Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 42 posts ]  Go to page 1, 2, 3  Next

'Tech Guard' 1.06

 Post subject: 'Tech Guard' 1.06
PostPosted: Sun Mar 16, 2008 4:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Latest Version:

Tech Guard V1.06

The file above contains both the War Gryphons Titan Legion list, and the 'tech guard' list.





Things to consider:

- Kataphractoi

I would like to incorporate these.

This was Neal Hunt's ruminations on the topic:

Bike or heavy bike equivalents.  Should have decent FF and CC, with some ranged weapon and either LV or Mounted Inf.  Given that these will be conversion-only, I'd probably shoot for making them LV with relatively strong capabilities so people could reasonably build them to a fieldable size.  Something along the lines of the Destroyers in the Necron list would seem to be appropriate.




Also, what to call the list?

Possible names:

- ADEPTUS MECHANICUS ARMY LIST (Gryphonne IV PDF)

- TECH-GUARD ARMY LIST (Gryphonne IV)


Can't say as I find either name overly cool... any suggestions?





Another thought:

- Remove Super-Heavy Tanks entirely?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Sun Mar 16, 2008 8:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 17, 2006 11:37 pm
Posts: 406
nice work so far, as i said in the other tech guard thread i feel the armoured support formations are too large at ten russ or three superheavies.

as for names.
legions of G:IV ?
invasion of G:IV defence forces?

i feel leaving the superheavies in would be fine at the moment its not too bloated yet..

_________________
Legio Nova guard: Finished
legio Storm lords: built
legio warp runners: un built
skitari: built
Eldar: in boxes
Orks: built, gargants painted
Ultra marines: 5 companies
Thousand sones: 5 companies (unpainted)


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Sun Mar 16, 2008 9:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
I'm happy with calling it a Tech Guard army list.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 1:34 pm 
Brood Brother
Brood Brother

Joined: Sun Apr 16, 2006 1:39 pm
Posts: 227
As we've discussed before, I'm personally wary of setting all 'techguard' at the same level.

Its clear from the fluff there are techguard who are stormtrooper level and past in effectiveness (some of the troops in Dark Apostle, the squad in Dark Mechanicus), and techguard who are just slightly mechanised IG (others of the troops in Dark Apostle, the troops on the platform in Soul Drinkers, the Tech-Guard in SM2/TL era) as well as troops who would be somewhere between the two (the Kill-team in Soul Drinkers, the tech guard in The Bleeding Chalice).

This list plumps for one troop type somewhere in between the two extremes, is the intention to then have a Tech-Guard PDF style list for the lighter troops? And are the heavier troops subsumed into Praetorians? Or is the narrower focus intended to represent the troops of this specific forgeworld and not represent the average?

_________________
They are free, yes, but not entirely free; for they have a master, and that master is Law.


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 3:11 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Everything looks pretty well-balanced to me, with a couple little minor bits.

Even with its low firepower and speed, a 50 point Gorgon, 4+RA, 3DC transport seems awfully effective.  But, since I haven't paid attention to the Krieg development where it was tested, I will defer to the opinions of those who have.

The Combat Servitors seem a little bit better to me than Ogryn for the same cost in very comparable lists/environments, but I didn't do a detailed comparison, so I might be wrong on that.

Stylistically, I'd like to see a few changes...

The list is heavily foot-infantry oriented, which I don't see as being very Mechanicus.  None of the core infantry formations are required to be mounted and the Praetorians support formation can only be mounted in a Gorgon attached to a Demi-Century.  This could be extremely effective as an infantry horde army.

I'm not up on the background of AM with respect to SHTs, but it seems with 4 versions to choose from that the Ordinatus would be of very limited use, effectively only for mounting some sort of unusual specialty weapon.  Maybe that is the intent and will work just fine, but it supports "stock" SHTs over quirky AM-specific, possibly one-of-a-kind units.

I really liked the Kataphractoi idea of zippy, bike-like combat servitors in addition to hulking combat monsters.  I suppose this is my vote for including them...

