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Daemonhunters

 Post subject: Daemonhunters
PostPosted: Mon Apr 14, 2008 9:56 pm 
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(Hena @ Apr. 13 2008,01:08)
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Doesn't this "leading front and dying" apply to any other important character (such as Supreme Commanders). Why should the Inquisitor be any different.

Because, as I've said before, it is an Inquisition list. They are the cornerstone of the list. They are vital part, particularly of the "Inquisitor" formation. The rest of the formation is a retinue to that one individual. An Imperial Guard company that loses it's captain is still a Guard company. An Inquisitor's retinue that loses it's Inquisitor is suddenly a rag-tag band of wierdos.

It also serves to highlight their importance. Imperial Guard commanders are two-a-penny but this is an imperial inquisitor...

Why sniper? If you can pick the target unit already, only bonus you still get is -1 to save. Why BMs is better than hits, is that against unbroken formation, you cannot then remove units. Perhaps d3 BM?

Because I wanted something that would bypass reinforced armour too - assassins tend to have fancy gear that allows them to bypass shields and heavy armour.

A flat MW3+ and D3 BM doesn't strike me as worth the points. Would you bother with it? When you could take a spacecraft?

On the other hand, it is undenyably less unbalancing.

How about this:
MW2+ (Invulnerable saves may not be taken)
D3 additional BM on the formation.

Maybe... 100 to 150 points for that?

But BM is pretty powerful against certain formations. Let's say you have a formation of Terminators and their commander gets assassinated. There are 3 stands and they have so far (including the assassination) taken 3 BM. Would you rather 3 hits or 3 BM?

Sure they do fight alone. However Epic scale means too big a battle that they wouldn't want to waste too many of their own troops. Inquisition doesn't (most likely) have too many of the troops as they are supposed to be elite.
I really need to make an FAQ for this, I don't know how many times I've answered this.  :;):

Yes, the Inquisition can and does deploy Epic-scale forces all of their own. Not always, not even often. But they do. You might think that 5 formations of Grey Knight Terminators hitting the battlefield at once seems unbelievable? But it's happened, and on Armageddon too. The purging of the Relictors is another example of a pure-Inquisitorial strike force.

The list needs to have the option for Imperial allies. But no requirement. If you want to make a pure Grey Knight army, the option is there.

However, I'd prefer this list to have ... less units available, and be less restricted in what allies you can take.

Fact is, it has nigh-every Imperial unit available, for no drawback.
You want less choice but less restrictions?

Once again - I'm not trying to be onerous here, just explain the structure of the list - that was exactly the point.

What I wanted was the feeling that you have unlimited access! Big throaty Inquisitorial chuckle. So indeed, you have access to a large variety of units. Note that these are reasonably limited.

But the catch is (of course) that you can only have one. So if you take Imperial Guard allies, you cannot have any Titans or Air Support. And you're limited to 1/3 of your army this way.

If you think it can be abused, then show me. Make an army list and break it as much as possible. There are a few combos I'm a little concerned about - massed aircraft with gun-cutters, massed artillery with a Black Citadel or Drop Fortress.

But for the most part these don't seem to be any more problematic than any other list. You can make a fearsome air-assault with Space Marines, and an artillery monster using Imperial Guard with Titan support.

I think allowing more "cherry picking" (as in the Admiral's list) is wrong on several levels. Firstly, it feels wrong from a background standpoint. Yes, an Inquisitor can theoretically take multiple arms of the Imperium's forces under control. How many examples can you think of this actually happening? Kryptmann overseeing joint Guard and Ultramarines (and Deathwatch) against the Tyranids. That's about it off the top of my head. Most of the time, there are an Inquisitor's personal troops (or Stormtroopers), Chamber Militant forces and ... usually Navy or Guard forces.

Secondly, it is very hard to balance. You've got to account for every combination. Whereas the way I've got it, it's comparatively simple: Universals+Grey Knights+Allies. Yes, there are a lot of different ally options, but most of the time we're talking about Titans & Aircraft (which is more restrictive than just about any other list) or Guard support units (which I've not found anything particularly abusive in allowing them to ally).

