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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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For Knights i had come up with this:
ShockLance: Gives Knight a +1 on the to-hit-number in CC if on Engage orders (so CC4+ would count as CC3+). KnightShield: Threads TK-attacks as MW-attacks (but the (Dx ) damage dealt out remains, only that with RA a save is allowed)and MW-Attacks as AT-attacks. Not usable in CC and Crossfire.
A critical hit destroys the Knight.
Knight Paladin (400pts for 3, 150pts each if as upgrade) Type Speed Armor CC FF WE 20cm 4+ 3+ 4+ Weapon Range Firepower Notes Battlecannon 75cm AP4+/AT4+ Heavy Chainsword BaseContact AssaultWeapon MW, EA(+1) Notes: DC2, Walker, ReinforcedArmor, KnightShield, ShockLance
Knight Errant (400pts for 3, 150pts each if as upgrade) Type Speed Armor CC FF WE 20cm 4+ 4+ 5+ Weapon Range Firepower Notes ThermalCannon 30cm MW4+ AND (15cm) SmallArms EA(+1),MW PowerGauntlet BaseContact AssaultWeapon MW, EA(+1) Notes: DC2, Walker, ReinforcedArmor, KnightShield, ShockLance
Knight Lancer (400pts for 3, 150pts each if as upgrade) Type Speed Armor CC FF WE 25cm 4+ 5+ 3+ Weapon Range Firepower Notes Battlecannon 75cm AP4+/AT4+ Power Lance (15cm) SmallArms MW, EA(+1) Notes: DC2, Walker, ReinforcedArmor, KnightShield, ShockLance
Knight Crusader (400pts for 3, 150pts each if as upgrade) Type Speed Armor CC FF WE 15cm 4+ 4+ 4+ Weapon Range Firepower Notes Twin Lascannon 45cm AT4+ QuakeCannon 90cm MW2+, TK(1) Always places +1 BM on target formation Notes: DC2, Walker, ReinforcedArmor, KnightShield, ThickRearArmor
Knight Castellan (400pts for 3, 150pts each if as upgrade) Type Speed Armor CC FF WE 15cm 4+ 4+ 4+ Weapon Range Firepower Notes Twin Autocannon 45cm AP4+/AT5+ QuakeCannon 90cm MW2+, TK(1) Always places +1 BM on target formation Notes: DC2, Walker, ReinforcedArmor, KnightShield, ThickRearArmor
Baron (150pts) Type Speed Armor CC FF WE 25cm 4+ 3+ 3+ Weapon Range Firepower Notes Battlecannon 75cm AP4+/AT4+ Power Lance (15cm) SmallArms MW, EA(+1) Notes: DC2, Walker, ReinforcedArmor, KnightShield, ShockLance, Commander, Inspiring, Fearless, ThickRearArmor
I see Knights as the equivalent to SuperHeavyTanks. Faster, but lighter built (DC2 instead of DC3). What they lack at firepower they have at CC- or FF-potential.
Original thread can be found here: http://www.tacticalwargames.net/cgi-bin....knights
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