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 3:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
I'm not up-to-date on current 40k fluff, but I agree with Neal that Tech Guard would be more mechanized, even heavily mechanized.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 3:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Even with its low firepower and speed, a 50 point Gorgon, 4+RA, 3DC transport seems awfully effective.  But, since I haven't paid attention to the Krieg development where it was tested, I will defer to the opinions of those who have.


In the Krieg list we found that Gorgons were veritable deathtraps (One dead Gorgon and 8-9 infantry units drop dead).

They may prove more useful in this list due to the basic infantry having an armour save.

The Combat Servitors seem a little bit better to me than Ogryn for the same cost in very comparable lists/environments, but I didn't do a detailed comparison, so I might be wrong on that.

I've no religious objection to upping the price.

I really liked the Kataphractoi idea of zippy, bike-like combat servitors in addition to hulking combat monsters.  I suppose this is my vote for including them...

I intend to include them.



I'm not up-to-date on current 40k fluff, but I agree with Neal that Tech Guard would be more mechanized, even heavily mechanized.

I confess that I was thinking of BFG when I wrote the core formations in this list (Thousands of servitors toiling to manhandle huge guns into position).

I've no objection to making transport vehicles mandatory, if people think it is appropriate.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 3:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I don't think that transport should be mandatory.  Some tech legions would use massed infantry to grind down the enemy, Rather than mechanised fast response units.

Look at the admech in dark apostle, the m=only detailed acount of the admech in battle I can think of.

Very little of the infantry was mechanised, instead they had wave after wave of techguard.  hoping to swamp the enemy.

This was backed up with massed tank formations and Orindatii units.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 3:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Aye, the Dark Apostle army was also in my mind when writing the list.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 5:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Here is a nice picture of a hmm Techpriest or Scitarius?

http://www.blacklibrary.com/product.asp ... &type=Book

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 5:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
is the narrower focus intended to represent the troops of this specific forgeworld and not represent the average?


Yes.

This army list represents the Skitarii force that fought to defend the Forgeworld of Gryphonne IV from a Tyranid invasion.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Mon Mar 17, 2008 10:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England

(Evil and Chaos @ Mar. 17 2008,16:48)
QUOTE
is the narrower focus intended to represent the troops of this specific forgeworld and not represent the average?


Yes.

This army list represents the Skitarii force that fought to defend the Forgeworld of Gryphonne IV from a Tyranid invasion.

Have you also thought of allowing the tech guard deathstike an option of missiles like their titan brthern?

Possible just the choice between a deathstrike (aka melta) vortex and mini barage?

In tht case foot Skitarri should definatly be in.  The only discribtion we have f their tech guardis that rank upon rank of skitarri marhced in perfect unision and shot lots of nids.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Wed Mar 19, 2008 2:24 am 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 1:03 am
Posts: 135
Location: State of Confusion (USA)
In Dark Apostle the Skitarii deployed from large (ordinatus size?) carriers.

Perhaps the inclusion of some from of ordinatus minorus (corvus pod mount?) would be in order for those formations that primarily advance on foot.

If memory serves...the tanks and other mechanized support units in Dark Apostle belonged to the Guard. ?The AdMech had the above mentioned carriers, the Ordinatus Minorus..the Ordinatus Majoris, and Gorgons.

Of course it goes without syaing that just because they were not mentioned in Dark Apostle does not mean that the Skitarrii don't deploy tanks, artillery, and personnell carriers.

Regards

PlushWombat


_________________
Cry Havoc! and Let Slip the Puppies of Confusion!


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Fri Mar 21, 2008 8:28 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Pushed a quick update.

Changed Gorgons to 75pts each (They're more valuable in this army than for the Krieg).



Anyone like to suggest some stats for Kataphractoi?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 'Tech Guard' 1.06
PostPosted: Sat Mar 22, 2008 5:50 am 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
In addition to my Tech Priest as a character suggested from the AMTL thread, I'm curious why the Support Squads and Mole Mortar/Rapiers don't have separate unit profiles.  Are they manned by Skitarii?  If so I would think that they would benefit from improved armour saves at least.

Also, what do you think of a core formation or just mortars or rapiers?  I would think the SKitarii would use these in quantity given their access to all the fun AM tech.

Finally, what was the reason for making the artillery, tank, super heavy and Praetorians support formations as opposed to core formations?

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net