*sighs* I don't know what to do about the assassins, I really don't... My reason for having them as a stand was I assumed in Epic scale an Inquisitor would have access to more than one. Just as in 40k apocalypse there is an assassin formation of around 5 assassins. (Sort of a stands worth really.) Which works fine in prinicpal, but people seem to dislike the idea of it functioning as a unit by itself. And it seems wrong to have it attached to another formation, given how there supposed to work alone... Perhaps there's an alternate soultion to random blast markers, or a stand we're missing somewhere?
I think that deploying them as a stand is very much a mistake. They simply don't operate as units, even if there are more than one of them.

Other options are applying them as a character upgrade or perhaps simply an oddboy-like one-shot weapon.

However, I like my system in theory, if the practicality of it is somewhat difficult. Basically, at some point, out jumps the assassin and pokes your commander inna eye! Then, sucessful or not, the assassin plays no further part (its mission complete, it will likely leave the battlefield).

Renforced armour represents Not only the lord in artificer armour, but his successors in such armour, the medic, and the dispencible minions he uses as a shield.
Yeah, that still doesn't sit well with me. You want to play a game of Inquisitor and we'll see whether your warband can stand up to 5 astartes in terminator plate? Never mind 5 terminators, think your average warband can compare to a tactical stand?

I think 4+ is absolutely the highest armour we can justify. Even with an Inquisitor in Terminator armour and 4 acolytes in power armour, that's still not going to be worth more than 4+

Now medics - that is represented in my rules by the re-roll afforded by support staff.

A basic 4+ just isn't that survivable. Unless you have the last man standing rule, but then he becomes a little silly in really large formations...
Not really. Inquistorial formations don't survive at that size that long. The support staff get slaughtered pretty quick.

The break my spirit goal condition was just a thought, if you don't think it'll work, I'm not sure I have more to say really.
It's a good idea! I like it in principle. I just don't think it will work for tournament games.

As for staff, I think your confusing -employees- and or -minons- with -personal staff- An Inquisitors still a human. He can only deal with so many people as his direct retinue. Sure he has thousands of people working for him across the galaxy. But the chances of any serious number of those being in a given area at any one time is unlikely in the extreme. (Have you read the series of dark Hersey roleplaying books? There isn't a much better source of concentrated Inquisitoral fluff)
Dark Heresy and Inquisitor necessarily deal with covert Inquisitors and ones with managable numbers of personal staff. Even 40K needs to limit things to squad sizes. The Black Library novels tend to also deal with comparatively small warbands - for similar reasons, a novel needs a managable number of supporting characters. That said, there are plenty of references to larger formations. Eisenhorn had at his hight hundreds of personal staff. Torquemada Corteaz I think has more, I'll reference that when I get home.

The Valkyrie thing just seemed silly to me. But I will happily ceed the fact it isn't particularly game breaking. (Unless you shield the valkyries with rhinos which seems really odd.) Nor can I see it being used much.
Exactly - it would be yet another caveat in an already-complicated list.

However on consultation of my deamonhunters codex, you apprently don't need an Inquisitor to field Inquisitoral stormtroops, so it's reasonable propostion to allow the same extentsion in epic. In conculsion, it's nothing something I would ever do, but I don't think it's that broken from a game playing perspective and it seems to be ok fluff wise.
I've done it in small games (~1000 points) where I needed some "filler" units to bulk out the list and I want to keep the army list simple. But I don't do it often.


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 Post subject: Daemonhunters
PostPosted: Mon Apr 14, 2008 10:21 pm 
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As an aside note while I'm thinking about it:

Inquisitorial Mobile Fortress and Drop Fortress. While the names are utilitarian, they lack a certain charm. So I was thinking:

Obsidian Fortress (Mobile Fortress)
Black Citadel (Drop Fortress)

What do you think? Any better suggestions?


