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Black Legion rules review

 Post subject: Black Legion rules review
PostPosted: Mon May 26, 2008 9:22 pm 
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@Chris: The Havoc Launcher is essentially a Missile Launcher which fires only Frag Missiles (AP5+) but is twin linked (so AP4+)

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 Post subject: Black Legion rules review
PostPosted: Mon May 26, 2008 9:58 pm 
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They're a little more powerful than Frag missiles, but AP4+ seems right.


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 Post subject: Black Legion rules review
PostPosted: Tue May 27, 2008 4:03 pm 
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(zombocom @ May 24 2008,00:00)
QUOTE

(nealhunt @ May 23 2008,21:46)
QUOTE
I wouldn't consider them for 100 points, even with 3 shots.  That's +50% to cost compared to a Chosen.  You'd get 3 Chosen versus 2 Obliterators.  That's the same ranged firepower, more FF and more toughness for the Chosen, not to mention about 5x the CC ability, which is oh-so-effective with the Teleport.  The Chosen would outperform them by a huge margin, regardless of AA or Fearless.


You're not factoring in the fact that they are Fearless, which is worth a significant number of points on its own on such a difficult to kill unit.

I am definitely factoring that in.  Chosen are just plain tougher, even with Obliterators being Fearless.  Why?  Because Fearless in mixed formations (the only way to get Obliterators) does very little until the bitter end.

The opponent has to kill 5+ Chosen, with 1+ being via hackdown hits before Fearless has any effect whatsoever.  At that point, the formation is toast.  Once all the Chosen are gone, it's a paltry matter to keep the Obliterators broken and there aren't enough of them to impede objectives.  The only thing it's good for is a Fearless nuisance or maybe to keep BTS in play.

Also, more units is better.  2 Obliterators are easier to suppress and break than 3 Chosen.  Better not to break in the first place than have Fearless.

The ranged firepower of the obliterators is better in your example, because they have AA, and better AT. A point of AT improvement is worth more than losing a point of AP. The obliterators are more survivable due to being fearless with an invulnerable save, and not that much worse in a firefight; 1.66 hits average instead of 2 hits.


I pulled the AA out separately in my comparison.  It doesn't work anything like other ranged fire, so trying to lump it in doesn't make sense.  As pointed out, in a Chosen formation the AA is simply a token ability.

I strongly disagree with the "AT is better" comment as well.  As many people have pointed out, in actual game play a focused role is always better as long as it can be used, and in this case, it almost always can be.  Dedicated AP4/AT6 is better than even AP5/AT5 unless you know for a fact you can't find a target with infantry (which shouldn't be the case when you teleport).  Even if you end up in that situation which makes the Obliterators better, you're looking at a very modest difference.  At something like 2 Chosen/2 Oblits versus 5 Chosen (figure a couple casualties or suppression), you're talking 1.0 versus .83 average hits.  In contrast, if you put them in any situation with infantry present, all-Chosen dish out +50% hits on a per-unit basis, with more units.

The extra range on the Obliterators means almost nothing because 1) the bulk of the formation is still only 30cm so it's little more than BM placement and 2) they are easily suppressed to prevent even that.

Chosen provide better ranged fire by a wide margin.

Also an important consideration, ranged fire  is only a modest portion of the formation's abilities.  Even if I were to grant your premise that Obliterator ranged fire is marginally better (even though it's clearly not), so what?  The majority of the power of Chosen comes from assault and support, in which case they beat the Obliterators marginally in FF and by a huge margin in CC.  They will fire, at most, 1-2 times in a game, and that's only if the formation doesn't have Summoning.  In contrast, counting support fire, they will usually participate in 2-5 assaults, at least one of which is CC.  Even if it the Chosen have "only" 20% more FF hits on average, when you FF and/or support in 2-3 assaults, that adds up.

The 3 Chosen count more in assaults for outnumbering.  The assault bit may not sound like much but when outnumbered, which is likely with a small formation like Chosen, each extra model makes it twice as hard for the enemy to claim that double-outnumber bonus.  A difference of +/-1 on resolution can easily translate into +/- 20% on the chance to win, which is huge.

I'd take 2 Obliterators over 3 chosen any day.

This is so lopsided on paper that I didn't want to playtest it the first time.  But it was playtested and it was found that the "theoryhammer" was correct.  100 points was too expensive.  This wasn't a controversial bit with split opinions like the Decimator discussions.  It was just too expensive.

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 Post subject: Black Legion rules review
PostPosted: Tue May 27, 2008 4:16 pm 
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Chosen (4) + 2 Obliterators + DP


NealHunt's typical Chaos Terminator formation, from the 'post your list' thread.


