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Instinctive Vs Disposable

 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 9:46 am 
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(Hojyn @ Sep. 12 2007,16:09)
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Fixed spawning values with auto-respawn.

By the way, what I meant by that was NOT "each brood creature is worth the same number of spawning points" but "each synapse creature generates a fixed number of spawning points".

This would eliminatre 1 dice roll for each Tyranid formation each turn, thus speeding the spawning process.

And by "auto-respawn" I meant that each Tyranid formation respawns not matter what : no rally roll needed, they just spawn X points worth of creatures each turn. This would eliminate the need for the second dice roll.

So, for example :

Spawning points generated per synapse creatures

- 1 point per Tyranid Warrior (so 3 points per full Assault Group)
- 2 points per Harridan
- 3 points per Tyrant
- 6 points per Dominatrix

etc.

Each turn, an Assault Group would automatically spawn 3 points worth of brood creatures, or 2 if only two warriors are left, etc.

Also, we could give a simple +1 spawning point bonus if the enemy is more than 30cm away.

Of course this system would probably need to be adjusted, but all-in-all I think it would achieve just the same thing as now, only in a simpler and faster way.






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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 10:34 am 
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I support the above. The current system is too random, especially when you start adding extra spawn boosters.




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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 10:55 am 
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This would make the Dominatrix the only Synapse able to spawn warengine sized creatures. Rightly so :)

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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 2:19 pm 
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(Hojyn @ Sep. 15 2007,09:46)
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Of course this system would probably need to be adjusted, but all-in-all I think it would achieve just the same thing as now, only in a simpler and faster way.

Oooooh!  I think we may be on to something here, Broodlings!

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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 4:56 pm 
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(Hena @ Sep. 15 2007,16:16)
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I like a little randomness in Tyranid list. It shouldn't be too automatical. Also there is no Mycetic Spores involved in above, which would be quite nice.

Well, I really think randomness should be reduced to a minimum. There's already enough of it in the course of a game that it's not a necessary addition.

Extra randomness is fine for Orks and Chaos, because it's in their nature, but imo Tyranids are far from "random", they have, on the contrary, an almost machine-like mindset.

As for mycetic spores, well, again this would need further adjustment but how about a simple +1 bonus per spore? This would also help keep spawning in check.






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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 5:11 pm 
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(Hojyn @ Sep. 15 2007,16:56)
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As for mycetic spores, well, again this would need further adjustment but how about a simple +1 bonus per spore? This would also help keep spawning in check.

Actually, I'd really like to remove "Mycetic Spores" as a form of "spawn enhancer" and return them to their Tyranid "drop pod" aspect; we can try and think of some other booster if it's needed (LOVE DROPS!  :D ).

What I like about "individual" spawn values for Synapse creatures is that it allows you to make alternate Synapse groups in variant lists much more easily.

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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 5:23 pm 
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(Chroma @ Sep. 15 2007,17:11)
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Actually, I'd really like to remove "Mycetic Spores" as a form of "spawn enhancer" and return them to their Tyranid "drop pod" aspect.

Hey, I'd like that too, actually! ?:D

Remember the spores in SM/TL, and the way you had to put cardboard markers on a barrage template, hold it 30 cm above the table and turn it upside-down? Now THAT was silly... but loads of fun as well! ?:p

Not that I'm advocating a return to that system, I'm just reminiscing...






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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 6:51 pm 
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You could allow more than one spawn enhancer (aka Mycetic Spore) per spawning swarm. This way it wouldn't be that predictable for the opponent how much a swarm spawns.
You coulc give amaximum number for spawn enhancers and/or a maximum number a swarm cou spawn. 7 Would be a good maximum number, the spawning value for the Hierodule.

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 Post subject: Instinctive Vs Disposable
PostPosted: Sat Sep 15, 2007 9:24 pm 
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To be honest, it?s not the Spawning thingie that makes me headache, its the instinctive rule. Maybe we should solve this first?

The current spawning system is fine imho, I like a little randomness. You cannot plan if you get enough reinforcement (spawning) points to get exactly back what you want. This is a good thing I think.


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 Post subject: Instinctive Vs Disposable
PostPosted: Sun Sep 16, 2007 2:36 am 
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(Soren @ Sep. 15 2007,21:24)
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To be honest, it?s not the Spawning thingie that makes me headache, its the instinctive rule. Maybe we should solve this first?

What about the instinctive rule is causing you headaches, Soren?

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