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[Iyanden] Update, v3.2

 Post subject: [Iyanden] Update, v3.2
PostPosted: Tue Oct 23, 2007 8:42 pm 
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I have had two more games with Iyanden...

First, is it ok to transport spirit host in vampire? They take two spaces in Wave Serpent, should they also take in vampire? (thus making it impossible to transport them, like in other Eldar lists...)

Secondly, I talked with Nicodemus and thought that as Iaynden is so "corrupted" to use dead Eldar so extensively should they also be able to use Void Spinner?

Thirdly, the current rule "Living Few" rule could need some tweaking - maybe it could be like "max total of 2 (or maybe 3) per spirit host..." or maybe "max 1 living few formation per 500 points"...


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Tue Oct 23, 2007 10:22 pm 
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With regards to Wraithguard in Vampires, I've always understood that they are treated like any other unit that can be transported. This is the same as Terminators in the SM list, where land raiders can carry 1 unit of termies or 2 units of tactical marines, while the Thunderhawk can carry 8 Termies or 8 Tacs, etc. I think the idea is that the inside height of the air transports' troop compartment is larger than those of the land transports.

As for Iyanden using Void Spinners, I'd say that it isn't likely. The Biel Tan list only has a few unique units: the Avatar with CotYK, and the Void Spinner. Even though the void spinner might not match the aspect warrior-heavy theme of the BT list, the Void Spinner's restriction to that list puts Biel Tan on par with the other Craftworld lists and their unique units.

Also, Iyanden isn't "corrupt," all craftworlds use wraithguard. Iyanden just has to use them all the time and in roles outside their typical areas of expertise.


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Wed Oct 24, 2007 10:31 am 
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Yes, but why does WG take only one space in vampire, when they take 2 in wave serpent?

Also allowing WG to be dropped with vampire sounds quite rough, and it is not mentioned that spirit seer can travel in vampire?

As for Iyanden using Void Spinners, I'd say that it isn't likely. The Biel Tan list only has a few unique units: the Avatar with CotYK, and the Void Spinner. Even though the void spinner might not match the aspect warrior-heavy theme of the BT list, the Void Spinner's restriction to that list puts Biel Tan on par with the other Craftworld lists and their unique units.


I agree, it should stay BT only. But other lists still doesn't have more unique units than BT. :) Puts it on par, I think they are still best eldar list out there.

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 Post subject: [Iyanden] Update, v3.2
PostPosted: Wed Oct 24, 2007 12:37 pm 
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Terminators also need two spaces in Thawks not one. Why also an exeption to WG? Makes no sense imho.

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 Post subject: [Iyanden] Update, v3.2
PostPosted: Wed Oct 24, 2007 12:39 pm 
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(Soren @ Oct. 24 2007,12:37)
QUOTE
Terminators also need two spaces in Thawks not one. Why also an exeption to WG? Makes no sense imho.

You can just pack them tighter... they don't complain.  *laugh*

Best to ask Sotec/Tepoc on the SG boards as he is the head of Eldar development.

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 Post subject: [Iyanden] Update, v3.2
PostPosted: Wed Oct 24, 2007 3:16 pm 
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(Hena @ Oct. 24 2007,00:49)
QUOTE
Umm... T'hawk may carry only 4 Terminators
Notes: Planetfall, Reinforced Armour, Transport (may carry eight of the following units: Space Marine Tactical, Assault, Devastator , Scout, Bike,
Terminator or Dreadnought units. Terminators and Dreadnoughts take up two spaces each.)

Man, the only thing I hate more than being wrong is being so easily proven wrong.

So, anyway, I was always under the impression that the Vampire entry (wraithguard NOT taking up the 2 tranport slots) was done on purpose.

Here's a thread from the old boards:
http://www.specialist-games.com/epic/fo ... IC_ID=5667

Chroma's post in that thread (the 4th reply) make it seem to me that transporting wraithguard in Vampires was a recognized tactic that Iyanden would use. Also, the second page gets into how many stands a vampire can carry.

