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Waaagh Ragnaork

 Post subject: Waaagh Ragnaork
PostPosted: Mon Mar 31, 2008 8:49 am 
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I have started my Waaagh, and was looking for advise on composition.  I seem to rapidly run out of points whenever I put the army together, and I have no idea where I am spending them  :p

So far I have the follwing units:
7 Nobz (one with warlord)
21 Boyz
4 Storm Boyz
4 Kommandoz
14 Grotz
3 Big Gunz
1 Big gun with mek
8 battle wagonz
5 gun wagonz
2 flak wagonz
2 battle fortresses
2 gun fortresses with mekz
1 Landa

On order:
1 giant squigoth (count as gargant)
3 Gun Wagonz
2 warband box sets
1 big gunz blister
bitz to make two supa gunz
I also use the orks with large shoulder mounted gunz from the warband boxes as big gunz (three to a base), so I will have 8 morebig gunz at the expense of a few boyz.

My current Mobz are:
the bosses own
Warband with
     1 extra nob (warlord)
     3 extra boyz (with free grotz)
     1 battle fortress
     1 gun fortress with mek

the sneakers
Warband with
     4 Kommandos
     1 battle fortress
     1 gun fortress with mek

Da grand battary
Warband with
     1 big gun with mek
     3 big gunz
     6 Battle wagonz

Da bigga gunz
Blitz brigade with
     1 extra gun wagon
     2 extra flak wagonz

Da straffa
Landa (empty)

I think my problem is that I like gun forts with supa gunz, but then I need something else to transport the rest of the warband.

I also don't know what to load into the landa.  I will be bulking out the stromboyz when the next two warband boxes come in, but I think that they can move about on their own without needing a landa.

so that leaves a normal warband, with either
2 extra nobz, for extra saves and extra attacks
2 extra boyz, cheapers and with grotz to soak hits in combat
or a mixture of the above.

Also how do mobile gun battaryz work?  5 big gunz, 4 gun wagonz and a flak wagon.  

It is 300pts, has 9 45cm AP5+/AT5+ shots, as well as some flak, and the wagonz can give over saves to the big gunz, as well as help them redeploy quickly.

An extra 120pts gives a big mek upgrade and a nob in a gun wagon to help the gunz remove BMs.

Finally.  I am going to be getting 6 fighta bomma, in next months gaming budget.

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Mar 31, 2008 9:29 am 
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In a sense it depends on what and who you are going to fight against as well as the style of your play. I have found that with my orks I like to get engagements against my opponents, no matter what they are. You have picked an army with a lot of speed, but is also vunerable to AT fire and especially now with the revised garrison rules.

My initial advice would be to drop the fortresses to start off with and use the freed up points on some kults of speed.

Here is the list that I used over the weekend and will be taking to Open War 9 next week.

1-Warband - Big + 2 x Orks + 2 x Free Grotz
2-Warband + 2 x Orks + 2 x Free Grotz
3-Warband + 2 x Orks + 2 x Free Grotz
4-Blitz Brigade - Big 4 x Gunwagons, 2 x Flakwagons & 2 x Oddboy Upgrade (Supa Zzap Gun)
5-Blitz Brigade - Big 4 x Gunwagons, 2 x Flakwagons & 2 x Oddboy Upgrade (Supa Zzap Gun)
6-Kult of Speed 8 x Buggies & 8 x Skorchas
7-Stormboyz Mob
8-Stormboyz Mob
9-Landa
10-Landa
11-4 x Fighta-Bombas
12-3 x Fighta-Bombas

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Mar 31, 2008 5:11 pm 
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I like to add Dreadz and Killa Kans to my warbands. They really bolster da Boyz CC capabilities. I also like fielding a Stompa Mob, usually with a Suppa Stompa.

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 Post subject: Waaagh Ragnaork
PostPosted: Tue Apr 01, 2008 5:48 pm 
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Thanksfor the suggerstions.  I'll bear them in mind.

TT how well do the kultz work?  They look frigile and short ranged on paper.

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 Post subject: Waaagh Ragnaork
PostPosted: Wed Apr 02, 2008 8:47 am 
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I use KoS fairly agressively, double into position and lay Blast Markers, this is then followed up by an air assault for the list above or another formation assaults. If you give your opponent the opportunity to shoot at them, then yes that can be fragile, but skorchas are great at anti-infantry firing and the best fire support a budding Ork Warlord can want. I will regularly swop bikes for the buggies, less range but better CC and use the formation to hit anything that becomes too exposed or that wants to use FF instead of CC.

Of course at the end of the game they are also useful for objective grabbing with their high speed.

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 Post subject: Waaagh Ragnaork
PostPosted: Sat Apr 05, 2008 5:33 pm 
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Got in my first game with my orks today.

3000pts against my variant tech guard list.

