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Andy Hall on SG future

 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 10:25 am 
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Fine; but how can you possibly say that Epic is Done? We don't have many official armylists, and many 40k races are unavailable as miniatures. We are not asking for an 'endless churning cycle of new releases', just the models we need to play the game.

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 10:35 am 
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Man O' War lives :)
Space Hulk lives :)
And I just had this great idea for a game with a river delta with several interconnected waterways, with ships sailing along them, trying to defeat the monstrous creatures which infest the corrido- er, sorry, the waterways. :)

Epic lives, but there are 4 degrees of life for games:
1 - full support by parent co., with rules being issued and miniatures too;  and new models and rules and expansions  coming out; people tend to get attracted to the game for the new stuff coming out.
2 - maturity, with full rules, a wide range of models, and extra rules, scenarios, updates, new models for existing forces etc. coming out; people tend to get attracted to the game for its stability and popularity.
3 - overripe - when support is dwindling, but models still exist for sale, and rules are supported by the producer. People start moving away from the game, and it starts to get harder to get new faces interested.
4 - living dead - supported only by fans and groups unrelated to the parent co.; models available only on ebay. Only collectors would think of buying stuff (ebay or equivalent) for this.

And Epic is falling from 3 to 4, currently, to join Man O' War and Space Hulk. Not entirely dead, but without a supply of new blood. Not too good. getting a game starts to get harder too, and modles gradually turn to stuff no-one wants (tonnes of Ork plastic battlewagons - well, I would keep them, anyway :) ) or collectors items. Hiold on to your SM landers and Titans and Landas and character blisters, people!

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 11:00 am 
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(Moscovian @ Oct. 05 2007,23:51)
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?The optimist sees the glass as half full; the pessimist sees it as half empty. ?For me all I see is that somebody drank half my water and drooled all over the glass. :)

I bet V would say that the glass is over-engineered!  :p

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 11:10 am 
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(vanvlak @ Oct. 07 2007,09:35)
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Epic lives, but there are 4 degrees of life for games:
1 - full support by parent co., with rules being issued and miniatures too;  and new models and rules and expansions  coming out; people tend to get attracted to the game for the new stuff coming out.
2 - maturity, with full rules, a wide range of models, and extra rules, scenarios, updates, new models for existing forces etc. coming out; people tend to get attracted to the game for its stability and popularity.
3 - overripe - when support is dwindling, but models still exist for sale, and rules are supported by the producer. People start moving away from the game, and it starts to get harder to get new faces interested.
4 - living dead - supported only by fans and groups unrelated to the parent co.; models available only on ebay. Only collectors would think of buying stuff (ebay or equivalent) for this.

And Epic is falling from 3 to 4, currently, to join Man O' War and Space Hulk. Not entirely dead, but without a supply of new blood. Not too good. getting a game starts to get harder too, and modles gradually turn to stuff no-one wants (tonnes of Ork plastic battlewagons - well, I would keep them, anyway :) ) or collectors items. Hiold on to your SM landers and Titans and Landas and character blisters, people!

Nah I would put it in an entirely different class to any of those V  :D

Compared to other game companies it's current level of support is superior. Compared to GW core games it kind of  sucks. I'd call it:

Class Epic: 80-90% complete, but GW finish what you started dammit!  :)

Add couple of Chaos toys.
Make Tyranids available.
Fix rule review system.
Keep selling figures, keep posting articles and updates.
Don't touch otherwise.

That would be great :)

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 11:42 am 
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(Tas @ Oct. 07 2007,12:00)
QUOTE

(Moscovian @ Oct. 05 2007,23:51)
QUOTE
The optimist sees the glass as half full; the pessimist sees it as half empty.  For me all I see is that somebody drank half my water and drooled all over the glass. :)

I bet V would say that the glass is over-engineered!  :p

Being of a negative outlook, I would actually say under-engineered. :p  :devil:

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 11:43 am 
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Nah I would put it in an entirely different class to any of those V  :D

Well, there's always room at the bottom...  :;):  :p

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 12:04 pm 
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(Markconz @ Oct. 05 2007,12:17)
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Ok so very opportunistic in other words.

