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Andy Hall on SG future

 Post subject: Andy Hall on SG future
PostPosted: Mon Oct 08, 2007 6:14 am 
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(primarch @ Oct. 08 2007,01:21)
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Epic's player base has been slowly eroding since its 1997 golden era peak. Posts I have seen at the usual GW haunts tell of people who haven't touched their epic stuff in years, are selling them, or would like some other rules to use them. All in all its at its lowest point since the game first came out in 1988-89.


See I just don't see how you can make such definite statements like this!.  :D It sounds more like a bitter rant than anything objective.  To me the current situation is clearly bounds ahead of where it was in the bad old E40k days, and to me it's subjectively better than SM because the rule and list situation is a lot more mature. To be honest SM rules (not including Netepic) wouldn't survive 2 minutes against the more elegant rulesets companies are putting out now (eg FOW etc).

You see posts from people complaining about the 'good old days' (that weren't that golden and great from my perspective - promotion doesn't make up for shoddy rules development), to me that just sounds like confirmation bias as much as anything else.  People post and make the same comments about 40k 2nd edition and how great that was too. What about the posts from people saying "hey EA is a great game, and look the rules are free too! (but why are squiggoths so expensive and where are the tyranids?)".  

Some concrete data on actual numbers of players (Eg some then and now figures on tournaments and attendance or something similar) would be interesting, but so far no one has been able to come up with anything other than a few anecdotes.

But anyway like you say the important thing is just that people are to play and enjoy the game. Epic is very much alive where I am and new armies are being built by new players, so things are all good down here. Maybe you're just in a bad area.

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 Post subject: Andy Hall on SG future
PostPosted: Mon Oct 08, 2007 7:34 am 
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The situation in Malta:
No-one was caught by EA - why? Because the local shop is still the focus point for selling Epic - no matter that just about anyone has internet access. Fair to point out that shiping costs are murderous, and when you buy stuff from a shop you tend not to see that part of the price!
With Epic unsupported by new releases, and the assumption that no new releases = a dying game (incorrect, perhaps, but to a new player this would be a bit suspicious), how much chance have I to tempt people and get them to try it? Granted, I have not tried at all, due to my intensive work load; in a few months (if all goes well) it should decrease. But I have no hope of getting more than 2 players (both ex-Epic players from the distant past) interested. And out of the at least 40 scifi wargame players I know, only one has ever half-heartedly suggested a game... of Epic 40K, incidentally, and not EA! No shop support, no interest: because, love it or hate it, the local reality is that the 2 local stores are the focal points of gaming, although a group and a club are active as well. And they are not GW stores, by the way. If they cannot sell the models, they (understandably) have less interest. I too hate gaming in shops, but it's an excellent way locally to promote a game.

Man O'War is a game which was quite popular here - it's disappeared. Several people have the rules, and the models, but no-one seems to play it. Again, I am planning a revival, but I have little hope of attracting more than 1 or 2 old fa- ...er, elderly gents of my age. Epic IS far better supported, but there's a pall of doom hanging over a game for which new models might well never appear.

This is Malta of course - perhaps it's different elsewhere?

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 Post subject: Andy Hall on SG future
PostPosted: Mon Oct 08, 2007 12:44 pm 
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Yeah honestly don't think 'dead' is the right word, just because it doesn't change.

If it is played then it is not dead.
If it is sold then it is not dead.

Chess doesn't change (often) and yet it is far from dead.

I lot of people think Epic isn't complete yet.  Races from 40k, and races from older editions of epic  are not incorporated into the new rules and people who have wanted them and been waiting for them for years are getting frustrated.

I never believed it it would happen - though I did hope.

Jervis knew that another Epic40k (i.e. 40k in 6mm scale) would be tough to achieve. Instead he choose a modest beginning, Epic Armageddon.

This is similar to Battle Fleet Gothic which contains only a few 'races' and a similarly limited scope, but which can be built upon if luck holds. Epic and BFG are both perfectly playable with just the core races.

So if our luck held, we could then we could get expansions, but the core game WOULD be complete.

We have a complete range for EA. Pretty much 100%

As a bonus we also have Swordwind.

It would be lovely if we also got further expansions; full range for chaos, nids, necrons, tau, any other race that 40k has, imperial guard varient regiments. There's really no NEED for this to happen.

As it is, What we have is 200% better than nothing (which is what we ended up with after e40k)

If Jervis did anything wrong is that when he laid out his original plans, he should have stated clearly that these where his hopes, but they where by no means guaranteed - we'd all have to play it by ear and see how it goes.