In any case, it seems like a mountain vs molehill. Despite what the vampire entry says, you can only actually fit 6 wraithguard into a vampire, because that's as big as a wraithguard formation can be (and arguements about future lists don't mean much at this point, since after these craftworld lists are done, there probably won't be any other lists that use both wraithguard AND/OR Vampires). So, all it really means to me is that 1 wraithguard stand is just slightly larger (4:3) than 1 man-sized infantry stand. Too big to double up in a wave serpent, but small enough to cram 6 in a vampire.

The question really is: is deploying 6 wraithguard via a vampire too good/undercosted?
I'd say "no." It does cost 550 points afterall.


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Thu Oct 25, 2007 12:45 pm 
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GAH, now I can't stop imagining the WG being deployed like the battledriods in Star Wars: Episode 1    :)


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Tue Feb 05, 2008 8:36 pm 
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(Edgar-San @ Oct. 25 2007,12:45)
QUOTE
GAH, now I can't stop imagining the WG being deployed like the battledriods in Star Wars: Episode 1 ? ?:)


Roger roger!  :D


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Mon Mar 24, 2008 12:08 pm 
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I played around with the 3.2 Army list of Iyanden over Eastern.
Can you really set up a playable army?

The Spirit Warrior Warhosts and Spirit Warrior Troupes are what gives the army its spirit [pun not intended]. If you take two of each you are at 1400 points already. Without any transport or Wraith Seer. The only thing that can not outrun a Iyanden army is a Siegemasters army (if you chain them in their trenches). :-(

Any ideas for a playable army?


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Wed May 28, 2008 11:09 pm 
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I would give this a go.

Spirit Host + wraithseer 450
Spirit Host 350
Wraithgate 50
Storm Serpent 250
Storm Serpent 250
Spirit Warriors 350
Nightwings 300
Nightwings 300
Guardians 3 heavy weapons 3 support weapons 200
Falcons 250
Fire Prisms 250

With all that 4+RA fearless stuff assaulting out of gates it would make a mess of many formations!

The falcons and fire prisms could be dropped for some aspects probably

4 Swooping Hawks + exarch
4 Shining spears / warp spiders + exarch
4 Rangers.

10 or 11 activations with 3 being fearless.


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Thu May 29, 2008 2:05 pm 
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(Warphead @ Mar. 24 2008,05:08)
QUOTE
The Spirit Warrior Warhosts and Spirit Warrior Troupes are what gives the army its spirit [pun not intended]. If you take two of each you are at 1400 points already. Without any transport or Wraith Seer. The only thing that can not outrun a Iyanden army is a Siegemasters army (if you chain them in their trenches). :-(

Any ideas for a playable army?

Well, taking a waithgate and/or a stormserpent would allow those wraith units to get alot closer to the enemy than having them start in the deployment zone. Also, don't fell bad about taking a jetbike unit or 2 for fast objective grabbing and harassment.

I think you can have your 1400 points in 4 formations (which isn't at all bad) if you include things in the other 1300-1600 points of your army that make up for some of the weaknesses (slowness) of the wraith units. Also, you might not start with as many activations as your opponent, but you may pull even in activations by the last turn.


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Thu May 29, 2008 2:55 pm 
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(Mephiston @ May 28 2008,17:09)
QUOTE
I would give this a go.

Spirit Host + wraithseer 450
Spirit Host 350
Wraithgate 50
Storm Serpent 250
Storm Serpent 250
Spirit Warriors 350
Nightwings 300
Nightwings 300
Guardians 3 heavy weapons 3 support weapons 200
Falcons 250
Fire Prisms 250

With all that 4+RA fearless stuff assaulting out of gates it would make a mess of many formations...

Keep in mind that these craftworld lists assume the unit changes described in this thread: http://www.tacticalwargames.net/cgi-bin....t=12572

That means, no 250 for 3 fireprisms (but 5 for 325 with different stats). Also, probably no 4+RA on the wraithguard either.


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 Post subject: [Iyanden] Update, v3.2
PostPosted: Thu May 29, 2008 3:15 pm 
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If I play this list I'm going to take 2 lots of aspects and rangers instead of the tanks. The two nightwing formations should provide enough AA.


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