But the point remains, (apart from finishing Epic), what other ways could GW usefully invest in the other game systems, such that it would actually be worth the return? When you have well established popular rule sets, and comprehensive lines of miniatures, there must be a point where it's time for something new rather than just reinventing the wheel as they had been doing?

Re-release MoW?

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 12:15 pm 
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(zap123 @ Oct. 07 2007,11:04)
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Re-release MoW?

Yeah but that's exactly what I'm saying. No point doing anything with the existing franchises except Epic and maybe Inquisitor (despite much fuss being kicked up by players). They are better off releasing or re-releasing an a new system. Like MOW.

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 1:12 pm 
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Bad old e40k days ranges we had:
-Marines
-Guard
-Eldar
-Orks
-Tyranids
-Chaos sprue...
(and near the end they opened the archives for a bit so you could get some limited amount of other things, and they released super cheap infantry sprues (I got about 50 of them...)).

Now we have:
-Marines
-Guard
-Baran Guard
-Eldar
-Orks
-Feral Orks
-Chaos Sprue
-Heaps of free rules and articles for download which were not available before, further more they are not in irritating White Dwarf sales pitch format.
-Also the extra Forge World stuff if you want to count that.


A fair comment, but I dont totally agree. In the past, we have all the available range to buy from MO (at a cheaper price). Pretty much the only thing missing was a load of Chaos metal units. Well, we still dont have them, but now we dont have Tyranids either. And what do we have instead? Variants IG and variant Orks. For me, that is not a good trade at all.

Yes, we have download stuff, but you should only count the stuff officially produced by SG, since fan stuff has always been available, and we also had magazines dedicated to Epic for a short time with 3rd edition. As for 'irritating WD sales pitch', I thought that increased exposure for Epic in WD was something that we wanted!  :;):  One of the problems is that we DONT have any WD articles, when really we should and it would really help.

I dont think that you can count FW support here, since it was simply not around for third edition, and they are pretty much a force unto themselves.

I guess that I just see the addition of Siege IG an Feral Orks as a replacement for a full Tyranid range as a step back. I think that even the most optimistic player would say that this was 'treading water'. And what the hell happened to the Chaos bikers and dreads?

I just don't see "no new minis until further notice" as the same as "dead."

Speaking for myself, I am not saying that Epic is dead. I may be saying that SG is dead, but that is different. My biggest issue is that in no way can anyone been said to be supporting the games. Still, I am sure that it is only a matter of time before we get the announcement that 'SG will continue to support the veteran players and the Fanatic games... just without miniatures, or rules, or exposure, or staff...'.

I don't see how the endless churning cycle of new releases actually makes a game any better.  New miniatures means they need new rules so people will buy them, and then you get power creep, absurd special rules that big down gameplay,  and other such nastiness.

This is, generally, true. However, good or bad, a product of the internet or not, players these days expect a game to have a presence. This means a supporting company which is interested in the game developing and growing. To say that a game is perfect from day one is arrogant of the designers. All games can be expanded. Players look at the expansion of a game as a function of its popularity, and as a consequence, how 'good' it is. In this respect, Epic is being criminally under-represented by GW.

I am not saying that games have to be constantly added to, and this in itself leads to loads of problems, but more than half of any wargame is thinking and preparing about your next battle. With no new miniatures or rules, the preparation and discussion and quest for better tactics is a limited experience.

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 7:38 pm 
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Do you really think that if another army didn't come out it would be a limited game?  Look at chess?  64 squares, 32 pieces, 2 players; EVERY time.  Yet the variations on a game are seemingly endless.

The lack of support has been a concern for me, but not so much anymore seeing the direction we are taking the game.  In fact, I feel better about the game today knowing that NetEA is on the way in than I did before the Chaos release.

