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Emperor's Children discussion

 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 31, 2008 7:35 pm 
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(Hena @ Jan. 23 2008,12:45)
QUOTE
Alternative Hell Talon & Hell Blade stats for a section of their own?


Not touching these myself. If BL changes the fighters, then consider them automatically changed for this list too. Don't really want to be concerned with this.

My current proposed change list is as follows:
a. Retinue 275, Havocs 350, Bikes 325
b. Questor 275, Subjugator 225
c. Debaser 2x ultrasonic attacks, no blastmaster, FF 3+
d. Land Raiders 85 (as transport upgrade +70)

I'm still not convinced about the Debaser, but the others are noted.

Also I have been using SR4/d6 for a while.
And new flier tests, but that is general chaos change.
Yep.

For other changes: I'm not familiar enough to comment on that if the transports/land raiders and legionnaires should be fearless in EC army.
Okay, Fearless is always going to be a sticking point.

My main reason for Fearless is simply the Mark of Slaanesh - the MoS has always, since Realms of Chaos, given some form of immunity to psychology. Now, GW has gone and confused matters considerably now that the Mark of Slaanesh gives +1 initiative not Fearless (something that annoys me far more than anything to do with toy soldiers really should!).

But nevertheless, unless we start shoving First Strike all over the place (which would seem quite artificial), I wanted Fearless to be the hallmark of the list.

If they could be fluff-wise, then I'd remove fearless from Legionnaires and make them 'fresh chaos scouts' (200 for 6 maybe).
Well, with the Mark of Slaanesh you'd think they'd be Fearless, but then Infiltrating Chosen aren't Fearless in 40k any more. So who knows!

Would people prefer 6 Fearless units, or 6 normal units with Scout?

If fearless could also been removed from transports then 30 for 3 rhinos and 75 per transport (or +65 for upgrade) I guess.
Quite aside from the thematic principle of Fearless, originally the rhinos were NOT Fearless. I changed them to be Fearless because there was a repeated complaint that the EC retinues would loose their Rhinos very, very quickly and get stranded on foot.

If I'm going to change them back to not being Fearless, I would need some convincing. I don't think you'd like it.

Scout titans in singles costing +25. All are eager to get this done with marines, so it also has to be done in all other lists. Else the marine change is not worth a penny.
I'll implement this as necessary. For the time being, I'll stick to the LATD costs. Petition for the LATD to be changed, that's the parent list.

2nd) Please drop fearless scouts.
Okay!

If you want to make the EC cheaper, make the units worse not better. I do not see the point why they should have FF3+. 5 Marine also host special weapon and heavy weapon and they bring on the same firepower as 5 Noisemarines with 1 Blaster.
In 40K?? Noise Marines can pump out anywhere between two and three times as much firepower under the right conditions. Noise Marines just are better at shooting than tactical marines!!

Drop the fearless. I have no problem with the Termies getting fearless as they are the Elite of the Elite, but normal Chaos marines should not be fearless at all. I do not know who brought this up but I am really eager to slap him with a rulebook for that idea (hopefully he does NOT like it :D )
That would be me, so the rulebook slap should come my way. Not a massively convincing argument there, mind. See above about the Mark of Slaanesh. I'm willing to consider Bezerkers or Plague Marines to be non-Fearless, but I really think the Emperor's Children should be.

If you can put something together Lord I then we can spend the next couple of months testing this list and seeing if the revised costs are now too cheap.
Okay. I'm a little leery of lowering points costs but we can give it a go.

My original proposal would be to change the core formations from pure special marines to 50% special, 50% regular space marines.
I don't like this idea. If that's what you want, you could simply play a Black Legion army with slaanesh-marked formations. This list needs to be different! In my view, this list is for die-hard sonic-obsessed Slaanesh freaks. It should be substantially different from the Black Legion! This list not only represents an Emperor's Children warband, but a particularly Noise Marine-orientated one at that. While I'm happy to include regular Slaaneshi Marines in there, they're not the focus of the list and should have a specific role.

Anyway, how much upgrade Lord Inquisitor is about to do?
There is two paths: bigger rework (mixed formations, dropping and adding units in list etc.)
or some little changes to point costs and units.
The answer, unsurprisingly, is the smaller rework if possible.

Obviously I'm going to be resistant to really sweeping changes. Unless you come up with something outstanding that I've never even thought of, the list is this way because that's what I think is best.

