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Evil Sunz Bowelburna cost

 Post subject: Evil Sunz Bowelburna cost
PostPosted: Sun Apr 13, 2008 6:29 am 
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Evil Sunz Bowelburna Squadron is really powerful.

You get 3 of these guys.
30 cm movement
5+ save
+1 caf
Scorcher (big template) 4+ to affect
Turreted weapon.
For 50 pts..

The imperial version Hellhound reads (you get 3 of these guys aswell)
15 cm movement.
3+ save
Fire Thrower Template 5+ to affect
for 150 pts..

So the orcey version is *2 movement, 50% easier to hit and turreted. the downside would be worse save. but 100 pts cheaper..

Dont know what you guys think about this but please do share.

//Peter

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Mon Apr 14, 2008 1:30 am 
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Hi!

The main difference and the ork handicap is the mob formation rules. Unlike hellhounds or any IG detachment which can act with the IG command radius independently from other detachments and can have more range and tactical flexibility than the ork scorchers that are dependent on their ork nobz and their small command radius for orders (10cm).

This means scorchers rarely get into enough range to be effective. If you manage it, great, but on average its more likely to get destroyed well before they can be used.

Thus the lower cost.

Primarch

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Mon Apr 14, 2008 2:48 am 
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And that's what they've always cost :)

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Mon Apr 14, 2008 4:45 pm 
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Okay thanks. I cant say that my best knowledge is not about the command structure of orcs..

I guess a part of the questionmark is how the Hellhounds can be so sucky with only 5+ to affect and 15 cm move for 150 pts. But, well I guess that it has allways been like that.

/Pete





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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Tue Apr 15, 2008 1:50 am 
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Hellhounds have always been sucky....every list has a few units that you would never take if you were only concerned about building the best army you can.  Some people play with a Great Unclean One just because they think it's cool :)

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Tue Apr 15, 2008 2:01 am 
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(zap123 @ Apr. 14 2008,20:50)
QUOTE
Hellhounds have always been sucky....every list has a few units that you would never take if you were only concerned about building the best army you can.  Some people play with a Great Unclean One just because they think it's cool :)

Hi!

Some units just take practice.

I have had great success with hellhounds. It depends how you use them and to what goal.

In regular battles, its a good defensive unit. (who'd charge a position defended by these on first fire?).

Don't expect them to reach the other side of the table and do something. Thats not what they are for.

If your particular battle has buildings or objectives in them nearby, then they are an excellent part of your assault force.

It all depends on the circumstances. All units can shine given the right opportunity.

Of course I play many siege scenarios and these units a vital in those.

Primarch

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Mon Apr 21, 2008 1:48 am 
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Still need to come up with a good reason for taking a GUO :)

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Mon Apr 21, 2008 2:05 am 
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the hell hound is one of the best line breakers the IG haw. the dream construction for siege is a gorgon company, a vindicator platoon and one or two hell hound groups they can smash the best fortification and swamp the best dough in army

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Mon Apr 21, 2008 6:09 am 
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Still need to come up with a good reason for taking a GUO :D

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Mon Apr 21, 2008 9:51 am 
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okay the goud thing about the GUO is chaos cards and hens save and all those pesky nugle small deamons (see especially nuglings)

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Sat May 10, 2008 3:01 pm 
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Writing in this old thread...

The hellhound according to the Adeptum Mechanicus book...

Hellhound: This vehicle carries a large flamethrower with volatile fuel to burn its targets to ashes. Use the large teardrop template, and hit any unit underneath on a 4+ at 0 TSM. This weapon ignores cover modifiers to hit.


In the list at the end of the book it says that it has 5+ on affect.. So I think that somewhere there is an error...

//Pete

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 Post subject: Evil Sunz Bowelburna cost
PostPosted: Sat May 10, 2008 11:44 pm 
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(Pettan @ May 10 2008,10:01)
QUOTE
Writing in this old thread...

The hellhound according to the Adeptum Mechanicus book...

Hellhound: This vehicle carries a large flamethrower with volatile fuel to burn its targets to ashes. Use the large teardrop template, and hit any unit underneath on a 4+ at 0 TSM. This weapon ignores cover modifiers to hit.


In the list at the end of the book it says that it has 5+ on affect.. So I think that somewhere there is an error...

//Pete

Hi!

I think it was improved to 4+, but we'll edit all that when the time comes.

Primarch

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