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Epic Armageddon Handbook - Alpha

 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sat Oct 06, 2007 11:37 pm 
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(DaR @ Oct. 06 2007,21:52)
QUOTE
Re: Eldar Renevant Titan Formation.

Change list includes a decrease in cost to 600 for 2, which isn't reflected in either the Biel-Tan or Ulthwe list.

Yeah that's a mistake in the change document I believe (they're supposed to just get leader with Sotecs mods), but thanks!

At Chroma, - cheers, haven't looked at the most recent versions of this you've done yet.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Oct 11, 2007 7:15 pm 
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Was going over the "Handbook" this afternoon and noticed a small "off" detail.

Like the "specifically" named other two Ork armies, the Speed Freeks list should actually be the "Burning Death Speed Freeks" army list.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Oct 12, 2007 1:10 am 
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Thanks Chroma :) Keep em coming.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sat Oct 20, 2007 6:26 pm 
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Latest findings from 2.0 and Eldar:
- Wave Serpent is marked to be able to transport Swooping Hawks


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sun Oct 21, 2007 7:03 am 
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Thanks rpr :)

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Tue Oct 23, 2007 9:19 pm 
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One thing about "new" deployment rules in handbook:
I and other players (well as far as I have talked with) around here (in Finland) tend to disagree with the new rule for the setup concerning reserve formations. The old ("original") one was more straightforward and easier: players deploy formations one by one. When they want to deploy no more, the remaining ones are in reserve. The new one requires this choice to be made before deployment and adds new rules (new phase) to the game where it is not needed.

Other thing that might need clarification: when a garrison formation is put to Overwatch, when that is exactly done? I have always played it so that when the formation is deployed, the Overwatch is stated, but I recall that there is nothing in the rules stating that it must be done so - why not first put all garrison formations adn then declare afterwards which ones are in Overwatch (which of course creates new needs for rules, so I would prefer that "declare overwatch when setting up the formation)


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 24, 2007 2:19 pm 
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(rpr @ Oct. 23 2007,21:19)
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The old ("original") one was more straightforward and easier: players deploy formations one by one. When they want to deploy no more, the remaining ones are in reserve.

It's not straightforward.

Like many of the "changes" people have complained about, this isn't a change at all.  It's a clarification.  In many cases there were 2 (or more) legitimate interpretations of the text.

Since the order of reserves v. ground formation deployment is not specified, there are 3 ways to interpret the rule - reserves first, reserves/ground formations mixed in some way, and reserves last.  None of those  conflict with the text.  All are potentially legitimate:

1)  Reserves are immediately designated (as the change doc clarification).  They aren't part of the ground deployment at all.

2)  Designating reserves is equivalent to deploying a ground formation.  That means you can "stall" your ground deployment if you have reserve formations.

3)  Designate reserves last (your interpretation).  The result is that you cannot use reserves to "stall" (#2) but you do get more strategic flexibility than if they are immediately designated (#1).

The goal of the change doc was to clarify the rules.  That requires choosing one interpretation and making the intent of the text clear.  In the case of multiple legitimate interpretations, it's inevitable that it will change the rules for some people.  What you are calling a "new" deployment is something many people have been playing for years.


Importantly, it's just a game.  You're not bound to the rules.  Play it like you want.  If your group likes #3, then use it.  If you want to run a tournament using #3, no one can stop you.  Just let everyone know in advance.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 24, 2007 3:40 pm 
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(nealhunt @ Oct. 24 2007,08:19)
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1) ?Reserves are immediately designated (as the change doc clarification). ?They aren't part of the ground deployment at all.

2) ?Designating reserves is equivalent to deploying a ground formation. ?That means you can "stall" your ground deployment if you have reserve formations.

3) ?Designate reserves last (your interpretation). ?The result is that you cannot use reserves to "stall" (#2) but you do get more strategic flexibility than if they are immediately designated (#1).

I've always used #3. #2 seems gamey. #1 isn't gamey enough.

I usually wait until the end of deployment to decide whether to put my aspects into the vampire or just have them come through a gate.

In retrospect, I can see how that might be more gamey than I initially thought.


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 24, 2007 3:48 pm 
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I've always used #1 because I prefer gameyness to be minimised, and the simulation element to be maximised.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 24, 2007 3:58 pm 
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I've always played #2 assuming it was a legitimate benefit to those armies that were able to keep reserves..  ePilgrim will certainly be happy over the change since he's regularly on the receiving end of my stall tactic.  I'm fine with the change though.  No biggie!

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 24, 2007 6:11 pm 
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(nealhunt @ Oct. 24 2007,16:19)
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Importantly, it's just a game.  You're not bound to the rules.  Play it like you want.  If your group likes #3, then use it.  If you want to run a tournament using #3, no one can stop you.  Just let everyone know in advance.


Naturally not. I just try to struggle until we get the final rules out that this result is as close to what I (and players around here) prefer (yes, it is selfish, but so the opinions to how the rules were originally interpreted were), so that we do not NEED to have a list of House Rules - back in Epic 40k times I had 3 pages of house rules / changes - I truly hope that this time they could be minimized to zero pages... =]

But if #1 really has been main rule in other countries, then I guess we can switch to that in Finland, too...

Now that we are talking about those new clarified rules, the 2.0 is still a bit vague about the order of setting up the reserves.. Maybe change the text in 6.1.6 so that it says 'first, any formations designated as reserves are set aside. Then, remaining formations are ....'

And it is still a bit open in 2.0 that when the garrison Overwatch is defined - when the formation is deployed or afterwards?


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 24, 2007 6:17 pm 
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And it is still a bit open in 2.0 that when the garrison Overwatch is defined - when the formation is deployed or afterwards?


That's a good question.  We've been doing it when the formations are placed, but I'll bet that's been a mixed implementation as well.  To be honest, there are almost never more than 2 garrisons around here, so it doesn't matter.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Oct 24, 2007 6:38 pm 
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Fairness would say that you state they're on overwatch when they're deployed, not once you are able to see how your opponent has deployed his whole army.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Oct 25, 2007 10:18 am 
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Yes I think when deployed makes sense, but our group has been slack on it too. Probably worth clearing it up.

@rpr: By the way do you still have your 3 page epic40k rule amendments? I'd be interested in a copy if you do.

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