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AMTL 3.08

 Post subject: AMTL 3.08
PostPosted: Sat Mar 08, 2008 11:10 pm 
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I agree that Warhounds are something to keep an eye on, and that particular list looks like a good one to use to try and break the list in fact!

If it proves to be a problem, we can look into other structures to limit the availability of endless Warhound formations.

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 Post subject: AMTL 3.08
PostPosted: Sat Mar 08, 2008 11:21 pm 
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(Ilushia @ Mar. 08 2008,21:27)
QUOTE
New list looks fairly neat. The stats and costs on weapons seem more in-line realistically with past experiences with the game, to be honest, and much simpler.

Only one thing really bothers me about the list: While the new rules for costs and suchlike are neat, you still don't seem to have addressed what several people have repeatedly mentioned as being an over-powered or damaging part of the list. The potential to field an all-Warhound army. With this list you could field something like 3x Warhound Packs, 3x Warhounds, 3x Ord Minoris w/ Volcano Cannons. 3000 points exactly, all legal with the rules, 9 activations and none of them non-war-engines. Most really fast or really long range. Seems to still be in keeping with the problems that TRC had reported before about all-warhounds rampaging across the board very fast and very hard.

[QUOTE]

I think the problem lies not in the list, but in the uncertainty by all involved as to the exact nature of the AMTL.

Are they simply a support force...or are they a heavy armored striking force?

If merely a support force... then perhaps all that is needed is to limit the number of titans in any battle to one battle titan and one pack of warhounds. ?This would certainly reflect the limited nature of a support formation...in which case all we need is a list of legal weapons and their costs.

If on the other hand, they are intended to be a heavy armored stiking force...then one has to accept the possibility of facing the force you mentioned...after all,
a heavy titan stike force should move fast and strike hard... ?in which case, E&C's list would seem in my opinion to capture the flavor of that type of deployment nicely.

As to the issue of the ordinatus minorus...the only fluff example we have of their deployment comes from the novel Dark Apostle....and in that they seem to deploy one per battalion.

Regards

PlushWombat

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Nothing says the "Emperor Protects" better than a fully armed Warlord Battle Titan

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 Post subject: AMTL 3.08
PostPosted: Sat Mar 08, 2008 11:32 pm 
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Congratulations Ben and nice looking list.

Looking forward to testing this list.

I especially like how you've not tried to cram everything into the list and limited the CC weapon to 1 generic version.This should help any variant lists that come along later.


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 Post subject: AMTL 3.08
PostPosted: Sat Mar 08, 2008 11:41 pm 
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Are There any stats for the Spacecraft


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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 12:53 pm 
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Warhound Problem:

Simply state that 1 battle Titan HAS to be taken. Would make sense imho. They are the backbones of Titan armies. Someting like: 1+ Battle Titan (Reaver or Warlord)

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 12:59 pm 
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(dptdexys @ Mar. 08 2008,22:41)
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Are There any stats for the Spacecraft

Not yet.

Assume the same stats as IG spacecraft for the moment.


(Soren @ Mar. 09 2008,11:53)
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Warhound Problem:

Simply state that 1 battle Titan HAS to be taken. Would make sense imho. They are the backbones of Titan armies. Someting like: 1+ Battle Titan (Reaver or Warlord)


I was thinking of simply moving the Warhound Pack from the core to the support section, and upping the support formation allowance to 2 or 3 per core formation.

That would ensure that all AMTL lists would always have two or three Battle Titans at their core.


Whether denying the possibility of having a Warhound-based Legion is a good thing is then debatable...

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 1:10 pm 
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Surely we can include an Imperator Titan?!


I would like to see it tried, yes, but it's not an immediate priority.

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 1:19 pm 
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Personally I think Imperators fit into the list much more readily than knights.

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 1:19 pm 
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Two battle Titans are a point sink, but maybe it?s worth a try....

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 1:23 pm 
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(Soren @ Mar. 09 2008,12:19)
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Two battle Titans are a point sink, but maybe it?s worth a try....

I don't want to sound harsh, but I think that if people don't want to take 2 or more battle titans then they shouldn't use an AMTL list.

the list is about titans and the core ofa titan legion is its battle titans.

True it is a point sink, but that is what you get for playing a very specialised list.

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 2:07 pm 
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One question, is there any reason the Apocalypse Missile Launcher doesn't have indirect fire?


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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 2:10 pm 
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(Mephiston @ Mar. 09 2008,13:07)
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One question, is there any reason the Apocalypse Missile Launcher doesn't have indirect fire?

Because it's the standard 3BP Missile Launcher, just renamed to conform with 40k.

If you want indirect fire on it, you need to take a carapace landing pad (Would fire control centre be a more appropriate name?).

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 09, 2008 2:57 pm 
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(ragnarok @ Mar. 09 2008,13:23)
QUOTE

(Soren @ Mar. 09 2008,12:19)
QUOTE
Two battle Titans are a point sink, but maybe it?s worth a try....

I don't want to sound harsh, but I think that if people don't want to take 2 or more battle titans then they shouldn't use an AMTL list.

the list is about titans and the core ofa titan legion is its battle titans.

True it is a point sink, but that is what you get for playing a very specialised list.

Hey, I?m with you in this point, but it should stay a playable list without becoming a run for the cheapest units available just to get a decent activation count to grab some objectives. (Mass 100 pts sentinel deployment for example)

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