(okpjay890 @ Mar. 21 2008,18:28)
QUOTE
3) Farsight : Until a unit with the Farsight capacity is on the table, the player can withdraw on 1 Eldar formation of their choice1 BM . (1 unit has this capability can proceed in this manner for each of 5000pts): This rule was created to prevent the army Eldar spend any leader anywhere to "any leader."
So you felt that Eldar suffered too much from the loss of Spirit Stones? I played 1.8 Eldar extensively last year, and never thought that they needed a Leader boost.
(okpjay890 @ Mar. 21 2008,18:28)
QUOTE

Banshees: Mvt 15cm (contact) MA4+ Strike first: It was concluded that the Banshees were played see very little if at all since suffering too much from the comparison with the Scorpions. This change CC in a 2 + ?CC MA4+ is proposed to enable the Banshee to resume a little color to his face specialist CC and paste profile Warhammer 40,000, in which it has an energy weapon. So to regain its place unit specializing in the destruction infantry heaviest armored .
There was quite some discussion on the Banshees recently, and the solution adopted http://www.tacticalwargames.net/cgi-bin....t=11747 is the best compromise IMO and is also supported by statistics.
4+MW is overly good against non-RA armour.
(okpjay890 @ Mar. 21 2008,18:28)
QUOTE
Aircraft:
1) The laser pulse of Phoenix becomes a Laser pulse ?AT3+ : Phoenix bombers are poorly played. This adjustment of the laser pulse aims to make it more attractive but also stick to physical model of the figure, which includes 2 canons.
Very interesting. I agree that Phoenixes are just too expensive for their abilities and this might nudge them in the right direction.
(okpjay890 @ Mar. 21 2008,18:28)
QUOTE
The Titans
1) ?critical hit titans class Phantom and Warlock: Never units as the titans Eldar were not the subject of so much debate, and controversial proposals to report less vulnerable to their random ?holographic backup. The only solution winning the support of all those who participated in the discussions was to change the critical hit, to make it less brutal. And here it is:
critical hit: The hit causes a critical point of further damage and safeguarding holographic is reduced to 4 + for the rest of the game. The next critical will destroyed the Holo-field generator ?and cause 1 further damage point. All subsequent critical hit cause an additional damage.
This change the outcome of the critical hit allows these titans very expensive to have a higher resistance and to protect themselves from shooting the lucky ones who prematurely destroy its holographic cover. Note that return from the first critical success, the titan lost an additional point of ?damage.
We are studying the passage of the ?scorpion pulsar to TK (1) and to amend the pulsar's of the Phantom titan to 60cm ?3 x MW3+ TK (1)
On the critical, I?m not convinced. Warlocks Titans (Power Fist variant) in particular are awesome, with a little luck you can get away with charging straight at the enemy and crush all before you, the critical is the only thing sometimes stopping them. Only IG can truly fire sufficient AT to stop them otherwise.
With regards to the Pulsar boost, the ?Titan Pulsar is indeed a little understrength. 60cm ?3 x MW3+ TK (1) looks good.
_________________
Visit
www.epic-battles.de the ultimate german epic site&forum!