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Rules Review Process 2008

 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 2:28 pm 
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I have now released the Epic Armageddon Handbook 2008 aka version 1.0 (and thanks again to everyone involved). The deadline was extended by 2 weeks for final editorial checks but basically it arrived at the promised time. It contains all core rules and 12 army lists with experimental rule change proposals integrated. It matches the Change Documents produced by Neal Hunt of the ERC. A German translation of the same is due to be released shortly.

Amazingly, the process of making these few tweak proposals to the rules, has taken about 3 years. This was due to a previous Specialist Games initiated process breaking down, and people being unwilling to do anything outside this process - despite the fact that deadlines ended up years overdue with almost no tangible results.


Lets talk about where to from here. I believe the following to be the case:
1.  Firstly, thanks to this petition some rules review process involving SG might occur at some time in the future. Heavy emphasis on the 'might occur' and 'future'.
2.  Most people believe that while keeping factor 1 in mind, we should should keep moving forward with rules development. If SG jumps on board in some way we take that as it comes, and hopefully that will result in something useful to the EA community. If not we will not have wasted yet more time and frustration.

Therefore development continues.
Just as a reminder, the genesis of a more organised community effort was this thread initiated by Cybershadow mid 2007:
http://www.tacticalwargames.net/cgi-bin....36;st=0
...and discussion of processes for rules reviews eventually occurred in this thread:
http://www.tacticalwargames.net/cgi-bin....35;st=0

As a result of that discussion, an approach with many similarities to the Netepic process has evolved. Given that the Netepic has proven itself successful over more than a decade that is likely to be a good thing (or at least not a terrible thing).  Personally, and similar to views expressed by others, I would like to see an 'annual' (with less or more time involved if there is good reason). That means a single system of rules including experimental rules locked down for a while to allow sufficient playtesting - as opposed to the current pattern of sporadic and disorganised changes. That current pattern has made it impossible for all but a few of us fanatics to understand what has been changing, let alone anyone making sense of it all. Furthermore constant fiddling with rules, and constant delays and breaking of deadlines has been very bad for EA. I strongly believe that a united, and much more stable process is needed than that which has existed until now, and I have heard this same view expressed by many other people. Obviously the Handbook is intended as this sort of idea, something more stable, comprehensive, and locked down for a longer than a week or two.

However, confusion remains about how aspects of development should proceed.
eg see this thread by the new Eldar AC:
http://www.tacticalwargames.net/cgi-bin....=11261;
...and discussion about the Netepic situation as compared to the EA situation and differences between them occurs in this recent thread:
http://www.tacticalwargames.net/cgi-bin....;st=15;


Therefore,  I'd like to get some more focus, and hear other peoples thoughts. How should we proceed from here? If indeed it is to be "we" and not instead just many "I's"?

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 3:18 pm 
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I agree with the basics, and agree with the annual release of a new handbook, as that was one of Jervis' original ideas, an annual book with updates. It should be a community effort, with some form of comittee managing it. It is too much for one person to do it year after year.

What worries me a little is the time framing associated with this. If the book comes out once a year, then we  need to have changes playtested and agreed upon by October? September?

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 3:36 pm 
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With the core rules finished, the Net:EA community should work on vetting a few experimental, and fan-written army lists.

A vote could take place every so often, and lists could become 'handbook approved' or 'NET:EA official' or whatever.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 4:21 pm 
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I think a yearly rules and army list revision should be what we should strive for.  To use the last three months as an example...

Neal released the change docs the first week of October, then over the course of the last three months they were discussed, picked at, play tested a bit and now we have the 2008 handbook which I believe is the communities consensus on what we want these changes to be.

In the coming 9 months I suggest that we do a couple of things:

1) We play test these rules from the handbook further.  We should really run them through and see what everyone really thinks.  We should discuss them, debate the language and really make them clear and concise.  Then in September we should have a community vote to see which rules we are going to included in the NetEA Rulebook.  Those rules accepted by the community should then be put into the NetEA Rulebook.