Anyone who though EA was going to see a return to the glory days of SM2/TL was really expecting to much... further I don't believe anyone has any right to berate GW just because they allowed their hopes and wants to get in the way of reasonable expectations. Granted I  do think they have a right of complaint regarding GW and Jervis's failure to manage expectations properly, and to treat their fans honestly.

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 12:11 am 
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I have said before that EA is my favourite version of Epic rules. To me it has the perfect balance between the overly complex SM2/ TL (too many special rules and stats to make each & every unit unique) and the overally simplistic E40k (not enough differentatiaion between various units).

Markconz asked about numbers. My experience is similat to Vanvlak. In my old gaming club in West London (which before I moved up to West Yorkshire I had been going to for some 14-15 years) we had 8 players from SM2/ TL days who still had access to Epic armies and who showed some interest in EA.

We lost the Eldar, Chaos & Nid players because their armies were n't included at the start. One of Ork players disliked the list contained in EA- he had lost his beloved Clans and some specific unit types which could no longer field.

After attracting 2 new players that left us with 4 regular players and 2 occasional.  We played fairly regularly at the start with myself & one other player being most enthusiastic, sorting out scenary etc.  When Swordwind was announced as the last official rulebook interest declined further. As far as I know since I moved up to Yorkshire they have ceased playing with any regularity.

I think EA needed at least basic lists for all 6 main armies from the very beginning to have stood most chance of being a success. Or as minimum (given the difficulty of playtesting 6 lists simultaneusly) the Swordwind supplement should have included both Chaos & nids as well as Eldar. Having variant lists for Orks & IG did n't really help.

How many people would have preferred Chaos & Nid plastics and some basic metal blisters in advance of Siegemasters and Feral Orks?

I believe the game will slowly die without proper SG support. Simply because few players will be tempted to play with exposure in GW stores or visibility in WD.  Without new blood any game will eventually die. The only way any players will be attracted to Epic is by seeing games run by us few die hards.

Primarch is being negative and pessimistic but I cannot actually disagree with what he says. All we can do is keep the flame of Epic going long enough for it to be rekindled by GW/SG/FW. Without this eventual corporate rekindled support Epic will die- it may take 5 years it may take 10 but won't change it's inevitability.

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 12:19 am 
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FYI when I reach 40 signatures I'll be submitting the petition to Andy.  We are at 39 right now.

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 4:47 am 
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(Markconz @ Oct. 08 2007,01:14)
QUOTE

(primarch @ Oct. 08 2007,01:21)
QUOTE
Epic's player base has been slowly eroding since its 1997 golden era peak. Posts I have seen at the usual GW haunts tell of people who haven't touched their epic stuff in years, are selling them, or would like some other rules to use them. All in all its at its lowest point since the game first came out in 1988-89.


See I just don't see how you can make such definite statements like this!.  :D It sounds more like a bitter rant than anything objective.  To me the current situation is clearly bounds ahead of where it was in the bad old E40k days, and to me it's subjectively better than SM because the rule and list situation is a lot more mature. To be honest SM rules (not including Netepic) wouldn't survive 2 minutes against the more elegant rulesets companies are putting out now (eg FOW etc).

You see posts from people complaining about the 'good old days' (that weren't that golden and great from my perspective - promotion doesn't make up for shoddy rules development), to me that just sounds like confirmation bias as much as anything else.  People post and make the same comments about 40k 2nd edition and how great that was too. What about the posts from people saying "hey EA is a great game, and look the rules are free too! (but why are squiggoths so expensive and where are the tyranids?)".  

Some concrete data on actual numbers of players (Eg some then and now figures on tournaments and attendance or something similar) would be interesting, but so far no one has been able to come up with anything other than a few anecdotes.

But anyway like you say the important thing is just that people are to play and enjoy the game. Epic is very much alive where I am and new armies are being built by new players, so things are all good down here. Maybe you're just in a bad area.

Hi!

Come on Markconz.... How can I make statements like that? Easy I used to retail back in the "golden age of epic". According to GW's own US retail newsletters back in 1996-97, epic provided for approximately 9% of sales.

According to Jervis own words fanatic, AS A WHOLE, accounted for 5% (of course at its peak, now its virtually nil). That means EPIC ALONE sold ALMOST TWICE more than the WHOLE of SG in recent times.

Even the initial sales of epic 40k, a game that flopped horribly, had sales up and above SG could ever hope to achieve. Of course the problem was that the desired sales level (which those retailers who assisted the GW retailer workshops were told that GW expect to increase epic's sales level to 15% or so in the US) was not obtained and the game folded. The sales of epic 40k box sets did very well (GW never does give precise numbers, neither then or now, but it was in the HUNDREDS, some citing numbers in the low thousand).

SG could only WISH to have sold anywhere near those numbers let alone compare with SM2 core status and sales.

