Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next

Drop Pods

 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 11:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
The Deathwind attacks are made from the DroppPod marker. Nowhere is stated that the attacks ignore intervening terrain.
The DropPod marker is ground zero for the Deathwind attacks, LOS and placing of the first model of the dropped formation.

Personally i would change Drop Pods to this here:

Space Marine Drop Pod
Type/Speed/ Armour/ Close Combat/ Firefight
Armoured Vehicle/ Fighter/ (5+/6+)/ -/ -

Weapon/ Range/ Firepower/ Notes
-/ -/ - / -
Notes: Planetfall, Transport(may carry one of the following units: Space Marine Tactical, Devastator, Scout or Dreadnought unit). The Dop Pod has an Armour Value of 5+ if flying and 6+ once landed. Once landed it can't disengage.

Space Marine Deathwind Drop Pod
Type/ Speed/ Armour/ Close Combat/ Firefight
Armoured Vehicle/ Fighter/ (5+/6+)/ -/ -

Weapon/ Range/ Firepower/ Notes
3 x Deathwind System/ 15cm/ AP5+/AP5+/ One-shot
Notes: Planetfall, The Dop Pod has an Armour Value of 5+ if flying and 6+ once landed. Once landed it can't disengage and opens fire at the nearest formation in range regardless of friend or fow and uses up all its shots.



"Strike Eagle" Drop Pod Detachment**
4+ Drop Pods free
0+ Dreadnought Drop Pods free
0-4 Deathwind Drop Pods* +25points
*Place and fire with the Deathwind Drop Pods before you place any other Drop Pods.
**Once landed the formation can't activate nor take or contest objectives.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 11:32 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
It might be a small detail but not pointless. A dedicated Drop Pod formation is so much more characterful than just a marker and would give a reson to leave the lovely painted Drop Pods models on the table.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 11:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Jervis Sorted this out a few years ago,
If in doubt, apply the rule *strictly* as written. In this case the rule is:

"After the drop pod lands, its Deathwind attacks all enemy units within 15cms."

So, any *enemy* unit within 15cms of the drop pod is attacked. This is a special rule and therefore overides the normal game rules for LOS. However, the rule does not say that cover saves don't apply, so they should be used.

Best regards,

Jervis Johnson
Head Fanatic


link to page http://www.specialist-games.com/epic....op,pods


Jervis' reply is near the bottom of the page.


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 11:50 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand

(Hena @ Feb. 05 2008,08:16)
QUOTE
I do remember talk about removing the datafax for the Drop Pod as it causes confusion (would this qualify :D). However I don't remember such a thing in the Change Docs. What happened to that Neal? Was removed as there was not larger change to how orbital drops was to be changed (from aircraft rules v2 that you posted)?

Hmm that's a good point, Neal recommended that I just delete the datafax info like AV and stuff that has no game effect as it confuses people (and I did so).  Was that in the change documents though? Can't find it.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 1:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(dptdexys @ Feb. 05 2008,10:36)
QUOTE
link to page http://www.specialist-games.com/epic....op,pods


Jervis' reply is near the bottom of the page.

Well, that's answered then!  *laugh*

Perhaps add "regardless of LOS" to it?

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 2:28 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA

(Markconz @ Feb. 05 2008,10:50)
QUOTE

(Hena @ Feb. 05 2008,08:16)
QUOTE
I do remember talk about removing the datafax for the Drop Pod as it causes confusion (would this qualify :D). However I don't remember such a thing in the Change Docs. What happened to that Neal? Was removed as there was not larger change to how orbital drops was to be changed (from aircraft rules v2 that you posted)?

Hmm that's a good point, Neal recommended that I just delete the datafax info like AV and stuff that has no game effect as it confuses people (and I did so).  Was that in the change documents though? Can't find it.

It was a casualty of one of many revisions and false starts.

I dropped any plan of a comprehensive air rules re-write because of the (at the time) promised timeline.  The plans was for "minimalist" air rules changes, so I left it as it was.

I do still think it needs to be done.

====

And... dptdexys for the win!  Thanks for the link.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 2:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Solving rules disputes in Epic is starting to become not entirely dissimilar to cyber-archeology. :D

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 3:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire

(Evil and Chaos @ Feb. 05 2008,13:44)
QUOTE
Solving rules disputes in Epic is starting to become not entirely dissimilar to cyber-archeology. :D

:D ?:D ?:D

Ialways did want to be an archeologist,guess this will have to do ?:D


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 5:26 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
As it stands right now, the Drop Pod is listed as n/a for unit type.  I think that's clear enough that it is not a  unit.  On the LoS issue, a small note in the Drop Pod text would be fine I think.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Tue Feb 05, 2008 8:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Aug 03, 2007 1:32 pm
Posts: 516
But shouldn't the type be armoured vehicle? What I mean here is that if the planetfall unit is to drop to terrain which is dangerous or impassable, it will derive - should drop pods derive or can they land to buildings?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net