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 7:58 pm 
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Chess is seriously limited; success is about learning the limited number of ways a game can pan out.

As for Epic, the simple reason it needs more armies is because the universe on which it is based has those armies; we need Nids, Necrons, SoB etc because they exist in 40K. I, and many others, like the fluff behind these races, and want to play them. In addition, to attract new players, the game needs to either have it's full range of armies, or at the least the promise that they are on the way.
As for the development of the game here, I agree it's good for us, but will ultimately lead to less players - after all, a new guy who's bought the original rulebook, someone whose downloaded the LRB with Skimmer mods, and someone using the TacComms version will be playing different games. And that's the end for Epic, as far as I can see.

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 9:54 pm 
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Hi!

We can argue semantics forever and be in agreement. "Dead" or an equivalent term may have as many interpretations as there are people on these boards. I tend to use purely objective terms for "death" of a game. The only only fair way is to view it from the commercial/marketing point of view. Because thats the only true objective measure. The company that makes epic has ABANDONED it. Lets not sugar coat it. All facts point to this. I'm not talking about our love of the game, fan support or the myriad of things that we as a community do for epic. I'm talking about what the company that made the game all those years ago, nutured it, made it great.... then destroyed it. No, I'm not talking about version wars. Thats meaningless now. I'm talking about the enthusiasm GW had for the game once upon a time. Its wide ranging appeal, its availability and its SUSTAINED support.

I view threads about epic's "death" with a certain amount of humor, since, for practical purposes epic has been "dead" since 1997. Can you go now to most LGS and find people playing epic? No. Can you go to you LGS in most major US cities and find epic minis? No. For that matter do most GW STORES have it in stock? No. Has there been a complete epic version with a FULL available epic line in the last ten years? No. "Dead" might mean a different thing to different people. But based on current unquestionable facts, perhaps we may be "rationalizing" it a wee bit much.

We are the "worshipers" of a dead game. I have internalized this and accepted this years ago. The problem is we had a past of glory and its a bitter pill to swallow. I realize you have come to expect from me such words. Many no doubt usually tend to ignore my "doomspeak". But everyone needs to step back and ask "why" you like to the game. If your enjoyment stems from the game itself, regardless of rules, support or even the company itself, you have no worries, the game is ALIVE!

Never mind GW and their broken promises and untruths. Leave them behind. You'll enjoy the epic hobby a lot more once that umbilical cord is severed.

Primarch

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 Post subject: Andy Hall on SG future
PostPosted: Sun Oct 07, 2007 11:47 pm 
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Is Cosmic Encounter "dead" because Wizards of the Coast is not making expansions for it?  Is it "unsupported" even though they give the rules away for free and and sell the components through their website?  As long as the game is in print and you can buy enough miniatures to play, it's still supported.  I'd love to buy a Man O' War boxed set new from GW.  But I can't  Because Man O' War is dead (phantasmal Space Hulk crossovers aside).  

 GW simply doesn't want to invest any more money than they already have into SG.  Based on their quarterly reports, I can't say that I blame them.  

 P.S.: White Dwarf sucks!!!

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 Post subject: Andy Hall on SG future
PostPosted: Mon Oct 08, 2007 12:52 am 
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(primarch @ Oct. 07 2007,20:54)
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I view threads about epic's "death" with a certain amount of humor, since, for practical purposes epic has been "dead" since 1997. Can you go now to most LGS and find people playing epic? No. Can you go to you LGS in most major US cities and find epic minis? No. For that matter do most GW STORES have it in stock? No. Has there been a complete epic version with a FULL available epic line in the last ten years? No. "Dead" might mean a different thing to different people. But based on current unquestionable facts, perhaps we may be "rationalizing" it a wee bit much.

We are the "worshipers" of a dead game. I have internalized this and accepted this years ago. The problem is we had a past of glory and its a bitter pill to swallow.

For practical purposes EA is very much alive and that is the point.

