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Epic Armageddon Handbook - Alpha

 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 31, 2007 9:18 am 
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Ferals and Decimators are widely accepted as being ok at present but the combination of MW/ignore cover barrage is overpowered if the new barrage rules are adopted. Also widely accepted that all Feral weapons should be forward arc.

'swiftdeath' - unit stats were made before forgeworld made their Chaos fighter whose name and weaponry don't match

Raptors - stats don't match up with new 40k codex - I don't have a problem with this as I'm playing epic not 40k but some do.

Free supreme commander - not sure on this

Predators/Land Raiders - points reductions like SM versions

Greater Daemons - difficulty in summoning

Daemon Prince - some controversy over Infantry unit having a CC TK

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 31, 2007 10:26 am 
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Hi, downloaded the 2.0 handbook and it's really cool to have all the updated rules/lists in one place. Great Work.

Was playing a game the other day and noticed two typos in the Black Legion unit stats:

RAVAGER Titan
Doom burner range should be 45cm (not 30)
Death Storm Range should be 45cm (not 60)

Looking forward to the november release, will be cool to see the tau, etc added when they are ready.


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 01, 2007 11:58 am 
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I note that the Demolisher Cannon has been changed to MW4+

Wasn't it agreed that it would lose ignore cover in the process?





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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 01, 2007 12:13 pm 
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No. Can't remember or find anything about loosing Ignore Cover.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 01, 2007 12:20 pm 
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Huh, wonder how I missed that.

A price rise is definitely in order then, a FF drop is not enough to compensate.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 01, 2007 2:28 pm 
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Meh I put the LR Demolisher it in the same category as howling banshees and attack bikes, yah a bit wrong perhaps, but not that much, and change probably causes more problems than just leaving it at this stage.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 01, 2007 2:29 pm 
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Hmmm, I reckon that ignore cover on the new Demolisher makes it more powerful than you reckon.

I'll keep an eye on it in my games.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Nov 02, 2007 12:43 pm 
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(Evil and Chaos @ Nov. 01 2007,12:29)
QUOTE
Hmmm, I reckon that ignore cover on the new Demolisher makes it more powerful than you reckon.

I'll keep an eye on it in my games.

Others have expressed similar opinions and I'm wary of this possibility myself  :;):

More feedback the better as always.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 08, 2007 6:10 pm 
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Junka Trukks: it is not mentioned that transported units can shoot while aboard (FF support is explicitly deleted)

Is wyrdboy supposed to have macro-weapon AA or not?


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Nov 09, 2007 1:25 am 
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Thanks again for the heads-up guys will get it sorted.

Was really hoping to add the Tau 4.4.2 in 2.1 so I could get some editorial checks on that.  I think Iain is still intending to have it out soon, so hopefully I can get alpha 2.1 out soon.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Tue Nov 13, 2007 8:30 am 
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More typos in 2.0 handbook:
 (imperial) Warlord Titan and (chaos) Banelord Titan is missing 'Thick Rear Armour'
 (chaos) Plague Tower Transport value wrong  (if I have not already reported this...)


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 15, 2007 6:03 pm 
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Mark, can you make some edits to two things please?  They have come up for me and I am sure other people have gotten confused too (at least I hope I'm not the only one!).
1. Commander rule.Commanders can order up to three formations of troops to follow them when they make an assault, as long as all the formations have at least one unit within 5cm of a unit from the commander?s formation.
 The words "of troops" implies infantry even though that is not the intent. Those two words do nothing to clarify the rule and could easily be deleted.
2. My personal pet-peeve is the Eldar Titan notations that say "fire all round" when they should really be "fire all around".  Yes I know there are no rounds in Epic, just turns.  But it confused me when I first started playing and to this day it bugs me.  It could easily confuse a new player again.

Thanks!

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Nov 15, 2007 11:53 pm 
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I think those are good points Mosc, cheers.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Tue Nov 20, 2007 7:25 pm 
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A little error:

Siege Masters:
Thudd Guns, and Rapiers Swordwind says: 10cm move, not 15cm






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