But I try not to let that feeling sway my judgement - I'm going to consider every suggestion. If we need to rewrite the list, I'm prepared to do it.

That said, the list does seem to work. I've not had any reports that indicate that the list as a whole is unbalanced. The all-Fearless thing doesn't seem to be something that is really as much an issued as I had feared... So, on the "if it ain't broke, don't fix it" principle I'd be keen not to change too much.

and all EC Rhinos to standard non-fearless ?(10pts each).
rpr, if you want to playtest this, be my guest and let me know how it goes. However, I made them Fearless after my own playtest experience and others showed that as soon as the formation breaks, the rhinos tend to evaporate.






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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 31, 2008 7:41 pm 
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Okay I just finished a battle with 'Forlorn Hope' Legionnaires (4 for 125, no fearless) and non-fearless Rhinos. Stay tuned in battle reports, I will get back here after I have written the report...


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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 31, 2008 8:00 pm 
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(Lord Inquisitor @ Jan. 31 2008,18:35)
QUOTE
Scout titans in singles costing +25. All are eager to get this done with marines, so it also has to be done in all other lists. Else the marine change is not worth a penny.

I'll implement this as necessary. For the time being, I'll stick to the LATD costs. Petition for the LATD to be changed, that's the parent list.

In the Lost and the Damned list they're Strategy Rating 2, have Initiative of 3+ (and then the no hated enemies nearby modifier), and have to compete with every other support formation in the list because of the "One Coven lets you pick one Support Formation" limitation.

The Emperor's Children certainly allows a freer hand in picking them, in addition to the SR and Initiative enhancements, so I can see them having a different cost than in the LatD list.

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 Post subject: Emperor's Children discussion
PostPosted: Fri Feb 01, 2008 9:26 am 
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(Chroma @ Jan. 31 2008,21:00)
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In the Lost and the Damned list they're Strategy Rating 2, have Initiative of 3+ (and then the no hated enemies nearby modifier), and have to compete with every other support formation in the list because of the "One Coven lets you pick one Support Formation" limitation.

IG titan has SR2, SM titan has SR5, yet they cost same. Same goes for flyers. And in SM list, you could pick TH from main list.
It can be argued that 3 difference in SR is not as good as 1.5 difference in SR plus +1 for initiative, but neverthless, there is differences.

I do not say here that I'm fully against the idea of different costs.
But the question here should be more like 'Is Questor better than Warhound? As good as Feral?' If the answer is yes, then it should be 300.

(I do not start talking about Subjugator... it has never done much else than being a little nuisance that has killed some random small units - it is not that easy to get in CC with something worth ripping apart =] )

---
Of other things:
non-fearless scouts (Legionnaires) seems okay - except don't know about fluff issues - maybe it can be said that they have not yet earned their Mark of Slaanesh as they are fresh. I do not know about the limitation of picking them, i.e. should they be 0-1 per retinue/havoc or what. Do they need limitation?

Still see no much use for havocs but maybe one day... =]

And as Lord Inquisitor noted, flyers are different topic altogether.

(hm, what about those Obliterators?   =]
"Upgrade up to 2 core units for Obliterators:
    Chosen: +0 each
    Noise Marine: +40 each
    Havoc: +25 each )

I take that Obliterators are too big to be transported in Land Raiders?


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 Post subject: Emperor's Children discussion
PostPosted: Fri Feb 01, 2008 12:40 pm 
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And 2x 3+ cc first strike attacks are just too much for anybody (feel free to compare against other units, banshees etc...). Even though possessed are quite a crap unless dropped. :)
I liked idea of non fearless forlorn, they are easier to counter and they give EC those precious activations.

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 Post subject: Emperor's Children discussion
PostPosted: Fri Feb 01, 2008 4:19 pm 
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Just to throw in my 2 cents:

My experience of non-Fearless transport is exactly like Lord_I describes.  In fact, anything non-Fearless in a majority Fearless formation is marked for quick death.

In the TSons, I left the Rhinos non-Fearless but that list works much differently than the way EC is supposed to.  TSons are like blocks of set infantry that the other stuff maneuvers off of.  Transports are disposable for an initial burst of speed or re-deployment.