2) In June, we should start thinking about the next set of revisions that we want to put int the NetEA 2009 Handbook.  This would mean another set of change docs for the rules and the official army lists in October of next year.  Additionally, I think we should also start thinking about making other lists official.  Then in December we finalize the NetEA 2009 Handbook like Markconz did this December.

So, in general I see two sets of documents floating around the NetEA Rulebook (which, as of right now, is the EA Rulebook), and the NetEA 20XX Handbook.  The first here being those rules that are well tested and well received by the vast majority of NetEA players.  The second, being the additions and modifications to the current Rulebook that we will vote on for inclusion in September of 20XX.

What do you think?

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 4:23 pm 
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The Net:EA book should be split, IMHO.


Net:EA rulebook.

Net:EA armies book.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 4:30 pm 
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(Markconz @ Dec. 21 2007,13:28)
QUOTE
1.  Firstly, thanks to this petition some rules review process involving SG might occur at some time in the future. Heavy emphasis on the 'might occur' and 'future'.

Just to be clear, Andy and Jervis apparently had a sit-down.  Jervis has reviewed the change docs I put together, issued a few caveats, and then we were into the pending holiday season.  I don't expect any sort of additional discussion until after the first of the year.

I have no idea where it's going or how fast, but there is at least a modest level of engagement from SG.

As Mark pointed out, I don't think that's a reason to put any Epicomms/NetEA plans on hold.  If Jervis and/or Andy gets involved, great.  We can change gears at that point.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 4:32 pm 
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I, too, agree with the basics and the idea of annuals. I also agree with E&C's idea of finishing experimental and fan army lists. If Jervis' original vision was to have lots of army lists, then who am I to argue?  :D  However, I do anticipate that getting an "official" AMTL list is going to be contentious.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 4:42 pm 
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(Evil and Chaos @ Dec. 21 2007,10:23)
QUOTE
The Net:EA book should be split, IMHO.


Net:EA rulebook.

Net:EA armies book.

The would be better in my opinion too.  However, we should strive to get as many of the special rules in Section 2 of the main rulebook, so they can be used by multiple army lists and don't need to be written more than once.  That will save some head aches if they have to change.

I really like SG did this with WarMaster.  Once master document for all the lists but each list can be downloaded separately.





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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 4:46 pm 
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(Evil and Chaos @ Dec. 21 2007,15:23)
QUOTE
The Net:EA book should be split, IMHO.

Net:EA rulebook.

Net:EA armies book.

This is a fantastic idea.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 5:03 pm 
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(Evil and Chaos @ Dec. 21 2007,10:23)
QUOTE
The Net:EA book should be split, IMHO.


Net:EA rulebook.

Net:EA armies book.

Agreed, great idea.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 5:11 pm 
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Reguardless what you think of the changes annually is too fast. Fine for online fanatics, poor for everyone else.

Go with the two part thing. So have suggestions, then end of Year one have revised core rules, end of year two army, end of year three core rules etc etc.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 5:45 pm 
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I'd say core rules should be bi-annual rather than annual.  Changing rules causes confusion and ticks people off.  Best keep it to a minimum.

I'd say the current Changedoc/Handbook project is "in process" and will need a final cleanup after it's had some time to sit but after that, leave it for 2 years.

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 11:22 pm 
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And how will it be determined when the rules or any given army list is sufficiently "bedded down"? It has already taken 3 years to refine the amendments to this point, and what is being proposed will take another 2!

My main concern is?that the process is never deemed complete, so never becomes "official", and we still end up with groups playing different versions, with a liberal ad mix of "house conventions" - and the whole thing fades away because of a lack of agreement and direction.

Please can we find some other more formal way to agree that one or other aspect is complete rather than merely relying on the leaders of each group or competition to exercise their own judgement?

