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robot statistics...

 Post subject: robot statistics...
PostPosted: Sat Dec 29, 2007 11:05 am 
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imperial robot:
Robot; 10 cm; 4+; +2; Lascannon; 75 cm; 1; 5+; -1
Inorganic, Robotic

squat robot:
Robot; 10 cm; 5+; +2; Lascannon; 75 cm; 1; 5+; 0
Inorganic, Quickdraw, Robotic

is this a typing error or have the squat robots a worse armour and lascannon? and why i can not find the ability quickdraw in the imperial statistics but in the belonging description to the robot? but i can find it in the squat-robot unit statistics!?


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 Post subject: robot statistics...
PostPosted: Sun Dec 30, 2007 1:52 am 
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Well, there were multiple classes of Robots.....maybe we should change the Squat ones weapon to an Autocannon :D.

Seriously, there are some oddities. ?The Marine and IG lists both use the same stats but marines pay 150 for 4 with a break of 2, while IG pay 100 for 4 with a break of 4. ?Squats do get 5 Robots for 100, though theirs are not as nice stat wise. ?I think the difference between the 2 types could stay, but we should probably make the IG pay the same as Marines for their upgunned version, and make the Marine version break 4.





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 Post subject: robot statistics...
PostPosted: Sun Dec 30, 2007 6:07 am 
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(zap123 @ Dec. 29 2007,19:52)
QUOTE
Well, there were multiple classes of Robots.....maybe we should change the Squat ones weapon to an Autocannon :D.

Seriously, there are some oddities.  The Marine and IG lists both use the same stats but marines pay 150 for 4 with a break of 2, while IG pay 100 for 4 with a break of 4.  Squats do get 5 Robots for 100, though theirs are not as nice stat wise.  I think the difference between the 2 types could stay, but we should probably make the IG pay the same as Marines for their upgunned version, and make the Marine version break 4.

Hi!

I'm okay with that. Make the change and inform WMN.

Primarch

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 Post subject: robot statistics...
PostPosted: Sun Dec 30, 2007 9:49 am 
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(zap123 @ Dec. 30 2007,00:52)
QUOTE
Well, there were multiple classes of Robots.....maybe we should change the Squat ones weapon to an Autocannon :D.

Seriously, there are some oddities. ?The Marine and IG lists both use the same stats but marines pay 150 for 4 with a break of 2, while IG pay 100 for 4 with a break of 4. ?Squats do get 5 Robots for 100, though theirs are not as nice stat wise. ?I think the difference between the 2 types could stay, but we should probably make the IG pay the same as Marines for their upgunned version, and make the Marine version break 4.

so we use the cost and stats from the ig list, for the marines too and the stats for the squats stay, right?


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 Post subject: robot statistics...
PostPosted: Sun Dec 30, 2007 11:50 am 
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Yup...Squat robots aren't as good, but they are real cheap :)

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 Post subject: robot statistics...
PostPosted: Sun Dec 30, 2007 6:45 pm 
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(zap123 @ Dec. 30 2007,10:50)
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Yup...Squat robots aren't as good, but they are real cheap :)

so 100 points for 4 robots with a break of 4 for both marines and guards the stats stay...

...and 100 for 5 robots with a break of 5 for the squats and the stats stay too,

right?


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 Post subject: robot statistics...
PostPosted: Tue Jan 01, 2008 12:45 am 
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No, 150 for 4 robots and a break of 4 for both Marines and IG.

100 for 5 weaker robots for Squats, break of 5.

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 Post subject: robot statistics...
PostPosted: Tue Jan 01, 2008 12:19 pm 
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(zap123 @ Dec. 31 2007,23:45)
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No, 150 for 4 robots and a break of 4 for both Marines and IG.

100 for 5 weaker robots for Squats, break of 5.

that is not a good idea. and i vote against it!

first:
if robots cost 150 points, then they are no alternative anymore. instead i take 4 dreadnoughts which cost only 100 points but with a tsm -2

second:
i take the 11th company from the desert lions, so i get them for 100 points futhermore.

100 points for robots are ok!


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 Post subject: robot statistics...
PostPosted: Tue Jan 01, 2008 12:20 pm 
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(zap123 @ Dec. 31 2007,23:45)
QUOTE
No, 150 for 4 robots and a break of 4 for both Marines and IG.

100 for 5 weaker robots for Squats, break of 5.

it is better to give the squat rbots the same stats like the imperial one a keep the cost of 100 for both!


