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Collector's weapons

 Post subject: Collector's weapons
PostPosted: Sun Apr 27, 2008 9:21 pm 
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The next version of the list will include a collector's section with stats and points costs for friendly games, beyond the scope of the GT scenario (Either because they require a special rule, or because they're just one weapon too many).

So, which weapons do you want to see, and what stats / points / special rules would you like to attach to them?

For now, rubble claws, extra shields, etc, will also reside in this section.

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 Post subject: Collector's weapons
PostPosted: Sun Apr 27, 2008 10:40 pm 
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The rest of them?

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 12:40 am 
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(The_Real_Chris @ Apr. 27 2008,17:40)
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The rest of them?

Hi!

BWahahaha!

Good one TRC!  :D

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 1:27 am 
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(The_Real_Chris @ Apr. 27 2008,22:40)
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The rest of them?

Yep. :)

But I more wanted to know what changes were wanted from the V2 stats (If any).

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 2:49 am 
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Is development of the present list finished?

Can't something like this wait until you're happy with the list?
I'm only trying to avoid the confusion of people wanting these collectors weapons in their list before its finished.

I do want to see these weapons though, maybe just a bit further down the track.

Oh and I agree with Chris... All of em!

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 11:16 am 
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Is development of the present list finished?


No, I'm currently putting together 3.10, and the Skitarii has recieved a decent-sized overhaul at the same time.

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 2:11 pm 
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If you're going to do that, you can include pretty much everything that's been abstracted out, like all the CC weapon variants and the old long-range, anti-armor laser weapons.

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 2:15 pm 
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If you're going to do that, you can include pretty much everything that's been abstracted out


Indeed, the 3.10 list I'm working on currently has 15 collector's weapons / upgrades, of which 8 are CCW's.

and the old long-range, anti-armor laser weapons.

Which are those?

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 3:27 pm 
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In SM2 there was a gun that was something like 75cm, 2x shots with a good to-hit and a pretty strong armor save  mod.  I don't recall the name.

I think Blarg's version was 90cm 2x 4+MW.  I'd look it up but apparently, I pissed him off so much he deleted all his posts.

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 3:30 pm 
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Did it have a model? (Which would have a name...)

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 3:37 pm 
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(nealhunt @ Apr. 28 2008,10:27)
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In SM2 there was a gun that was something like 75cm, 2x shots with a good to-hit and a pretty strong armor save  mod.  I don't recall the name.

I think Blarg's version was 90cm 2x 4+MW.  I'd look it up but apparently, I pissed him off so much he deleted all his posts.

The only laser weapon that I can think of that matches that description is the Turbo Laser Destructor.

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 3:38 pm 
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Hmmm the Laser Blaster or Turbolaser Destructors?

E&C you should have the relevant pages.

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 3:40 pm 
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(BlackLegion @ Apr. 28 2008,15:38)
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Hmmm the Laser Blaster or Turbolaser Destructors?

E&C you should have the relevant pages.

Both of those have modern equivilents...

... perhaps it would be known as the 'Ancient Turbolaser' or somesuch. :)

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 3:42 pm 
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How about all the hillarious nonsense weapons like the harpoon gun that took over enemy titans?

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 Post subject: Collector's weapons
PostPosted: Mon Apr 28, 2008 3:52 pm 
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(zombocom @ Apr. 28 2008,15:42)
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How about all the hillarious nonsense weapons like the harpoon gun that took over enemy titans?

Yep. :)

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