I believe you are undervaluing the Obliterators in your analysis Neal ; Contrary to your 'their AA is easy to surpress' comment, I find their biggest strength is their AA power, in protecting their Teleporting formation, far ahead of friendly lines.

The fact that they're marginally harder to kill than Terminators, and are Fearless*, are just icing on the already-sweet cake.



*I've seen them scamper off to claim objectives on their own many times.





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 Post subject: Black Legion rules review
PostPosted: Tue May 27, 2008 4:56 pm 
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(Evil and Chaos @ May 27 2008,16:16)
QUOTE
Chosen (4) + 2 Obliterators + DP


NealHunt's typical Chaos Terminator formation, from the 'post your list' thread.

That's a "book" list, E&C - 75 points each.  At that point, the Obliterators are the way to go.  Zombo and I are discussing his suggestion of 100 points, which is a big difference (the same as, say, taking Predators at 225 versus saying they are too expensive at 300 points).

I believe you are undervaluing the Obliterators in your analysis Neal ; Contrary to your 'their AA is easy to surpress' comment, I find their biggest strength is their AA power, in protecting their Teleporting formation, far ahead of friendly lines.

Why would someone throw aircraft at the Chosen formation?  They aren't exactly vulnerable to it (unless it is Disrupt, I guess).

I've not seen Obliterators with Chosen take out an aircraft unless the opponent was desperate to get to something close to them.  Even then, it's almost certainly only on the disengage.

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 Post subject: Black Legion rules review
PostPosted: Tue May 27, 2008 5:06 pm 
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That's a "book" list, E&C - 75 points each.  At that point, the Obliterators are the way to go.  Zombo and I are discussing his suggestion of 100 points, which is a big difference (the same as, say, taking Predators at 225 versus saying they are too expensive at 300 points).


Ah I follow.

Unlike Predators, higher-costed Obliterators would still be essential to the functioning of the army list with their current stats (3x AA shots), IMHO.

Why would someone throw aircraft at the Chosen formation?

To kill 'em, I guess. :)

Bearing in mind you're taking on a Black Legion army, the rest of the army is going to have superior AA protecting it (1 or 2 obliterators in each retinue with overlapping fields of fire).

At that point, it's worth going after the isolated Terminators, because they'll have less AA protecting them (Not that 3x AA is disregardable, just that it's a more appealing prospect than 6x AA5+....).





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 Post subject: Black Legion rules review
PostPosted: Tue May 27, 2008 6:20 pm 
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In 11 tournament games this year the Oblit in my Chosen formation has never fired its AA

The formation tends to get broken very quickly and then the oblit sits in cover trying to rally. Against Tim at the CC it did very effectively summoning daemons and contesting an objective for 5 turns but a more usual pattern is that it dies quickly.

For a while I tended to teleport the chosen into cover near objectives but now I just view them as a suicide formation.

I don't understand the belief that BL have good AA - I always struggle to maintain flak coverage. Usually 2 retinues have oblits and 1 in the chosen - the chosen unit is a non-factor flak wise, the retinues tend to garrison often making it difficult to stop fighters getting round the sides to hit the baseline. As the games develop the retinues gain BMs and casualties as they are there to assault and have to move to assault opening up further flak-free corridors.

I've found that all I can count on the oblits to protect is there own formations.

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 Post subject: Black Legion rules review
PostPosted: Tue May 27, 2008 7:34 pm 
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Okay... so are we saying that Obliterators are being taken by just about everyone as an addition to the Chosen but aren't being taken for the AA abilities?

Hmmm... I'm starting to be convinced by Neal's points-increase argument.

If I put the points up by 10 per Obliterator base, would everyone still take them with Chosen? If yes, how expensive would they have to be before you'd not automatically take them with the Chosen?


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 Post subject: Black Legion rules review
PostPosted: Tue May 27, 2008 11:02 pm 
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Just drop fearless and leave as is. Fearless is the real annoyance, the damn things eat up an activation to break. Hell drop the save to 4+ as well if nessecery!

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 Post subject: Black Legion rules review
PostPosted: Wed May 28, 2008 1:02 am 
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Hell, dropping fearless would do it for me. That's what bugs me most about them.

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 Post subject: Black Legion rules review
PostPosted: Wed May 28, 2008 1:04 am 
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I really think we need a new abikity to represent what Fearless means in Wh40k.
Fearless in Epic and Fearless in Wh40k are two totally different abilities.

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 Post subject: Black Legion rules review
PostPosted: Wed May 28, 2008 5:36 am 
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I think they should stay Fearless if at all possible.

As for FF, I was thinking 2x 4+...






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 Post subject: Black Legion rules review
PostPosted: Wed May 28, 2008 6:16 am 
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Yup. 2 x 4+ is an average of one hit. 1 x 2+ is an average of 0.83 hits.

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