(Moscovian @ Dec. 20 2007,00:52)
QUOTE
I don't like the idea of paying for an IF. If my Guardian formation can get up in assault range, if my farseer survives, if I win the Strategy roll so I can actually use the piece.
This seems to be one of those style things.
I find it virtually impossible to kill off a Guardian formation or, more accurately, the Farseer. With Wraithguard "bodyguards" and Fearless Farseers, there's practically no such thing as preventing an Avatar from being summoned.
Given that the Eldar player gets to place the objectives and can pull them back to the mid-board line, getting in assault range is a non-issue. One double move and they are in range from an objective. If the enemy places poorly, they can be on top of one and threaten a second. By the end of the second turn, they can definitely be in a position where they have 2 objectives.
You don't have to win initiative when the enemy is forced to take you out.
Out of all the things on the Eldar list I have never heard a complaint about the Avatar. Ever. If it ain't broke don't fix it, especially in light of the numerous nerfs the list already took.