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 Post subject: robot statistics...
PostPosted: Wed Jan 02, 2008 7:04 am 
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Robots have what is usually a minor limitation (given their ability to Snap Fire at any target with no penalty) and some seriously useful abilities....I think 100 points is too cheap for those stats even for 4 of them.

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 Post subject: robot statistics...
PostPosted: Wed Jan 02, 2008 8:11 am 
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(zap123 @ Jan. 02 2008,06:04)
QUOTE
Robots have what is usually a minor limitation (given their ability to Snap Fire at any target with no penalty) and some seriously useful abilities....I think 100 points is too cheap for those stats even for 4 of them.

they ever have cost 100 points. why to change this now?

and by the way, dreadnoughts are faster, better armed and do cost 100 points too. so you have to rerule more then the robot cost and after you rerule the dreadnoughts, there is comming the next unit you have to change and so on...

you have just make the final guards army list...keep it the way it is.


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 Post subject: robot statistics...
PostPosted: Thu Jan 03, 2008 2:56 am 
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Which Dreadnaught are you comparing to? ?

Scatolo Heavy is closest - same speed, same armour, lower CAF, -2 TSM, not Inorganic, Robotic or Quickdraw.
Deredeo - faster, worse armour, same weapon, not Inorganic, Robotic or Quickdraw.

Scatolo heavy is 150 for 4, Deredeo is 100 for 4. ?I can think of heaps of times I'd take Robots over Dreadnaughts.....the Quickdraw makes them very strong.

If you go back to the original rules (Space Marine, Armies of the Imperium, Ork and Squat Warlords) the stats for the Squat robots are the correct ones for all armies.  Another option would be to make all Robots use those stats and drop the Marine ones cost to 100 points (and break 4).





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 Post subject: robot statistics...
PostPosted: Thu Jan 03, 2008 8:08 am 
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(zap123 @ Jan. 03 2008,01:56)
QUOTE
Which Dreadnaught are you comparing to? ?

Scatolo Heavy is closest - same speed, same armour, lower CAF, -2 TSM, not Inorganic, Robotic or Quickdraw.
Deredeo - faster, worse armour, same weapon, not Inorganic, Robotic or Quickdraw.

Scatolo heavy is 150 for 4, Deredeo is 100 for 4. ?I can think of heaps of times I'd take Robots over Dreadnaughts.....the Quickdraw makes them very strong.

If you go back to the original rules (Space Marine, Armies of the Imperium, Ork and Squat Warlords) the stats for the Squat robots are the correct ones for all armies. ?Another option would be to make all Robots use those stats and drop the Marine ones cost to 100 points (and break 4).

if you compare the robot and furibundus, then they are in balance. quickdraw and save on the one hand and mobility and tsm on the other.

like i said, if robots cost 150 points, i would prefer the furibundus for 100, instead.


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 Post subject: robot statistics...
PostPosted: Thu Jan 03, 2008 1:08 pm 
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0 CAF on the Furibundus too.

Remember, the Marines do ok out of the first proposal (break 4) and making IG robots more expensive is hardly going to affect them drastically.  I don't think I've ever taken robots with IG....it's not like they need the firepower :p .

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 Post subject: robot statistics...
PostPosted: Thu Jan 03, 2008 1:31 pm 
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(zap123 @ Jan. 03 2008,12:08)
QUOTE
0 CAF on the Furibundus too.

Remember, the Marines do ok out of the first proposal (break 4) and making IG robots more expensive is hardly going to affect them drastically. ?I don't think I've ever taken robots with IG....it's not like they need the firepower :p .

i do not know, how you play epic, but in our game it is important to have much firepower! so you can not compare a higher caf with a lower tsm or vice versa.

i would never take robots or dreadnoughts for doing cc, even if they have caf +5, because they are blast before they can say hello! firepower is the big point in the game...you know i can not remember the last time anyone of us took normal tactical units...no tsm means no reducing shields, no destroying heavy tanks...

even if the robots cost 100 it is very hard for me to decisde to take them, because i get furibundus for the same cost but tsm, -2. only the quickdraw could be a reason...if you now change the cost to 150 then there is no reason for me making a desission between robots and furibundus....i take the furibudus...

you know, it is the same thing with te 3 kind of dreadnought...there is no reason to take deredeo or the other (i forgot the name), because like i said caf is not important. a great disission were if the deredeo has 2 shoots tsm -1 and the furibundus 1 shot with tsm -2 but there is no reasoin to take the deredeo because he is a better close combat fighter...


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