Its not ranting, its well known facts to anyone who retailed back then. The current player base or sales cannot COMPARE with the same equivalents back then. This is not empty babble. This is stuff I PERSONALLY had the initiative to inquire about and even to this day I STILL maintain some retail contacts to know how the realm of games is doing. Mind you I am not even going to get into other sources like the comic retailer mags which gave sales figures in the US and other sources. While no one source is the holy grail of this sort of information, its better than just idle speculation.

I appreciate your optimistic outlook and hope for the future. The situation is bad for epic, but dude, just sit down with any retailer whose store has been around for 15 years and sell/sold GW stuff and ASK what there sales experience was. I STILL do this to this day in every state I visit. The trend is the same everywhere. Epic's player base  was head and shoulders above anything since then.

So do as I did, call, talk,visit retailers, distributors, etc. The data exists, but you got to put effort into it. This is a topic that is old hat for me (veteran of the old epic version flame wars...  :;): ), so I learned to ask and not speculate.

Hell dude, if we would have had this conversation 5 years ago, I would have e-mailed you my nice detailed file with all the tidbits I dug up....  :p

Like I said before, "we'll agree to disagree". Its all good. Just keep in mind that I'm not in the habit of speculating about epic player base and sales in the US, because I did take the time to find out what the reality was from the people who count... Those who sell and distribute the games.

After covering most gaming stores in approximately 17-19 states and talk to all the main distributors from back in the day, I'm pretty confident on comparisons of then.. and now.

Primarch

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 5:51 am 
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Primarch you are comparing levels of sales when LOTR and all the other games didn't exist at all, and when GW sales as a whole were much smaller. I'm not disagreeing that Epic is proportionally a smaller part of GW business these days, but you seem to then be making a non-logical leap from that, to making statements about Epics overall player base. That is simply not possible from the data you have as far as I know.  However - it might be if anyone can provide information about GW's total sales over a decade ago - I've been trying to find that but can't - does anyone have it?

The question I'm interested in is number of players then and now... not what proportion of GW business is it.  Are there any actual figures on that?  I mean even 40k will find it tough to compete against 3 mega movies and the most popular book of the century with LOTR.

Regarding retail, most of the players I know buy only a small amount of figures from LGS these days (even when the stuff is available in the shops), so I don't think that is as important as it used to be. As I understand it GW shops and LGS are going under all over the place. Similarly almost anything that used to be in White Dwarf is now online so only a few die hards seem to pick that up these days (and I'm talking about players of just the core games here too). WD used to be something everyone picked up pre-internet because it was one of the few ways of getting info. Now even if it had more interesting articles it would still be relatively irrelevant.

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 6:07 am 
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Ok just checking what figures I extrapolated from current figures and annual growth rates (about 13% from 2005-2006, but was that a good year or a bad year?) we have...

2006: 215 million,  SG at 5% (or less) = 10.8 million.
1996: 50-60 million,  Epic at 9 percent = 5 million.

So you may be right... of course those numbers may be way off also, so poke fun at them if you like! :D

(Edit - ok that may actually be an ok estimate, 1997 GW total sales 58.4 million).

Which leads to the interesting question of how do Epic sales stack up against the rest of the SG franchise, and what proportion of players are also using the secondary market.

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 6:55 am 
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Malta:
pop. - 400,000 and increasing
wargame players - estimated to be not more than 200, probably not more than 100 and on bad days even less
GW game players - probably 75% of these
Epic players - 0 or 4 depending on criteria used:
0 means people playing Epic
4 means people who I have known to collect Epic (myself included)
1 is MIA; 2 play 40K or WHFB; my gaming career is in mothballs until I get the blarmed PhD out of the way. And unless someone invents solo-Epic, it's going nowhere fast in this direction.
Judging by past experience: models in shop, people get tempted and start buying stuff. Models online with more visible shipping costs and less of the BUY ME NOW temptation factor (online pics have no weight, and that counts for metal models, or size, for plastics); coupled to people wary of GW support for Epic - no way. The only wy out is to rope in the old collectors for the odd game, or lend an army to the odd (but sensible) 40K player for a spin. Ok for me, but this will in no way help the game thrive and survive.

PS - I suspect I might be the only person on the island to have bought the EA rulebook when it was launched...  :(

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 2:11 pm 
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Petition has been linked to the SG boards.  Markconz recommended that I give the SG forum an opportunity to sign it and I have.  

Sheesh, all this drama over toy tanks! :blush:

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 2:34 pm 
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I visited Malta once.

Hot.

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 4:44 pm 
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(Evil and Chaos @ Oct. 09 2007,15:34)
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I visited Malta once.

Hot.

