k?

    It's not as widespread as your version, IIRC.


    The Aquilla fits much more with the concept of the Pegasus Lander, both in background and in loadout.

    Aquilla Landers are given only to the most senior Commanders as their personal transporters. In no way does that fit the concept of a commonly-available troop transport.


    I realise the temptation of using the Aquilla/Arvus as these are the models available, but it is going to require some desperate bending of backround and/or rules.

    I don't think so ; The only stretch required is to say that the Arvus can carry 3 stands of infantry (It can carry 12 men in 40k iirc... it's not much of a stretch to push that to 15).

    The Aquilla can technically only hold one stand in Epic terms, which makes it useless for transporting a whole formation.

    But what if it's one Aquilla (With the Inquisitor and his most trusted bodyguard aboard), flying in formation with some Arvus Lighters (Which hold the rest of the formation)?

    You could even have the Aquilla flown by the Invulnerable Saving pilot...





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     Post subject: Daemonhunters
    PostPosted: Mon Jun 16, 2008 11:09 pm 
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    (Evil and Chaos @ Jun. 16 2008,17:10)
    QUOTE
    Because it would stack with the -1 for being in cover?

    It does stack, right?

    Oh, no. Shrouding basically just counts as being in cover.

    While we're on the subject, a game of 40K is NOT purely at fire-fight ranges. ... actually Shrouding has limited effect within this 15cm ranges (24" or less), only beyond small arms ranges does it actually come into play.
    Emphasis mine. :)
    ...
    I'm not going to get into running numbers and trying to draw specific conclusions like that.
    That way lies SPARTA!!

    Ahem. Nevertheless, 24-36" range in 40k roughly corresponds to 30cm in Epic. The commonly-accepted principle that 40K=firefight just isn't quite right. It should be noted that in most cases, effective firefight range in 40K is somewhat less than 24".

    Shrouding is really only a reliable defence against attacks at least 36"-54" away, which corresponds to 30cm to 45cm.

    In any case I'm not necessarily making a direct 'port of the 40k rules.

    I can tell you that without a shadow of a doubt that anything less than 30cm will screw up game balance in Epic.This is the important one.
    Why?
    Please answer this.
    Okay. Most of this is reiteration, but:

  • Unless supported by other troops, Grey Knights really suffer from long-ranged and aircraft attacks, as they are ill-equipped to deal with enemy at long range. They have no AA and no long-ranged firepower aside from Land raiders.
  • Grey Knights are awesome short-ranged fighters, able to dominate any assault.
  • Anyone close enough to shoot the GKs without shrouding would be within shrouding range is also within even ground troops Advance/Engage range.

    So, the Shrouding is there to help the Grey Knights survive to engage the big nasties of the enemy forces without being bombed or barraged into oblivion. What it is NOT meant to do is just make them immune to short-ranged enemy fire. Enemy must close with the Grey Knights in order to fight them effectively.

    If it were reduced to 15cms:
  • Grey Knights woudn't have any practical use for cover
  • The enemy would have no incentive to close with the Knights - since they're going to have to take the -1 to hit anyway, you might as well go back to bombarding or bombing them.
  • The Grey Knight would suddenly become MUCH more tough than normal Space Marines, as Shrouding would have a major effect on games involving GKs.
  • Anyone insane enough to close within 15cms to shoot the GKs had better kill them all because they're going to assault you...

    The key thing is that Shrouding in 40K has a limited effect on the game - only if the enemy are trying to hide artillery at the back of the board and ignobly try to bombard the Grey Knight is it really going to have an effect. The same thing should be true of Shrouding in Epic, even if the scale of the effect needs to be increased very slightly.

    What kind of effect does the holocaust attack have in 40k?

    It's not as widespread as your version, IIRC.
    Basically, for every unit of Terminators, you place a template (the large template), which usually will cover the terminators and anything they're in contact with. Everything under the template takes a S5 hit, including the Termiantors themselves.

    The net result is:
  • Occurs at the end of combat, after both sides have attacked
  • Affects units in base contact
  • Hurts the terminators too, but they're unlikely to die as they're protected by their armour

    Aquilla Landers are given only to the most senior Commanders as their personal transporters. In no way does that fit the concept of a commonly-available troop transport.
    The Inquisition has the absolute finest equipment available. Also, the Scourge the Heretic novel suggests that Aquilas are, while still a prized asset, not that rare.

    But what if it's one Aquilla (With the Inquisitor and his most trusted bodyguard aboard), flying in formation with some Arvus Lighters (Which hold the rest of the formation)?

    You could even have the Aquilla flown by the Invulnerable Saving pilot...
    Hmm, that's a possibility. But it really doesn't take the place of the gun-cutter, as that is a war engine able to transport a small formation.