I took

'eavy mekanized kompany
warband, with two gun forts one with a zzap gun

two mekanized kompanies
warband with 4 battle wagonz

sneaky kompany
warband with a kommando

air kompany
warband with two extra boyz with free grotz

armored kpompany
blitz brigade with an extra gun magin and flakk wagon

Landa

3 artillery platuuns
6 big gunz one being a zzap gun.

two storm korps
6 storm boyz each

Beardy took
two skitarri cohorts (10 tech guard and two tribunes each)

two reinforced armoured companies (6 executioners and a storm blade each)

Reaver with chian fist, power fist and gatling blaster

Warlord with two gatling blasters and two turbo lasers

I managed to win on turn three with blitz and hold the line.

A few of my warbands got mauled, but the rest pressed on and all but wiped beardy's forces out.

I really enjoy how Orks play.  Wanting them to sustain fire but knowing that they will listen to me more if I tell them to double, even if it means that they will nothit as much.

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 9:07 am 
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Well done, my orks failed to impress over the weekend at Open War 9, terminators and Chosen are very nasty in the revised rules.

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 10:09 am 
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(Tiny-Tim @ Apr. 07 2008,09:07)
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Well done, my orks failed to impress over the weekend at Open War 9, terminators and Chosen are very nasty in the revised rules.

Especially when 3 formations of terminators do a combined assault and all get in base to base (12 normal 3+ and 14 MW 3+ attacks) 'eh Tim. ?:;):

I faced the same SM list as you did (Mark W's) .Even though we've used these rules for most of our games since they were introduced it's still feels nasty.Though I suppose 1075 points of terminators should be able to mangle most formations they come into contact with.

I wouldn't say they become game breaking over powered but if they get to do what they are supposed to do (assaults) they are great.Although almost any formation in the game is great if it is allowed to do what it does best and the player gets the most use out of them.

Also if we look at the results from Open War 9 the list which would probably have been considered beforehand as the most over powered that was there (I would say Mark W's 4 Warhounds and 3 Terminators + extras) didn't do well at all (lost all 3 games and finished bottom).


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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 11:48 am 
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(dptdexys @ Apr. 07 2008,10:09)
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Especially when 3 formations of terminators do a combined assault and all get in base to base (12 normal 3+ and 14 MW 3+ attacks) 'eh Tim. ?:;):

You are of course correct, although I feel that Mark could have played slightly more differently and more to his armies strengthes. Saving the terminators unitl the second  turn against my army was a mistake, he could have picked smaller formations much more easily and crippled me that way.

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 12:49 pm 
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he could have picked smaller formations much more easily and crippled me that way.

I had the same thoughts about my game with him (he came in on turn 2 and did a massive assault on my BTS).I think Mark had a game plan and stuck with it. Against less experienced players it would have probably worked well and his army would have done much better but he did have to play me,you and Steve54 (3 previuos tournament winners).

If I had been using his army I would have either gone for 3 softer targets,which would have hopefully given me an activation advantage or 2 formations to go after BTS with 1 in support and then the other to go after a seperate target with the other formations in support.


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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 12:53 pm 
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(dptdexys @ Apr. 07 2008,12:49)
QUOTE
If I had been using his army I would have either gone for 3 softer targets,which would have hopefully given me an activation advantage or 2 formations to go after BTS with 1 in support and then the other to go after a seperate target with the other formations in support.

Darn great minds  :D

Problem might have come from talking to me before the start of the day and Mark following my advise to stick to your battle plan and impose it on your opponent.

Anyway Rag what units impressed you in your army?

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 12:56 pm 
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Tim did you manage to get a results sheet from OW9,for Gavin and the "Unofficial Championship" which is probably going to be the biggest sought after title by us epicaholics.


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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 1:04 pm 
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No, want to wipe that tournament form my mind....

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 3:55 pm 
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(Tiny-Tim @ Apr. 07 2008,12:53)
QUOTE
Anyway Rag what units impressed you in your army?

I Found that the Mekanized Kompanies worked quite well.  Fast and with good fire power.  I might add a gunwagnon or flak wagon to each one in furutre to add a bit more firepower or help with the flak.

The gun mobz were a bit of a let down.  They missed most of the time, even when sustaining.

I am planning on mekanizing the whole army, so I will remove two gun mobz and give the third gun wagonz, and I will also remove the second storm boy mob to mekanize the foot warband, and any remaining points will be spent on boosting the remaining stormboy mob a bit.

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 Post subject: Waaagh Ragnaork
PostPosted: Mon Apr 07, 2008 4:04 pm 
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After a bit of playing around with my waagh.  I have come up with the following 3000pt list.

Warband, with two battle forts, mek (supa zzap) and warboss (BTS)

3 warbands with 4 battle wagonz and a gun wagon

2 blitz brigades, with extra gun wagon, mek (supa zzap) and a flak wagon

Big gunz mob, with extra big gun, mek (supa zzap) and 6 gun wagonz

Stormboy mob with 2 extra storm boyz

fighta bomma sqwadron with extra fighta bomma.

I will probably exchange the storm boyz for a kult of speed, to keep to the mekanized theme.

I also know that having the supreme commander and the BTS in a single formation is risky, but it is how the Orks should play.  It is the biggest most dakkaest formation, of course the warboss will be in it.

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