'Hot' as in temperature, I guess...  :;):  :D
If it was May-September - you bet!  :devil:

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 7:08 pm 
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Regionally speaking Epic is DOA.

There is and was precisely one local store that carried Epic in both 1997 and 2007. Same store in both cases and the only store for a *minimum* of a 3 hour drive that does.

In that time Calgary has also grown from a population base of roughly 650,000 people to 1.1 million people and Epic sales today are roughly 20% on any given miniature of what they were 10 years ago  and that's with half again the population base to support it..

And I can say with 100% certainty that pretty much the only people playing E:A today are the exact same people who were playing it as E40K in 1997. Out of the 20 or so confirmed players in the city I'm aware of about 2 got into it with E:A.

And by comparison to Malta we appear to be a rocking place for Epic.

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 Post subject: Andy Hall on SG future
PostPosted: Tue Oct 09, 2007 7:11 pm 
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(alansa @ Oct. 08 2007,05:44)
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Further I don't believe anyone has any right to berate GW just because they allowed their hopes and wants to get in the way of reasonable expectations.

:laugh:

Expectations? I'm afraid to say GW did nothing but fulfill exactly some of our expectations. Which would be do a half ass job of it until they cancel any support.

Offloading it onto the fans isn't support by GW it's a cop-out as well I might add. by that standard they may have well just pointed people directly to NetEpic in the first place.

So as it would appear they were indeed "reasonable" expectations after all.

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 Post subject: Andy Hall on SG future
PostPosted: Wed Oct 10, 2007 2:09 am 
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(Markconz @ Oct. 09 2007,01:07)
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Ok just checking what figures I extrapolated from current figures and annual growth rates (about 13% from 2005-2006, but was that a good year or a bad year?) we have...

2006: 215 million,  SG at 5% (or less) = 10.8 million.
1996: 50-60 million,  Epic at 9 percent = 5 million.

So you may be right... of course those numbers may be way off also, so poke fun at them if you like! :D

(Edit - ok that may actually be an ok estimate, 1997 GW total sales 58.4 million).

Which leads to the interesting question of how do Epic sales stack up against the rest of the SG franchise, and what proportion of players are also using the secondary market.

Hi!

Thats a pretty good approximation, but you let one important piece of data out. THe figures I always cite are for the US ONLY. The 5% from Jervis is WORLDWIDE. So the even if the old US values alone were "par" with current SG sales worldwide, thats means epic sold orders of magnitude more than now, since we would have to add epic sales of UK, Europe, Canada and Australia from back then. Unfortunately I have absolutely no information on the sales from these other markets, nor do I know how they were relative to the US (for all I know US could have been the best epic market or the worst, just don't know for sure).

The truth is, even is we were extremely conservative and said that the US sales represented an average that could mean when adding all the other "theatres" of sale epic could have reasonably produced close to 20% of all GW gross sales. That would put epic around 10-12 million. back then. Pretty respectable. Also note SG's 5% is TOTAL SG games sales. I dont know the breakdown, but I "think" I remember reading Jervis infered that at its peak epic may have accounted to close to half (of course no hard data on that). Which, if we use your numbers means epic brought in maybe 2.5 million versus a potential (and VERY conservative) estimate of 10-12 million back in 1996. Thats a 4-5 to 1 ratio.

While no one has ever gotten solid numbers on actual players for any game (let alone GW games) the only data left to extrapolate this is sales. Mainly because if you selling it, someone is buying it (logically...  :D ). Of course you could argue that people like us (ESPECIALLY ME!!  :p ), that buy disproportionate amounts may inflate the sales number without increasing the actual player count. But using standard guassian distribution (bell curve) and eliminating the extremes (those who buy too much or too little per person), one could only conclude that based on the relative sales of the two eras the player base was on average 4 times larger than it is now (well was at SG's peak, if we do it on the basis of "this moment" then its even higher).

This conclusion does not only validate the sales data, but all anecdotal perceptions as well as retailer and distribution experience.

Now this one fascinating extrapolation, that your numbers bring to the fore, and may possibly answer that magic question....

...is epic....profitable...?

I would have to say ABSOLUTELY. Imagine if epic could "just" do the 9% it did then..NOW! According to the numbers you gave thats around 20 million dollars!!! Double the SM2 high!

Imagine if they could obtain the SM2 era peak around 20%!!! Thats over 40 MILLION dollars!!!!!

What saddens me greatly is the we ALL KNOW GW COULD DO IT!! No one has their resources or market presence. We all know GW could sell cow dug when marketing properly and competitively priced.

Thanks Markconz for the numbers, they actually provide a good objective bar to make good comparisons from then and now. Of course now I'm depressed since epic could be making SO MUCH MONEY!!

...but it isn't, and that damn sucks.  :(

Primarch

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