    I think the Aquila could well find a home in this list - it's a nice model, and I can't think of a better list for it to be in. It'd be a shame not to include it! But I don't think it'll take the place of the gun-cutter. I know you don't like it as it has no model, but it is an iconic transport of the Inquisition and the Aquila just doesn't quite match up. Have you read the Eisenhorn/Ravenor triologies?






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     Post subject: Daemonhunters
    PostPosted: Mon Jun 16, 2008 11:17 pm 
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    Oh well, I think you've lost me... you seem very intent on taking this list down a particular direction, which is fine, but it's not a direction that interests me.

    Sorry.





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     Post subject: Daemonhunters
    PostPosted: Mon Jun 16, 2008 11:32 pm 
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    I'm sorry to hear that E&C. I don't want to think that I'm unresponsive to criticism, and I've tried to explain my reasoning as much as possible. While I'm pretty resistant to change in many ways, given real playtesting and a real issue I can be pursuaded, such as the Last Man Standing thing.

    What, exactly, is it that turns you off? Does it really matter that much to you whether Shrouding is 15cms or 30cms?

    Edit: and while it sounds like it's too late for you, the more I think about it the more I like the idea of an Aquila/arvus combined formation. Fudging Aquila to carry 2 and arvus to carry 3 stands, that's still a respectable 8 stands for a formation of three. Plus it has the benefit of arvus coming in boxes of 2 and the aquila is bound to be release separately...

    Edit2: although, thinking about it some more, it might be better to have a formation of Aquilas - with their VTOL engines, it could be cool to have them count as skimmers with 35cm move instead of 0cm units when "landed"... that would be an interesting and versetile formations...






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     Post subject: Daemonhunters
    PostPosted: Mon Jun 16, 2008 11:48 pm 
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    I'll run a long reply in the morning. :)

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     Post subject: Daemonhunters
    PostPosted: Tue Jun 17, 2008 11:32 pm 
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    I'm sorry to hear that E&C. I don't want to think that I'm unresponsive to criticism, and I've tried to explain my reasoning as much as possible. While I'm pretty resistant to change in many ways, given real playtesting and a real issue I can be pursuaded, such as the Last Man Standing thing.


    Here's the thing, I'm quite certain that the Gun Cutter is a balanced unit.

    I'm highly concerned that introducing a unit for which there is no model as a de-facto core component of the army list will make it an undesirable and marginalised army list as a consequence.

    With this list also introducing a large number of new units (Inquisitors, two support staff units, Grey Knights, Drop Fortress, Mobile Fortress, etc), it's just a unit too far for me, especially as there's a suitable high command vehicle (The Aquilla Lander) due to be released.

    What, exactly, is it that turns you off? Does it really matter that much to you whether Shrouding is 15cms or 30cms?

    I'm also a fluff nut, and yes, it does matter to me that shrouding should be 15cm+, because as I'm sure you're aware:

    - Ranges are elastic in Epic (In fact, they are exponential ; 30cm is four times the distance represented by 15cm, etc. Jervis gets into this in the FAQ somewhere IIRC), and are often mutable too (Demolisher Cannons having a longer range than Lasguns, for example) as Epic is meant to be more realistic.

    - The background / 40k rules make it clear that Grey Knights only tend to appear out from their Shrouding at Firefight ranges.

    Additionally, I feel that the -1 for shrouding should stack with the -1 for cover modifer. Hitting Grey Knights at ranges other than Firefights should be nigh-impossible, and it should be this Shrouding that makes taking a pure Grey Knight army list a non-silly prospect.

    Edit: and while it sounds like it's too late for you, the more I think about it the more I like the idea of an Aquila/arvus combined formation. Fudging Aquila to carry 2 and arvus to carry 3 stands, that's still a respectable 8 stands for a formation of three. Plus it has the benefit of arvus coming in boxes of 2 and the aquila is bound to be release separately...

    Edit2: although, thinking about it some more, it might be better to have a formation of Aquilas - with their VTOL engines, it could be cool to have them count as skimmers with 35cm move instead of 0cm units when "landed"... that would be an interesting and versetile formations...

    Firstly, it's worth noting that Arvus Lighters also have VTOL capability.

    Secondly, I don't think it's worth introducing another Special Rule (It'd require one) for this unit.





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     Post subject: Daemonhunters
    PostPosted: Wed Jun 18, 2008 1:11 am 
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    (Lord Inquisitor @ Jun. 16 2008,23:09)
    QUOTE
  • Unless supported by other troops, Grey Knights really suffer from long-ranged and aircraft attacks, as they are ill-equipped to deal with enemy at long range. They have no AA and no long-ranged firepower aside from Land raiders.

  • Just a question, surely grey knights have some sort of AA defence otherwise all it would take is one flying demon to kill them all.

    Really virtually all 40k armies lack AA units, its just easier for them that way in 40k. Leave out forgeworld and I think only the Tau get AA.