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 Post subject: Daemonhunters
PostPosted: Mon Apr 14, 2008 10:44 pm 
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Lord_I:  Do you have intent to...

1) Redo your generic, all-orders Inquisition list?  (Or are you planning to scrap that and eave them all broken out?)

2) Create a generic Inquisiton list without any of the orders, i.e. just Inquisitor formations with conscripted imperials?

3) Update your other Ordo-specific Inquisition lists (Xenos, Hereticus)?


Before I comment, I want to know long term plans so I can judge how necessary various components are.

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 Post subject: Daemonhunters
PostPosted: Mon Apr 14, 2008 11:30 pm 
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(nealhunt @ Apr. 14 2008,17:44)
QUOTE
Lord_I: ?Do you have intent to...

1) Redo your generic, all-orders Inquisition list?  (Or are you planning to scrap that and eave them all broken out?)

Well... sort of.

At the moment, there is no real difference between the all-in list and the Ordo-specific lists, they are simply the big one sliced into managable pieces and updated.

But in reality, yes, it will become three separate lists (still currently linked by the ally option).

2) Create a generic Inquisiton list without any of the orders, i.e. just Inquisitor formations with conscripted imperials?
If there's demand for one, yes. I wasn't so much planning to make a generic list, but I was planning to make a radical Inquisition list which could well double as a generic list if you don't select all the naughty things like daemonhosts (as it will necessarily not include chamber militant forces anyway).

3) Update your other Ordo-specific Inquisition lists (Xenos, Hereticus)?
Yes. However, I want to try and bring the Daemonhunters list to something more approximating completion, with pictures of models, filler text and soforth first. Then I'll work on the Xenos and leave Hereticus to last (due to the model issue). So, essentially, get one thing done first then work on the next.


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 Post subject: Daemonhunters
PostPosted: Tue Apr 15, 2008 2:24 pm 
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Alrighty then, apologies if some of these have been pointed out...

The Initiative bonus/penalty system seems like an unnecessary feature.

I agree with E&C about the air transport.  Only one is necessary and I'd stick with available models.

Stormtroopers have a "Deathwatch commander" upgrade that's not included, which I assume is a copy/paste error.

Drop Fortress:  Has anyone tried to mess with this thing?  You don't have to planetfall.  It has 0cm move, so you can garrison it even as a WE.  With 6 Hydra shots, nothing is getting near it with respect to aircraft.  Personally, I'd garrison it near midboard with good fields of fire and dare anyone to try to take the objectives.  With no movement, it's going to be free to Marshall or sit on OW.  For 700 points that might be okay but it's definitely something you could do to say "sorry, these objectives are off-limits; try something else."

Shrouding:  I'd phrase this in terms of cover,e.g. "Units with Shrouding count as being in cover against any Indirect Fire...".  They don't stack and details on how to fire at formations that are partially in/out of cover are established.

Rites of Exorcism:  I really don't know about this.  Against some chaos forces, this could cause some pretty powerful results, essentially giving them unlimited daemons.  Forces set up for a daemon meat shield would be especially nasty.  OTOH, against some chaos forces it would provide only a little bonus (or perhaps even no bonus if they chose not to use daemons) in return for the Rites and the SR bonus.

With respect to flavor and feel, it gives the chaos player incentive to actually keep the Grey Knights in play as long as possible.  Do you want the chaos player avoiding them?

Inq v Chaos:  While I understand the desire to build this into a list, I think this is best suited for scenario rules rather than in the list itself.  There are just going to be too many variables in relatively "blind" lists to come up with "X vs. Y" abilities and expect them to be balanced.

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 Post subject: Daemonhunters
PostPosted: Tue Apr 15, 2008 2:35 pm 
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Rites of Exorcism:


How about simply:

"For every four units of Grey Knights in the Inquisitorial player's army, Chaos players may add 1 lesser Daemon to the daemon pool before the game begins."


