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Eldar MMS version 1.8

 Post subject: Eldar MMS version 1.8
PostPosted: Mon Mar 10, 2008 12:58 pm 
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Eldar MMS version 1.8

Download location:
http://www.epic40k.co.uk/rules/gothic/geldarmms01.html

MMS version 1.8 ? changes summary

General rules MMS
? various clarifications changed and altered
? AAF changed to 5D6, no special rules
? Turrets changed to: +1 to hit, no re-roll
? Vampire Assault Boat added
? Phantom lance changed (4,5 = 1 hit, 6 = 2 hits
? Pulsar lance lock-on change (only re-roll first miss)


Critical Hit Table
Altered, made ?harsher?

Corsair Cruisers
? Eclipse and Shadow points lowered (260, 230)
? Supernova reduced Pulsar range to 30cm

Craftworld
? Ghostship rules red-designed, added page
? Farseer and re-rolls updated
? Restriction Dragonship with admiral added

Craftworld Capital Ships
? Dragon Stalker: corrected starboard pulsar into prow pulsar




Feedback and Play test results welcome as always.

Horizon

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http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


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 Post subject: Eldar MMS version 1.8
PostPosted: Thu Jan 15, 2009 9:52 pm 
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Just wanted to say that I really like the MMS rules you've done. I keep trying to get poeple to let me use them, but there are a lot of tourney players around here, so I get stuck using the official rules a lot.


Though I've not had a chance to playtest it, I am opinionated, so I did have some thoughts on the MMS rules. So here it goes :

Void Stalker:
--------------------
I like it. I wouldn't feel bad about getting close to an enemy cruiser, but still wouldn't go after an enemy battleship without some serious support.

Super Nova: ( How do you build it? )
--------------------------------------
It has a nice feel to it, though I think I'd take 4 45cm lances over 5 30cm lances.

Shadow and Eclipse:
--------------------------------------
I like both of these, but again I'd like to see 45cm ranges on the direct fire weapons. Even with an increased point cost. For me, the Eldar should be great at mid range, but constantly trying to avoid a close range fight. Especially when it comes to our larger cruisers.

Aurora and Solaris:
--------------------------------------
These are perfect the way they are. I love Auroras and still want to get some Solaris cruisers to try.

Hellebore:
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I've always thought of the Hellebore as a line frigate used to support the smaller escorts. I like the current config, but maybe change the torpedo option to include a +1 to Weapons Batteries and don't mod the point cost. This way you get a good support ship in the rear, or somewhat of a brawler up front.



I don't know much about Craftworld Eldar, as I play only Corsairs. As my craftworld fleet. Weird I know, I just like the look of corsair ships.

Anyhow, that was my two cents. Thanks for all the hard work on the MMS rules. I hope to see them in more common use one day.


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 Post subject: Eldar MMS version 1.8
PostPosted: Fri Jan 16, 2009 7:50 am 
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Hi Darquewing,

thanks for your supportive feedback. I'll take all your comments aboard. I am specifically pleased to get some positive feedback on the Aurora & Solaris.

There will be a MMS version 1.9 this year. Which I would call an almost done set of rules. There are light changes and I tested them a bit.

thanks again!

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Project Distant Darkness
Eldar MMS

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http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


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