In contrast, the EC is supposed to be wide open, screaming around the board like something between Ork Speed Freeks and Saim Hann Eldar.  Having very vulnerable transports would stop that entirely.

===

Lord_I:  Obviously, I think Fearless Rhinos are okay as long as the formation is Fearless.

If you are intending to implement a non-Noise Marine infantry formation, I'd say go with Scout.  Fearless Legionaires would be too similar to Noise Marines with respect to battlefield role.  They won't introduce any variety to speak of.  Scout would be substantially different.  And if you're not opposed to the concept, it can be justified as new recruits that haven't completely converted.

Of course, that raises the possibility of having both Fearless and non-Fearless Rhino upgrades (Rhinos and Noise-Rhinos, or something), which might be a pain.

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 Post subject: Emperor's Children discussion
PostPosted: Fri Feb 01, 2008 5:19 pm 
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(nealhunt @ Feb. 01 2008,17:19)
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Of course, that raises the possibility of having both Fearless and non-Fearless Rhino upgrades (Rhinos and Noise-Rhinos, or something), which might be a pain.

Naah, 50 pts for 3 "EC Rhinos" (Retinue and Havocs), 20 pts for 2 "plain Rhinos"  (Legionnaires, providing that the new Legionnaires formation is 4 stands).

Maybe it can also be ruled that only EC Rhinos could be upgraded to EC Land Raiders (+70), this would remove 'scouts with Land Raiders' formations and thus Legionnaires formation could only consist of non-fearless units as they do not get any other upgrades (except dreadclaws and demonic pact)

Similarily, all other formation would be 100% fearless. No mix-ups are possible, easy to remember/handle.


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 Post subject: Emperor's Children discussion
PostPosted: Wed Feb 06, 2008 7:32 am 
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Now this discussion is still a bit on the air:
What about Doom Sirens? Has anyone found them useful? I have not find them worth taking as a) CC first strike is quite useless - most army is FF and those who are not, i.e. Possessed, already has first strike, and b) 60+ points for possible +1 (or sometimes +0 or +2) in assault resolution does not sound worth that.
I can see that they could be characteristic for the army, but it is hard to find points for them.. Maybe if it would be like fixed cost like 'doom sirens (25): the basic units of the formation, not summoned ones, are counted as double size in combat resolution when comparing formation sizes' (maybe 50, but then again, Inspiring characters usually cost like 25 and you get a free extra attack for that, too. Of course they can be sniped off, but similarily when the formation starts to die, this bonus is most probably going to go away...)


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 Post subject: Emperor's Children discussion
PostPosted: Thu Feb 07, 2008 9:24 am 
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Haven't had chance to test Doom Sirens yet, but was going to put them on my Chosen (Terminators) as they probably will be looking to go into CC

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 Post subject: Emperor's Children discussion
PostPosted: Thu Feb 07, 2008 1:28 pm 
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(Tiny-Tim @ Feb. 07 2008,10:24)
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Haven't had chance to test Doom Sirens yet, but was going to put them on my Chosen (Terminators) as they probably will be looking to go into CC

Isn't that a bit bad way to lose the extra MW?


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 Post subject: Emperor's Children discussion
PostPosted: Thu Feb 07, 2008 5:26 pm 
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With current rules they would still attack last with MW EA, but adding it to the unit stat could mean that they get it as a first strike as well.

However, my reading of the revised Handbook rules is that all attacks are rolled and having first strike would give the MW EA first strike as well.

Thoughts?

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 Post subject: Emperor's Children discussion
PostPosted: Fri Feb 08, 2008 12:32 pm 
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But I am right in thinking that my MW attacks would still be before normal attacks.

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 Post subject: Emperor's Children discussion
PostPosted: Fri Feb 08, 2008 2:44 pm 
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(Tiny-Tim @ Feb. 07 2008,18:26)
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With current rules they would still attack last with MW EA, but adding it to the unit stat could mean that they get it as a first strike as well.

Doom Siren says that only the basic attack gets the FS, not any extra attacks.

Thus, first Chosen will attack with FS normal attack. If they kill all enemies in base-to-base contact in first strike round, they do not get their EA MW (nor FF attack, then, as their basic attack has already been used up)

So, bad idea for Chosen. Bad idea for Possessed, as they have already FS. So most probably the only "really" useful one would be Bikes. (Predators and Land Raiders and Noise Marines would not get into cc if have choice anyway)


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