It's only for highly abstract theoretical purposes that it could be considered dead as you say, in some sense of 'heh wouldn't it be great if GW put it in White Dwarf or sold it in GW stores'. Really? GW's support of Epic is still better than that provided by most game companies, and sorry but I find the idea of playing Epic in a shop abhorrent anyway. Buying from a shop? Why would I bother with traffic and time and nuisance when I can buy it in a few seconds online?

Practically people still play EA, more or less than used to play SM depending on where in the world you happen to be. And like I've said do you have any idea if more total people played SM than play EA now? I doubt it myself. It's active at my club, (which has a bar and restaurant and isn't filled full of GW creatures and redshirts)  and more people are playing it now than ever played SM.

The rules are in a much better format than GW's 'we've just sculpted a unit so lets make another set of crappy special rules to sell them and put them in White Dwarf' (quite possibly the worst and most aggravating way to design a rule set).  

The thing lacking is tyranids, and a few chaos things. But then there is Tau, and Feral Orks, and Siegemasters, and the extra FW gubbins, and better rule availability, so things are not nearly as crappy as some people would love to make out. Frankly I think view happens only when you view things from the point of view of pre-internet business primitivism, and in a very subjective way Ie current GW core games vs SG, as opposed to SG vs all the other games out there in general.

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 Post subject: Andy Hall on SG future
PostPosted: Mon Oct 08, 2007 2:21 am 
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(Markconz @ Oct. 07 2007,19:52)
QUOTE

(primarch @ Oct. 07 2007,20:54)
QUOTE
I view threads about epic's "death" with a certain amount of humor, since, for practical purposes epic has been "dead" since 1997. Can you go now to most LGS and find people playing epic? No. Can you go to you LGS in most major US cities and find epic minis? No. For that matter do most GW STORES have it in stock? No. Has there been a complete epic version with a FULL available epic line in the last ten years? No. "Dead" might mean a different thing to different people. But based on current unquestionable facts, perhaps we may be "rationalizing" it a wee bit much.

We are the "worshipers" of a dead game. I have internalized this and accepted this years ago. The problem is we had a past of glory and its a bitter pill to swallow.

For practical purposes EA is very much alive and that is the point.

It's only for highly abstract theoretical purposes that it could be considered dead as you say, in some sense of 'heh wouldn't it be great if GW put it in White Dwarf or sold it in GW stores'. Really? GW's support of Epic is still better than that provided by most game companies, and sorry but I find the idea of playing Epic in a shop abhorrent anyway. Buying from a shop? Why would I bother with traffic and time and nuisance when I can buy it in a few seconds online?

Practically people still play EA, more or less than used to play SM depending on where in the world you happen to be. And like I've said do you have any idea if more total people played SM than play EA now? I doubt it myself. It's active at my club, (which has a bar and restaurant and isn't filled full of GW creatures and redshirts)  and more people are playing it now than ever played SM.

The rules are in a much better format than GW's 'we've just sculpted a unit so lets make another set of crappy special rules to sell them and put them in White Dwarf' (quite possibly the worst and most aggravating way to design a rule set).  

The thing lacking is tyranids, and a few chaos things. But then there is Tau, and Feral Orks, and Siegemasters, and the extra FW gubbins, and better rule availability, so things are not nearly as crappy as some people would love to make out. Frankly I think view happens only when you view things from the point of view of pre-internet business primitivism, and in a very subjective way Ie current GW core games vs SG, as opposed to SG vs all the other games out there in general.

Hi!

I guess we'll agree to disagree on this. Like I said we can argue semantics forever. But the marketing realities are there. No support from the game company equals "Dead". IF you cant buy it from the store you usually go or on a non-GW online store you're not going to get a thriving player base.

Epic's player base has been slowly eroding since its 1997 golden era peak. Posts I have seen at the usual GW haunts tell of people who haven't touched their epic stuff in years, are selling them, or would like some other rules to use them. All in all its at its lowest point since the game first came out in 1988-89.

Its hard to put a smiley face on that.

In business as in games, if your not growing.... your dying.

Primarch

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