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 Post subject: Rules Review Process 2008
PostPosted: Fri Dec 21, 2007 11:34 pm 
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(Ginger @ Dec. 21 2007,22:22)
QUOTE
And how will it be determined when the rules or any given army list is sufficiently "bedded down"? It has already taken 3 years to refine the amendments to this point, and what is being proposed will take another 2!

I'd say, as of now, the *rules* are in pretty good shape and could be made "official" with a few tweaks here and there, e.g., I still think disposable should be called expendable. ?*laugh* ?In a month or so, we could probably nail it all down.

The armylists, on the other hand, are still in a fair state of flux, though I don't think it'll take two years to get them straightened out.

The reason it took "three years" to get here is because of a lack of focus, the SG change ups, the fading ERC, it all diffused effort... I think we've become focused now... so what other problems might slow us down?

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 Post subject: Rules Review Process 2008
PostPosted: Sat Dec 22, 2007 1:50 am 
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It could be argued about forever when rules and lists 'could' and 'should' be ready, in the same fashion as has happened year after year. Ie, another month or two as it always has been, (and the war will definitely be over by Xmas, but somehow never has been before...).

Instead lets talk about how deadlines are met in the real world where things actually have to happen.  The most basic rule of any project management is something like having goals that are Specific, Measurable, Achievable, Realistic, Time limited. (SMART goals).
That means saying as I did with the Handbook (with plenty of forewarning) a release will happen containing the core rules and these specific lists,  on this specific date. December arrives and the release happens - the release is not once again 'another month away'.

Spasmodic chronic rule fiddling according to gut instinct with no set timeframe, has been the modus operandi of many, including myself. We would do well to realise that most people DO NOT want constant messing with the rules, and that such fiddling according to endless subjective opinion is NOT improving the state of the game. If we want to change things, lets make sure we are able to do so in time to meet very reasonable deadlines, then lets leave things alone for a while.

Lets remind ourselves - there were months and years for those in leadership positions in the Epic community to achieve something ready for the end of this year. There were months available when I started the Handbook project and announced the deadline for lockdown. When the deadline arrived I took the best everyone had managed to come up with in that time, with the promise that it would be locked down for a reasonable amount of time at the end of that.  

To extend the deadline yet again for some indeterminate period, because of vague and wishy washy objections would just be more ERC bs all over again. Not this time please. I think it makes far more sense to update the Handbook at roughly the same time next year, ready for a 2009 edition That way proposed changes can be playtested properly, Chaos tweaks can be included, and you are not going to piss everyone off by sporadic fiddling with the rules yet again, and breaking promised deadlines. Therefore please resist the impulse to make yet another set of minor tweaks. Save it up for next time. Like Ginger says, frankly I think it'll probably take everyone that long anyway, definitely if Chaos are included.

With lockdowns adhered to, people will know that something worthwhile will definitely happen at promised deadlines. Nothing has killed enthusiasm as much as the endless death march that EA development has been thus far. Locking things down now will provide incentive for people to take processes more seriously.  Look at your cognitions, and look where you are placing your value - is it on a workable process of making changes, or is involvement in making changes blinding you to the overall process. Are you missing the wood for the trees?


Which brings me back to the point of this thread which is the HOW question I posed above - what is the process for deciding on which rules should be used if a group project is to be taken seriously, which is what people seem to want. What are the role of the Project Leader, AC's etc?  

Are there any serious objections to the process that in my view seems to have the most support thus far. Ie, Neal Hunt (or other head honcho) as project leader having final say, AC's developing lists of recommendations, and perhaps most importantly - deadlines actually being met and systems locked down for sufficient periods of time. Please lets not just have more of the same tired, boring comments to the effect that rule changes 'in your opinion' will be ready in another month for this, another year for that (as as they always have been, recited devotedly like some sort of creed by believers).


On the subject of splitting core rules and army lists, well that's what Netepic does, so that would be another step following in that direction if people desire that.  I'd probably propose one supplement of the core lists (the mini ranges available from SG and FW), and then a separate book compiling other of the more tourni ready fan lists, and then all the other fan lists can exist outside of that in a freer state.

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