So grey knights get their 'no daemonic invulnerable saves' rule, but that is then countered by the daemons getting a few extra daemons (In a fixed ammount that scales according to how many grey knights are in the game).

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 Post subject: Daemonhunters
PostPosted: Tue Apr 15, 2008 2:45 pm 
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Anything that is based on daemons assumes that the chaos player is taking summoning kit.  It's a pretty fair bet, but it's not required.

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 Post subject: Daemonhunters
PostPosted: Tue Apr 15, 2008 11:55 pm 
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(nealhunt @ Apr. 15 2008,09:24)
QUOTE
Alrighty then, apologies if some of these have been pointed out...

The Initiative bonus/penalty system seems like an unnecessary feature.

The idea behind this is threefold:

To give an impression that the Ordos are specialised against a specific threat, and a slight advantage against them.

To give a slight boost to anyone insane enough to take a pure Grey Knight army, and to dissuade people taking pure grey knights and three hydra. If you want to take AA, you lose your pure-GK bonus.

To give a penalty if deploying largely Imperial Guard forces. People objected to SR4 Guard, basically, plus it is perhaps the most valuble of the ally options as they plug a lot of gaps in the main list.

I'm willing to simplify or do away with these options altogether if necessary.

I agree with E&C about the air transport. ?Only one is necessary and I'd stick with available models.
I still disagree. The gun-cutter is an absolutely necessary part of the list (I've known people start an army just for the appeal of the gun-cutter!). The Pegasi I'm less bothered by but the arvus isn't quite right either and I wanted the option of a massed-air-assault. This sort of combined-arms approach is a hallmark of the Inquisition and visually pretty cool. In many ways this list is based around the Inquisition Task Force  from Eisenhorn: Xenos, and that's what the Pegasi are based on (although in the book it was a Xenos Task Force).

Stormtroopers have a "Deathwatch commander" upgrade that's not included, which I assume is a copy/paste error.
Yep. Oops.

Any suggestions as to whether the Ordo Malleus stormtroopers should have a leader and what it should be?

I was thinking a mystic or sanctioned psyker.

Drop Fortress: ?Has anyone tried to mess with this thing? ?You don't have to planetfall. ?It has 0cm move, so you can garrison it even as a WE. ?With 6 Hydra shots, nothing is getting near it with respect to aircraft. ?Personally, I'd garrison it near midboard with good fields of fire and dare anyone to try to take the objectives. ?With no movement, it's going to be free to Marshall or sit on OW. ?For 700 points that might be okay but it's definitely something you could do to say "sorry, these objectives are off-limits; try something else."
Yes, this was the intent, although I have to confess I've only tried it once or twice. The model's on my "must make" list! I've playtested the Mobile Fortress much more.

But consider, an Ork Gargant ?or Warlord can double turn 1 and end up in the same position. The Drop Fortress (henceforth the Black Citadel) is immobile and pretty poor in assaults compared with most titans.

The idea behind the AA is the equivalence of a hydra platform. The Black Citadel is intended to form a bastion for Inquisitorial forces, providing an umbrella of AA and indirect suppression fire.

I will playtest this more next time I play, if there are any gut feeling changes before I do so I'd like to hear it.

Shrouding: ?I'd phrase this in terms of cover,e.g. "Units with Shrouding count as being in cover against any Indirect Fire...". ?They don't stack and details on how to fire at formations that are partially in/out of cover are established.
Okay, makes sense. The odd weapon that might ignore cover probably isn't an issue.

Rites of Exorcism: ?I really don't know about this. ?Against some chaos forces, this could cause some pretty powerful results, essentially giving them unlimited daemons. ?Forces set up for a daemon meat shield would be especially nasty. ?OTOH, against some chaos forces it would provide only a little bonus (or perhaps even no bonus if they chose not to use daemons) in return for the Rites and the SR bonus.
The SR bonus is intended more-or-less as a freebie against Chaos forces. I know this mucks up with the theoretical balance between armies, but it is fairly minor. Any other suggestions as to how to show the specialisation of the ordos is welcome.

