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Instinctive Vs Disposable

 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 8:26 pm 
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I think this is a conception/idea that really needs to change: Tyranids are not a "close combat" army they are an "assault" army; projecting their most deadly force from up-close-and-personal to firefight range.  

Exactly.


So still no comments on my brainstorming stuff? I think it was THAT bad then :D

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 8:35 pm 
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I hvaen't been able to play or discuss in what feels like years, so I feel that I am coming to this as a new broodling.

I feel that pansy tree lover err I mean woodelf Daves first underlined point could be taken a bit further.

What about if we remove synapseless broods going to ground and have non independant broods at initative 5+.  With +1 for engaging and +3 if lead by one or more synapse creatures.

The background has that tyranids without synpase revert to very basic instintive beaviourbut are still combat capable.  In 40k (I know 40K isn't the most accuate of sources)  only gaunts suffer from lack of synpase.  Gargoyles, Lictors, Raveners, Carnifexes and Zonathropes are all Ld10 (so pass most instintive tests).  The other two are Genestealers and Biovores, which have brood telepathy which allows them to ignore instintive behaviour.

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 8:39 pm 
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This is very similar to what i have written :)

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 8:56 pm 
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(BlackLegion @ Sep. 12 2007,20:26)
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So still no comments on my brainstorming stuff? I think it was THAT bad then :D

Actually, I am quite intrigued by what you listed up there BL.

I'm in the initial stages of putting together a "radical change" rules set that will probably incorporate some of those ideas.

I've gone back to Space Marine/Titan Legion (Hive War) and the EPIC:40k rulebook to read over how Tyranids were dealt with back then as well.

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 9:05 pm 
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(Hena @ Sep. 12 2007,20:59)
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I would really dislike the idea of not removing synapseless brood.

Well, you *did* say you though Blast markers on 'Nids was silly too...  :D

That doesn't mean I'm saying "yes" to Synapse-less broods, just that we should keep an open mind.

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 9:05 pm 
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Wh40k silly rules are IGOUGO, the way close combat and armour/cover works and the unified movement rates. Apart from this it would be a fine game.
I miss 2nd Edition.

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 9:08 pm 
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(Hena @ Sep. 12 2007,21:06)
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If that (non synapse removal) is removed, then spawning must go. As that balances the fact that we gain gain units "for free".

Well, all that would be in adjusted point values and such... but, right now, it's a non-issue, I just wanted to poke you a little Hena!    :laugh:

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 9:15 pm 
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(Hena @ Sep. 12 2007,21:11)
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Consider me poked over hot coals for that suggestion ... :p

Mmm... BBQ... if it didn't look like it was going to rain, I'd prolly have BBQ this evening.

I look forward to seeing the fruits of your efforts, Hena!

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 9:16 pm 
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If non synapse removal is removed and spawning too, then i propose spawning only to units which have the Without Number special rule in WH40k. That will be only Termagants.




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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 9:28 pm 
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(BlackLegion @ Sep. 12 2007,21:16)
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If non synapse removal is removed and spawning too, then i propose spawning only to units which have the Without Number special rule in WH40k. That will be only Termagants.

I feel that a battle in EPIC is of a much greater scale than a single game of 40k.

This army list represents a Phase IV level of Tyranid infection... things are frakking *BAD* and a lot of local bio-matter will already be co-opted, so spawning "larger" things isn't, in my mind, so hard to understand.  This is a "later stage" part of the attack.

I am also developing a Phase III list that is much more "tooth and claw" with a predominance of wee gribblies and such, but it takes a backseat to this more "inclusive" all-rounder list.

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 9:54 pm 
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I understand your point but i never feel warm with the idea to spawn suchbig things as Carnifexes or Melafactors...not to say Hierodules.
Infantry as Termagants and Hormagaunts yes, but not the bigger things.

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 Post subject: Instinctive Vs Disposable
PostPosted: Wed Sep 12, 2007 10:07 pm 
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(BlackLegion @ Sep. 12 2007,21:54)
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I understand your point but i never feel warm with the idea to spawn suchbig things as Carnifexes or Melafactors...not to say Hierodules.
Infantry as Termagants and Hormagaunts yes, but not the bigger things.

Again, this, to me, is semantics.

"Spawning" covers a whole variety of ways Tyranids get creatures into their swarms, not just "hatching from eggs" or whatever...  did I accidentally delete that Design Note from the latest version?

Hibernating creatures from an earlier battle, things burrowing, hidden broodnests, psychic healing/reanimation, rapid mutation of local wildlife, etc; all those things are subsumed under the heading of "spawning".

Does that make things any more acceptable?

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