    Ahem. Nevertheless, 24-36" range in 40k roughly corresponds to 30cm in Epic. The commonly-accepted principle that 40K=firefight just isn't quite right. It should be noted that in most cases, effective firefight range in 40K is somewhat less than 24".

    I was always under the impression that scale wise an assault was taking place at a max range of 500m metres or so.

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     Post subject: Daemonhunters
    PostPosted: Wed Jun 18, 2008 9:55 am 
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    Leave out forgeworld and I think only the Tau get AA.


    Eldar have Fire Prisms. ;)

    I don't see anything wrong with allowing the Grey Knights access to the Hunter.

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     Post subject: Daemonhunters
    PostPosted: Wed Jun 18, 2008 7:39 pm 
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    (Evil and Chaos @ Jun. 17 2008,18:32)
    QUOTE
    Here's the thing, I'm quite certain that the Gun Cutter is a balanced unit.

    I'm highly concerned that introducing a unit for which there is no model as a de-facto core component of the army list will make it an undesirable and marginalised army list as a consequence.

    With this list also introducing a large number of new units (Inquisitors, two support staff units, Grey Knights, Drop Fortress, Mobile Fortress, etc), it's just a unit too far for me, especially as there's a suitable high command vehicle (The Aquilla Lander) due to be released.

    Okay, several key points here. Now, E&C, my replies are (as always) going to seem defensive, but I do want to court you into the Inquisitorial fold, and I do appreciate your feedback. ?:)

    Firstly, it's not a de facto choice. The Daemonhunters have Thunderhawks and Pegasi for air assaults and can call upon the Navy for air support. If you don't like gun-cutters, don't take them!

    Secondly, what exactly do you mean by unbalanced? I've been testing this unit to exhaustion. I love it, and I'm pretty damn sure it's balanced. The only concern I have is that the Glavian is a no-brainer, so while the overall points value is good, I think the core cost could be cheaper and the glavian more expensive. What you mean by balanced must be something else - which is to say (and correct me if I'm wrong) you think it is unfair to have a vital unit with no model.

    Thirdly, you say you're a fluff nut, have you read the Eisenhorn trilogy? Because the only really detailed descriptions of a full Inquisition Task Force replete with Ordo troops, chamber militant and allied units is in those books, and indeed that's what they're based upon and inspired by.

    Fourthly, let me tell you what I'd be sympathetic to. Forgeworld are making an Aquila lander: you want to buy one of these and hit the table with it in an Epic game. Alright! Let's make rules for one - I'm happy to push the Pegasus out as a consequence. It'll need some tweaking to make it fit (going to have to think about this one) but it's an iconic vehicle and this is a prime list for this. That said, what I'm not keen on hearing is "I don't like gun-cutters because there's no model for one". If you don't like them, don't use them. The list SHOULD be balanced so that you don't need one, and if you feel that you do, then the unit isn't balanced. But the thing is, the Aquila is barely armed and the arvus isn't armed at all and neither fulfil the role of super-fast heavily-armed/armoured transport for a full retinue.

    Fifthly, I don't really buy the lack-of-a-model argument. The Necron and Dark Eldar lists look fantastic without ANY model support. The gun-cutter IS an iconic vehicle for the Inquisition - several people, upon hearing about my Epic lists have said something to the effect of: "Cool! Will it have gun-cutters in it?"

    I'm also a fluff nut, and yes, it does matter to me that shrouding should be 15cm+, because as I'm sure you're aware:
    - Ranges are elastic in Epic (In fact, they are exponential ; 30cm is four times the distance represented by 15cm, etc. Jervis gets into this in the FAQ somewhere IIRC), and are often mutable too (Demolisher Cannons having a longer range than Lasguns, for example) as Epic is meant to be more realistic.
    - The background / 40k rules make it clear that Grey Knights only tend to appear out from their Shrouding at Firefight ranges.

    Okay, first of all, don't tell me this is a fluff issue. It is not. The ONLY fluff on the Shrouding is that little blurb in the Shrouding rule itself, which mentions nothing about the firefight range. "The combined psychic prayers of Grey Knights are focussed in battle to constantly confuse and wrong-foot their enemies, blinding their corrupted senses with the shining light of their faith and resolution." That's the sum total of the fluff on the Shrouding.

    Basically, it boils down to the 40K rules and the rules alone. Shrouding has never been in the background to the Grey Knights - back when they first appeared in Space Hulk they were ungodly powerful, fully the match for a Space Marine Librarian. The 2nd ed 40K rules toned them down somewhat, giving them Holocaust and retaining their Aegis suits. Only with Daemonhunters did they aquire this Shrouding, which hasn't been mentioned anywhere else as far as I know (feel free to correct me on this if I'm wrong).