I agree, there are probably issues to be had with this, and they are exactly the same as in 40K - daemon players want to keep Grey Knights alive! However, unlike with 40K (where as long as you have a single GK alive, ALL daemons recycle) tying the "respawning" back to the number of GKs keeps that in perspective.

I quite like E&C's suggestion, and I don't quite understand your objection. If the Grey Knights get a bonus only against Daemons, why is it an issue to armies that don't use daemons? How about D3 extra daemons in the pool per formation of Grey Knights before the game starts?

E&C's solution is probably better though as it takes the number of Rites units out there.

Inq v Chaos: ?While I understand the desire to build this into a list, I think this is best suited for scenario rules rather than in the list itself. ?There are just going to be too many variables in relatively "blind" lists to come up with "X vs. Y" abilities and expect them to be balanced.
Can you elaborate here? Are you talking about the +1SR against Chaos or the Rites of Exorcism here?

The idea that Grey Knights are best at killing daemons is iconic and needs to be established somehow. As long as this doesn't make them overpowered against Chaos, any reasonable solution is probably okay. A few daemons here or there isn't a major issue.






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 Post subject: Daemonhunters
PostPosted: Wed Apr 16, 2008 2:01 pm 
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Are you talking about the +1SR against Chaos or the Rites of Exorcism here?


I had them both intermingled in my head, but your point about Grey Knights being good against daemons, so boosting daemons to balance is well-made.  I didn't think of it that way.  That's a pretty good causal link for the Rites.  The +d3 to the pool per GK formation seems reasonable to me.

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 Post subject: Daemonhunters
PostPosted: Wed Apr 16, 2008 2:19 pm 
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The +d3 to the pool per GK formation seems reasonable to me.


Too random for my taste... I'd prefer a fixed '2'.

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 Post subject: Daemonhunters
PostPosted: Thu May 29, 2008 4:21 pm 
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(nealhunt @ Apr. 15 2008,14:45)
QUOTE
Anything that is based on daemons assumes that the chaos player is taking summoning kit.  It's a pretty fair bet, but it's not required.

To come back to this old comment (Because a player in my area wants to start Grey Knights and I'd really like to be able to recommend this list)... if there are no enemy Daemons, then the Grey Knights' special note (Daemons don't get Invulnerable save) is cancelled out.

Thus everything is still equal.


I still disagree. The gun-cutter is an absolutely necessary part of the list (I've known people start an army just for the appeal of the gun-cutter!).


Does the gun-cutter have a model? No.
Does the list become unbalanced if you take away the gun-cutter? No.

Keep it for one of the other two Ordo lists.

The Pegasi I'm less bothered by but the arvus isn't quite right either and I wanted the option of a massed-air-assault.

The Arvus is fine.

It carries two bases, maybe even abstracted to three bases .
It has no ranged guns so *must* be used for tactical manuevering or air assaults.

Any suggestions as to whether the Ordo Malleus stormtroopers should have a leader and what it should be?

I was thinking a mystic or sanctioned psyker.

I'd not give them anything.






Other thoughts:

- I still think 'shrouding' should be a simple and permenant -1 to-hit under any circumstance except against Firefight weapons.

- The Inquisitor's 'last man standing' Special Rule is still too 'hero hammer' and his retinue is still overly-flexiable.





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 Post subject: Daemonhunters
PostPosted: Thu May 29, 2008 11:24 pm 
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(Evil and Chaos @ May 29 2008,11:21)
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To come back to this old comment (Because a player in my area wants to start Grey Knights and I'd really like to be able to recommend this list)... if there are no enemy Daemons, then the Grey Knights' special note (Daemons don't get Invulnerable save) is cancelled out.

Thus everything is still equal.

Agreed. Actually ensuring that the GK bonus = Daemon bonus is easier said than done, however.

Does the gun-cutter have a model? No.

