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[Cadia] 'Shock Troop' and Defense Force Army Lists

 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Tue Jun 03, 2008 12:42 pm 
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(Chroma @ Jun. 03 2008,12:38)
QUOTE
I'd certainly consider it! ?Are there decent stats out there for it?

the last set of playtest stats for the Capitol Imperialis were:


0-1 CI: 500 pt.

CAPITOL IMPERIALIS (Armageddon Pattern)
<<< The Capitol Imperialis is an immensely well protected mobile HQ. It is usually garrisoned by own its own company of Imperial Guard troops. Void shields, thick armour and sturdy construction make it resistant to enemy fire, while the garrison and dozens of internal and external defence systems make it very difficult to assault.

Type Speed Armour Close Combat Firefight
War Engine 10cm 4+ 6+ ?5+

Weapons: 1 Behemoth Cannon (F), 1 Battlecannon (LF), 1 Battlecannon (RF), numerous automated defence systems (ADS)

Weapon Range Firepower
ADS (15cm) Close Combat Weapons and/or Small Arms, first strike
Behemoth Cannon75cm 6 BPs, Indirect Fire
Battle Cannon 75cm AP4+/AT4+

Notes: Supreme Commander. Damage Capacity 10. 5 void shields.
Transport (may carry 3 Chimera or Salamanders, and up to twenty of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Storm Troopers, Fire Support, Snipers, Ogryns, Sentinels). Up to ten transported stands may shoot with ranged weapons or use their firefight or close combat values in an assault.
Reinforced Armour. Thick rear armour. Immune to panic.
Critical Damage: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (attacker's choice as to who is hit).


I've never playtested though - I got sidetracked by AMTL...

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Reaver

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 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Tue Jun 03, 2008 1:17 pm 
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(attacker's choice as to who is hit).


That's gamey ; Change this one to be involuntary or defender's choice if this goes in.

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 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Tue Jun 03, 2008 2:01 pm 
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(Evil and Chaos @ Jun. 03 2008,13:17)
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(attacker's choice as to who is hit).


That's gamey ; Change this one to be involuntary or defender's choice if this goes in.

Blame Jervis - it was his idea!
Although I agree with you, E+C. I really can't imagine why you'd let the attacker choose.

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 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Tue Jun 03, 2008 2:05 pm 
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The experimental hit allocation rules were also Jervis' idea, and they were roundly shot down too. :)

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 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Thu Jun 05, 2008 12:18 am 
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(Evil and Chaos @ Jun. 03 2008,14:05)
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The experimental hit allocation rules were also Jervis' idea, and they were roundly shot down too. :)

Yeah, it would be strange that the Commissar and the Commander kept being the ones getting blown up every time there was a crit... *laugh*

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 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Thu Dec 11, 2008 3:48 pm 
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This thread also has lots of Cadian discussion for anyone interested.

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 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Thu Dec 11, 2008 3:49 pm 
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Quote: (Moscovian @ 11 Dec. 2008, 14:48 )

This thread also has lots of Cadian discussion for anyone interested.

Circular logic?   :sus:

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 Post subject: [Cadia] 'Shock Troop' and Defense Force Army Lists
PostPosted: Thu Dec 11, 2008 3:53 pm 
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Quote: (Chroma @ 11 Dec. 2008, 09:49 )

Quote: (Moscovian @ 11 Dec. 2008, 14:48 )

This thread also has lots of Cadian discussion for anyone interested.

Circular logic?   :sus:

I just did this since the hot discussion right now is the above thread for the Cadians.  It would be a shame for somebody to come through the forum, see this underdeveloped thread and think nothing was being discussed on the Cadians.  Keep in mind people who lurk the forum don't have the "New Posts" option.

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