    So: firstly, we're not directly translating the rules. You obviously accept this, as a direct translation would be something like any enemy outside 3D6x2cm cannot shoot the GKs.

    Secondly, as you yourself said, the ranges are elastic. A direct 40K comparison would be to say that the shrouding really don't work, on average, at ranges less than a demolisher shell or an assault cannon.

    In any case, the shrouding has an actual range of 9-54", with the latter end of the range being well outside lascannon range - which corresponds to 45cms in Epic.

    Given the elastic nature of 40K ranges translated to Epic, give the variable actual range in 40K anyway, anything between 15cm and 45cm is reasonable from a 40K-rules perspective. So that gives us the leeway to make it whatever range works best for Epic.

    I was tempted to not bother with Shrouding at all, after all it is just purely a 40K mechanic and not really there for fluff reasons at all. Still, the same applies to Epic as it does to 40K - pure GKs suffer from the fact that they have a short effective range. So the rule works in Epic, but it isn't going to work at 15cms.

    Additionally, I feel that the -1 for shrouding should stack with the -1 for cover modifer. Hitting Grey Knights at ranges other than Firefights should be nigh-impossible, and it should be this Shrouding that makes taking a pure Grey Knight army list a non-silly prospect.
    This I will listen to. However, it would require playtesting both ways. It could certainly work (and would make GKs more likely to hug cover!) but I'm concerned that -2 to hit makes GKs essentially untouchable.

    Firstly, it's worth noting that Arvus Lighters also have VTOL capability.

    Secondly, I don't think it's worth introducing another Special Rule (It'd require one) for this unit.
    Well, if we're cutting out the special rules for the Inquisitors, got some space going begging.

    I know it'd be a special rule, but a flyer/skimmer could be a very intersting new unit. Of course there are others that might have claim to this, but it could be a funky special rule for the Inquisition...

    While we're at it, the Gun-cutter in Eisenhorn could also VOTL. In fact, one of my favourite scenes is when the cutter comes swooping down to support land speeders! So it could be a special rule that applies to gun-cutters, aquila and arvuses (i.e. it would be an army-wide rule not just a special unit).

    I like it! E&C, you're a great help! ?:D


    (The_Real_Chris @ Jun. 17 2008,20:11)
    QUOTE

    Just a question, surely grey knights have some sort of AA defence otherwise all it would take is one flying demon to kill them all.

    Na, the only true flying daemons are the tzeenchian daemon engines and they're not really true, proper daemonic incursion-type daemons. Grey Knights can traditionally deal with flying daemons like screamers or lords of change the old-fashioned way and don't need fancy kit for that.

    Really virtually all 40k armies lack AA units, its just easier for them that way in 40k. Leave out forgeworld and I think only the Tau get AA.
    I know, but leaving out AA for the Grey Knights was a deliberate choice and one of the ways that they're differentiated from any other army. The Deathwatch have deathshriek interceptors, the Sisters have an exorcist variant for AA, but the GKs just flat out don't have any.

    They don't have artillery, they don't have long-ranged firepower, they shouldn't have AA. If you take pure GKs, you're going to have to suck up the aircraft attacks, but hey, that's what the shrouding is there to protect you from!

    I don't see anything wrong with allowing the Grey Knights access to the Hunter.
    What?? Dear Emperor no... They don't have predators, whirlwinds - they don't even have rhinos!

    If it were absolutely necessary to give them AA, then I would go for some kind of Land raider variant. But it's not necessary - if they need AA, they can be supported by Inquisitorial units (gun-cutters, black citadels), the navy or guard allies.






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     Post subject: Daemonhunters
    PostPosted: Wed Jun 18, 2008 9:16 pm 
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    If it helps at all, neither player at the Baltimore tournament complained about the Daemonhunter list... And I specifically asked if they felt there were balance issues.  

    I obviously support the idea of having models outside of the existing ranges.  Given that GW will not be producing any new models for awhile, how to kit-bust a new model or two (or five) is a great thing to add to the army list details and eventually in any supplement that the list finds itself in.  I am a little surprised, E&C,that you don't support it since you put two in the Siege of Mossino Campaign (Gorgon and Macharius).  I suppose it would be okay for LI to have a Gun Cutter if he "made it available" like those models seem to be?

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     Post subject: Daemonhunters
    PostPosted: Sat Jul 12, 2008 6:18 pm 
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    I'm on an Imperial Forces kick, so I figure this needs bump.

    Also I seem to have an Ordo Xenos list on my HDD, but no Ordo Malleus.

    And do you suppose its Order of the Hammer due to the old Malleus Malificorum tome? Shouldn't it really have been Ordo Malificus?  :whistle:

    If its still under discussion I want to vote for Shrouding to have a hole in it where my IG can move up and not all be in BtB when the survivors charge me. If there's no way to avoid mandatory CC then I'll hide and happily Sustain them to death.

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