No. Neither does the Defiler, the Death Wheel or the Banelord. Nor, indeed, anything at all in the Necron list, nor the Dark Eldar list.

Why are you picking on the gun-cutter anyway? Why not the Black Citadel or the Grey Knight Crusader or Death Cult Assassins?

Does the list become unbalanced if you take away the gun-cutter? No.
Does it unbalance the list to keep it in? Most of my playtest games have included a gun-cutter.

What is your issue with this one unit? Don't like them - don't take them! Why do you want to remove the option from other players?

As I said, one of the overwhelming positive responses to this list has been the idea of an Inquisitor along with his gun-cutter.

Keep it for one of the other two Ordo lists.Why should Ordo Xenos have them but Ordo Malleus shouldn't?

The Arvus is fine.

It carries two bases, maybe even abstracted to three bases .
It has no ranged guns so *must* be used for tactical manuevering or air assaults.
I'm going to have to have a good look at the Arvus fluff but I'll consider it. I'll have another read of Xenos and look at the armed landers they have in that book too.

- I still think 'shrouding' should be a simple and permenant -1 to-hit under any circumstance except against Firefight weapons.
Why - just for simplicity? I can get bringing the Shrouding range down to 30cm for example, but surely units 10cm away shouldn't suffer the effects of Shrouding?

It still strikes me as too good - they're basically in cover ALL the time? Would necessitate a points increase IMO.

- The Inquisitor's 'last man standing' Special Rule is still too 'hero hammer' and his retinue is still overly-flexiable.
Noted about the hero-hammer. I might try out some games without it and see whether it is needed. But there is a reason for this rule, which I've detailed before.

How is the retinue too flexible? Care to write up some lists and abuse the list as much as possible?

I've made dozens upon dozens of lists and I find that Inquisitorial retinues just aren't that terribly customisable - there are certain builds that just don't work. Anything less than 5 units is unworkable, while 10-unit monsters become very expensive.


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 Post subject: Daemonhunters
PostPosted: Thu May 29, 2008 11:53 pm 
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Why are you picking on the gun-cutter anyway? Why not the Black Citadel or the Grey Knight Crusader or Death Cult Assassins?


- The Inquisitorial Citadel (Mobile or non) appears in lots of Inq artworks, and looks to be a really great concept.

- The Crusader is a simple conversion.

- Death Cult Assasins are a simple proxy or conversion.


What is your issue with this one unit? Don't like them - don't take them! Why do you want to remove the option from other players?

I don't think it's appropriate to have such a front-and-centre unit in such a potentially prominent army list require a proxy in order to play it.

I think the idea is neat in principle, and if there were any sort of model I'd be all for it... but since there isn't, so isn't the list for it IMO.

Why - just for simplicity? I can get bringing the Shrouding range down to 30cm for example, but surely units 10cm away shouldn't suffer the effects of Shrouding?

They get shrouding in Firefights in 40k.

That's good enough for me to say that anything outside of a Firefight should definitely be shrouded.

In addition it makes the special rule simple, and simple is good.

Would necessitate a points increase IMO.

Fine by me.

How is the retinue too flexible? Care to write up some lists and abuse the list as much as possible?

It's not that its abusable, it's that the flexible retinue doesn't mesh Epic's ususal army list precepts (You start with a fixed formation and upgrade from there).

Plus, buying units in ones and twos doesn't fit with what an Imperial list should be offering, IMHO.

Anything less than 5 units is unworkable, while 10-unit monsters become very expensive.

So why not have two pre-set formation configurations, one with 5 units and one with 10?

