Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 61 posts ]  Go to page 1, 2, 3, 4, 5  Next

Scions of Iron v1.3.x

 Post subject: Scions of Iron v1.3.x
PostPosted: Tue Feb 26, 2008 8:49 pm 
Brood Brother
Brood Brother

Joined: Tue Dec 19, 2006 9:42 am
Posts: 694
Location: Austria
You wrote Scounts and Scouts are not allowed to get the Sniper upgrade :;):

_________________
Attrition is the proof of absence of Strategy


Top
 Profile Send private message  
 
 Post subject: Scions of Iron v1.3.x
PostPosted: Tue Feb 26, 2008 8:55 pm 
Brood Brother
Brood Brother

Joined: Tue Dec 19, 2006 9:42 am
Posts: 694
Location: Austria
I am not that good in English, but I assume the s behind Land Raider(s) can be deleted. Maybe a native Speaker could take a look at this, so you will get a coherent gammatically checked army list.

_________________
Attrition is the proof of absence of Strategy


Top
 Profile Send private message  
 
 Post subject: Scions of Iron v1.3.x
PostPosted: Tue Feb 26, 2008 10:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
@Hena: I feel with you :D

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Scions of Iron v1.3.x
PostPosted: Sun May 04, 2008 12:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I still disagree with your T-hawk Transporter stats... how a Transporter with 'two' Heavy Bolters can have FF4+ (2 shots) I've little idea. :(

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Scions of Iron v1.3.x
PostPosted: Sun May 04, 2008 1:00 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
On the plus side if thats okay we shouldn't have any problems getting the changes to the core list :)

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Scions of Iron v1.3.x
PostPosted: Wed May 07, 2008 7:54 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I don't really understand the change to the Tubo Laser on the THawk. Its a 60cm weapon and thats how it will be used around here.
(Precedent is set with the Battle Cannon - it's not really up for debate)

If you want a shorter range weapon why not use a different weapon?





_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Scions of Iron v1.3.x
PostPosted: Mon May 12, 2008 3:47 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I understand the reasons for the change but do you really think you are ever going to get a list where someone doesn't complain about something...? ?:D ?:;):
The Turbolaser range is 60cm now as of the last Errata and there is no Light Turbolaser. We'll keep using 60cm.

Sometimes its just best to tell them to find a way to deal with a problem rather than have to change the rules to help them. ?:glare:





_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Scions of Iron v1.3.x
PostPosted: Mon May 12, 2008 10:53 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia

(Hena @ May 12 2008,15:50)
QUOTE
The problem is that T'hawk CAS might be a bit overpowered. There has been comments that the Rockets should lose one shot for example. I'd much rather drop range on the Turbolaser. That would make it more required to enter into AA (marine style, up close and personal :)). That should balance the initiative 1+, which makes it quite good.

Whoever thinks that Marines always fight up close and personal must be forgetting about the 75cm Battlecannon armed T/Hawks...?

Range is not an issue.

Being overpowered is not an issue if you pay enough for it. 250 is 50pts more than a standard T/Hawk and without the transport ability (and no ability to capture objectives). The upgraded weapons are good but you pay for them and that really is enough. Maybe a points increase can be justified (certainly NO more than 275pts).

I have used these T/Hawks and they are good but you pay for that ability. I really think you should not reduce the abilities of the Marines. As I said before, Marine opponents (me included) need to find a way to deal with this.

Standard T/Hawks can stay out of enemy AA, are you going to try and change them aswell?

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 61 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net