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GW Financial report

 Post subject: GW Financial report
PostPosted: Thu Feb 21, 2008 10:13 pm 
Whenever I hear about "Removing less popular stuff" it reminds me of an old Computer Science / Civil Engineering story.

City needs to determine if a bridge should be built, so they tell a town employee to evaluate how many people need to cross the associated river. The employee sits on the bank of the river for a day, and sees one person row to the far side. He then reports to the mayor "No need for the bridge, only one person wanted to get across."

OK, fine, it's not the most appropriate story, but the point is:

If you never make new items for a line, never advertise it in WD, and provide no support for a game, of course it won't sell as well as the line with new, advertised, supported items.


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 Post subject: GW Financial report
PostPosted: Fri Feb 22, 2008 12:06 pm 
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(Warmaster Nice @ Feb. 21 2008,15:39)
QUOTE

(Nicodemus @ Feb. 21 2008,11:38)
QUOTE

(ragnarok @ Feb. 20 2008,23:20)
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and tenticle pink. ?The colour [i[]every[/i] Slaaneshi player uses.

Wow, that is interesting. Have to try and get few bottles of that... Not much used color, but when I want it I dont want to mix it (anybody have recipe for how to make tentacle pink?).

Warlock purple and white looks ok (though I have no idea if GW actually makes a color close to my old hexagonal fliptop Warlorck Purple from the mid 90ies :p)


I think most people would agree that while Apocalypse is a great idea looks-wise the scale, time and economic investment required to make anything interesting is beyond affordability for the teenage target consumers GW has been aiming their marketing at for the last decade or so.

Computer games also play a large part, which is also why I doubt GW can ever go back to how it was in the early 90ies.

All their downsizing looks more and more like they're sawing away the branch they're sitting on I'm afraid.

I think the cutback of dedicated stores was a good move. Instead they should focus more on independant retailers carrying their products. If people want to play their games they'll find places to do so. Most other manufacturers do this quite successfully.

Instead of catering for a teenage audience in that little marketing bubble that is your average GW store, I think GWs (talented) game developers should focus on making games they themselves would want to play. If a teenager wants to play that game he will do so, even if the rules are slightly complicated.
I think this is what Jervis did with E:A and what makes the game so tough to kill in spite of non existant marketing and store visibility.

GW has an awsome fluff background for their games, they still produce some of the most beautiful miniatures in the industry (especially if you count FW). If people have an interest i these things they'll buy it even if they're not constantly hasseled by a guy in a red shirt. Use the money for his payroll to develop better rules and lower the price to get into the games.

Words of wisdom Nicey, words of wisdom. I think you've hit it spot on.

GW always made stuff that they themselves wanted to play. They satisifed themselves, their gaming needs, their art and cultural tastes. The made what they loved and loved what they made.

And GW's success was built on that love - we all loved it even when we where really young.
We may have complained about the complexity of the rules sometimes, but this was never with ragards to our ability to comprehend them - we always did. Rather if we did complain it was because we thought this rule or that was unneccessary. I would have felt extremely patronised as a teenager if I was told the rules where simplified because GW felt I could not follow them!

GW these days seems to have many cynical folk who do not appreciate at all the 'love' factor that is the core of GW and the driving force of the business. They should do, it is more core, more neccessary and more vital than any day to day efficiency decisions that are made.

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 Post subject: GW Financial report
PostPosted: Fri Feb 22, 2008 12:48 pm 
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(Warmaster Nice @ Feb. 21 2008,15:39)
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If people have an interest i these things they'll buy it even if they're not constantly hasseled by a guy in a red shirt. Use the money for his payroll to develop better rules and lower the price to get into the games.

Interestingly enough staff numbers have been cut in the shops with limits being placed on the number of full timers that can be employed. Also a whole level of middle management were called in and made redundant (about 8 very good staff) only to find out a couple of days later that 4 new people had been taken on to replace them.

Its a pity as I had met 3 of them as they progressed up the GW ladder and they were good guys. One has now joined ASDA as an area rep and doubled his wage.

It would be nice to think that somebody could blink and look at the situation with a fresh pair of eyes, but I'm not holding my breath.

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 Post subject: GW Financial report
PostPosted: Fri Feb 22, 2008 1:33 pm 
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What bothers me is the "pusher" mentality you'll find in (some of) the GW stores. You can hardly enter the door before some guy tries to squeeze a spacemarine down your throat.

Honestly: If the miniatures and rules are good people will buy the stuff. You don't need a million staffers telling me what to buy. Sure one or two guys to answer questions would be good but no more. And you don't need that many GW stores in each and every city. Independant retailers could do it just as well with a few "hub" GW stores within a 50-100 km radius IMO. It is just because GW insist that their products should be given primary attention wherever they're sold that a lot of independants don't really bother.

It'd be quite interesting to see just how much of GW's expenses are spent on stores and staff. Shot story is, that if you got a good product and people are aware of it's existance, they don't mind putting a little effort into aquireing it. If you got a mediocre product and constantly try to shove it down people's throats people tend to tire of it quickly.

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 Post subject: GW Financial report
PostPosted: Fri Feb 22, 2008 2:05 pm 
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(Warmaster Nice @ Feb. 22 2008,12:33)
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What bothers me is the "pusher" mentality you'll find in (some of) the GW stores. You can hardly enter the door before some guy tries to squeeze a spacemarine down your throat.

That is what I like about being a regular.  New staffers get told not to bother me, by the old hands.

They know that I'll buy what I want to buy and when I want to buy it, and most of what I buy is Epic :D

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 Post subject: GW Financial report
PostPosted: Fri Feb 22, 2008 3:54 pm 
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Well I'm only interested in 6mm Sci-fi since I started playing Epic in '90. I see a lot of other very good and Epic compatible 6mm Sci-fi out there too(DRM, E/W, GZG, etc., etc.). Once AI runs it's course, I don't see F/W doing more Epic scale stuff. May take a while though. So that may be a plus. I'm not especially enamored with their fluff, but most of their models are very good. And that sells them to me(I have 95% of everything they made of Epic), not the Emperor, comical =][=, goofy Knight models (hate'm, won't buy'm !), etc., even though I have and collect all Epic Armies. And their 40K scale version of Epic is a "lame"(maybe too strong a word ?!) attempt IMO to sell ridiculously priced models "en mass". I don't see much of a future in it. But I may be wrong ... :D




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