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 Post subject: Daemonhunters
PostPosted: Fri May 30, 2008 12:09 am 
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(Evil and Chaos @ May 29 2008,23:53)
QUOTE
So why not have two pre-set formation configurations, one with 5 units and one with 10?

this could be a good way to do it

I.e. inquisitors normaly only work in small groups to stay out of sight, they do this for many reasons so you could keep there formations at 5 stands with a few upgrades avaible

An Inquisitor Lord on the other hand would tend to have far more resorces at their disposal so they have large formations of 10 stands with alot of upgrades





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 Post subject: Daemonhunters
PostPosted: Fri May 30, 2008 5:46 am 
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(Evil and Chaos @ May 29 2008,18:53)
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- The Inquisitorial Citadel (Mobile or non) appears in lots of Inq artworks, and looks to be a really great concept.

I think it's a cool concept too - but then I also love the idea of a heavily-armed personal transport being flown by the best pilots in the imperium...

I don't think it's appropriate to have such a front-and-centre unit in such a potentially prominent army list require a proxy in order to play it.

A prominent list? I appreciate the compliment! However, this list was never going to be a frontline list or supported by GW as anything other than a fan-list, unfortunately.

I think the idea is neat in principle, and if there were any sort of model I'd be all for it... but since there isn't, so isn't the list for it IMO.
If you think it's neat in principle then leave it be! Proxies can be made or converted, or used from other miniature lines. Continuing that logic further, should I cut Obliterators and Defilers from the Black Legion list?

That's good enough for me to say that anything outside of a Firefight should definitely be shrouded.

In addition it makes the special rule simple, and simple is good.
Well, they can easily get shot at from <15cm without being in a firefight.

Besides, the shrouding only really becomes effective outside of firefight range - even heavy bolters aren't likely to be effected. 30-45cm isn't that unrealistic to be sure of shrouding to have an effect.

More than that, Shrouding isn't just a fancy rule ported over from 40K. Grey Knight units genuinely get punished by long-range enemy units and aircraft. That's not to say they should get benefit from shrouding against all attacks - there should be an incentive to close with the Grey Knights. If they enemy are within 30cm of the Knights, they're within assault range! If you just give them cover against all attacks then (a) you might as well shell them with artillery anyway and (b) why should the GK player bother with cover at all?

I'm willing to reduce the range to 30cm, that might work, but any less than that will screw up the list balance and make them overpowered for no apparent gain either from fluff or for game balance.

It's not that its abusable, it's that the flexible retinue doesn't mesh Epic's ususal army list precepts (You start with a fixed formation and upgrade from there).

Plus, buying units in ones and twos doesn't fit with what an Imperial list should be offering, IMHO.
I initially started with a fixed formation size. However, I went with this for the following reasons:
  • People disagree, often vehemently, over the maximum size of a retinue. Flexible sizes allow people to make it their own.
  • Inquisitors are not military officers and their formations are not governed by any military structure. They can be any size they want. In 40K, for example, almost all infantry squads have a minimum size of 5. Inquisitorial retinues do not have this minimum, presumably for a similar reason.
  • They allow you to make retinues according to the models in your collection
  • They allow customisation of the retinue (you might go for 5 units, but which 5?)
  • It isn't complicated and it isn't unbalanced
  • Other lists (e.g. Orks) do add units individually to formations
  • It's a handy little formation for spending those last few points on.

    So why not have two pre-set formation configurations, one with 5 units and one with 10?I.e. inquisitors normaly only work in small groups to stay out of sight, they do this for many reasons so you could keep there formations at 5 stands with a few upgrades avaible

    An Inquisitor Lord on the other hand would tend to have far more resorces at their disposal so they have large formations of 10 stands with alot of upgrades
    What does this achieve? Beyond pigeonholing Inquisitors and straight-jacketing what formations people can have?

    I realise I sound very resistant, but it seems to me that there are no real complaints about the list. The changes you suggest are neither based on the background nor on the game balance, but on the metagame itself - as if exceptions shouldn't exist.

    Last Man Standing and variable retinue sizes are exceptional, but then an Inquisitor and his retinue are quite unlike any other formation in the game. Lack of a GW model is hardly a reason to exclude an iconic unit from the list when some lists like Necrons or Dark Eldar lack any models at all and even official lists like Chaos lack 90% of the models required.


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