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Minervan Tank Regiment 1.6

 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 4:33 pm 
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Must say not a fan of this change, why not up the to hit, give disrupt etc. And yes it becomes a tank hunter - before it was a light infantry hunter with good AT, now its AT is vastly better and it can nix heavy infantry as well (marines etc).

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 4:44 pm 
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I think that losing ignore cover on the uprated Demolisher would help enourmously, with maybe a minor points increase required after that.

The current MW4+ with Ignore cover is too powerful.

As ever, the kicker is Vindicators, which are practically useless without MW main guns. :D

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 5:30 pm 
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Well you could make it a Mars pattern and replace all the secondaries with Heavy bolters.

So AT power goes up on main gun but dissappears from other weapons on tank?

Still makes hull mounted beast a problem as it is just a MW toting chassis.

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 5:31 pm 
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I'd prefer that this list could be used with people's normal collections, if possible.

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 5:55 pm 
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What is it only me that has a pile of hundreds of Russ ready to be made into anything? :)

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 7:28 pm 
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On the view of the Demolisher change, I clearly favour making Demolishers a rare choice. Anything else would be.....complicated.

To the other changes: Forget the +-5cm thing. The list is really good and playable as it is now. Another special? rule and this fiddly +- thingie greatly hampers this again. we already had this discussion, please do not bring it up again.

Second one, simply use the other patterns as "count as" models. Lists have to be clear and easy and this is the most galant way to keep the list clear and easy.

The list needs some minor corrections, but sure no new +-5cm and 20 new variants collection.

E&C: You asked me, under what circumstands I would use the Tank Platoon. After studying the list again I found an option I would give a chance: 6 Conqueror tanks. They are not suited to fill up a whole company, but a platoon of them could do a good job (and on double their firepower is really ridicolous :D )

as always only my 0,002 cent

Soren aka the "Tankyboy"

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 10:23 pm 
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So, just out of morbid curiosity, and a willingness to be booed into oblivion, any pipe-dreams on adding the new Macharius super-heavies to this list as a half-way point between the Leman Russ and the Baneblade?

Stats would probably be something like this:
Name: Macharius (Has 3 patterns, would need individual names)
Type: War Engine. Speed: 20 cm. Armour: 4+. CC: 6+. FF: 4+.
Weapon/Range/Firepower/Notes:
2xBattlecannon/75 cm/AP4+ AT4+
Twin Heavy Stubbers/30 cm/AP5+/FxF
2x Heavy Stubbers/30 cm/AP6+
DC 2. Crit: Auto-destroyed.
Notes: Reinforced Armor.

Alternates carry 2x Vanquisher Cannon or a single Warhound-class VMB. Could, alternatively, make the Battlecannons twin-linked (Though the Vanquishers would then theoretically be AT 1+, which would be kinda sickening). Dunno if it fits or not, but the prospect of an all-tank army fielding what amount to 'stripped down' easy-to-build super-heavies to act as a half-way between the Baneblade and the Russ seems appropriate to me. No idea what they should cost, or what kinda formation they should have or anything, though.


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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 10:38 pm 
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We've been testing the Macharius in the Death Korps armylist for more than six months now.

We've developed the stats, armaments, formation types and points costs.

I've nothing against bringing it in to this list too, whilst adding the Warhound MegaBolter gun too (The Death Korps one only has battlecannons or vanquishers).

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 11:35 pm 
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Ah, wasn't aware of that (Not surprising, it's been over a year since I was actively playing Epic, and about eight months since I stopped reading the boards on a regular basis >.>) Just seems like it'd be a fitting thing to put into this list, given the tank corps nature of it, and them as being a 'cheaper' solution to the Baneblade, as I understand it, in the fluff.


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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Thu Nov 01, 2007 11:36 pm 
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Yep, I see no reason to keep them out.


PS: You might like to read the Death Korps 'suppliment' found in my .sig... it's... big. :)

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Fri Nov 02, 2007 1:49 am 
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If we are on toting ideas around: What about adding the Malcador as a rare tank too? :)

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Fri Nov 02, 2007 1:53 am 
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Malcadors... I have nothing against them being in on principle.

No playtesting has gone on for any to date as far as I'm aware...

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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Fri Nov 02, 2007 10:42 am 
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Stick this Special tanks to the Death-Korps list. That?s a better place. A unit without model (eighter SG or FP) is not suited for the list. It?s hard to get rid of the new superheavies already included (has anybody ever used a Stormsword?) We will fill the lists with variants never used, only because it?s "cool to have".......

my 0,002 cent

Tankyboy





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 Post subject: Minervan Tank Regiment 1.6
PostPosted: Fri Nov 02, 2007 11:08 am 
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(has anybody ever used a Stormsword?)


I've used it in dozens of games with the Death Korps.

I see your point though Soren, as there's a reason these tanks aren't already in the list...

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