(Evil and Chaos @ Sep. 10 2007,11:04)
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(pixelgeek @ Sep. 09 2007,23:14)
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Not sure what difference it really makes though.
As with previous discussions about the 'Decimator', I'm just thinking of approachability for newbies.
That's a factor to consider.
I think the driving point was actually that Jervis didn't want ANY chaos titans in the list. He wanted an entirely different set of war engines, claiming that the only reason they had loyal/traitor titans in the original game was that they were too poor to create more than one plastic mold. He wanted to go back to their original "dream project" from 20 years previous and make Chaos more radically divergent than the "bad guy marines" it is currently.
He only grudgingly allowed them after many, many people popping up on the playtest boards with comments like "where are the chaos titans?" Even then, I think the only reason he did it was because he saw the writing on the wall and realized that new models might not happen at all.
So, when he finally included titan stats, he made them more divergent from the Imperials than in previous editions.
At one point, I was strongly motivated to keep Epic as approachable for 40K players as possible. While I still think it's a good idea, history has proven that 40K-Epic transitions don't exactly seem to be a big marketing factor for Epic. It's still something to keep in mind, but I'm not sure that a minor item like this really makes any difference on that front.