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Possible new game
54mm Boarding Party 14%  14%  [ 4 ]
6mm Starfighters 28%  28%  [ 8 ]
6mm Tanks / War engines 14%  14%  [ 4 ]
6mm Giant robots 24%  24%  [ 7 ]
Other (specify below) 21%  21%  [ 6 ]
Total votes : 29

Possible new game

 Post subject: Possible new game
PostPosted: Thu Aug 30, 2007 5:16 pm 
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Now that you all mention it ... there are no shortages of 6mm AFVs and even 6mm aircraft for that matter ... So I rescind my vote !  :D

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 Post subject: Possible new game
PostPosted: Thu Aug 30, 2007 9:46 pm 
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(Otterman @ Aug. 30 2007,16:31)
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Actually, I meant robots that looked like arthropods, not Tyranid looking things.

If you happened to watch Battle of the Planets (a US/UK/Canadian/Australian version of the Japanese Gatchaman), every episode featured some sort of giant metal robot war machine. That's the sort of thing I'm thinking of.

Sorry, Otter, I got the wrong idea there!

I did watch Battle of the Planets, but it was nearly 30 years ago... I'll do some research!

As for the Boarding Party game idea, (and yes, I know only 2 people have voted for it so far, but let's pretend...), I'm not sure whether it should be a Space Hulk type 'small band of men versus lots of gribbly monsters' or a more like a wargame version of a BFG boarding action - one player's men have busted in from assault boats / teleported, and the other players is trying to fight them off. What do you think?
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 Post subject: Possible new game
PostPosted: Thu Aug 30, 2007 10:03 pm 
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That does sound promising !  Even if it is not 6mm ! :D

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 Post subject: Possible new game
PostPosted: Thu Aug 30, 2007 10:44 pm 
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Before you ask what you should make, maybe you should figure out what are your strategic goals.  Is this a fun project with limited sales to friends?  Are you looking to make a game for sale at conventions or tournaments?  Or are you looking to become a small game company?

Whichever way you decide to go, I strongly suggest that you try to leverage an existing popular game or scale's miniatures.  If some gamer can use your miniatures in some other game, and use another game's minatures in your game, then I think you will more easily be able to generate sales.  Doing 28mm sci-fi miniatures that can be used in WH40K, Space Hulk, and other 28mm games will definately help.  If people can use your miniatures in their games then that will help your miniature sales, while people being able to use their miniatures in your game will help your rules sales.

Better yet, if your miniatures could be used across a couple of gaming systems then all the better.  Imagine doing large machines that could be used as warjacks in Warmachine and as titans in Epic?  All that would needed to be done would be to change or add a couple of pieces and you have a new use for the same miniature.

And before you settle on anything, take a look at what others have done in that same area and see where they succeeded and failed.  Take a look at other close areas.

54mm Boarding party - why 54mm boarding party?  because of Inquisitor?  Are there enough Inquisitor players out there that might want to pick up your figures to use in their games?  Could people use Inqusitor figures in your game?  Have you considered making 54mm terrain and conversion pieces?

6mm Starfighters - obviously you would compete against and compliment Forgeworld's AI.  Maybe.  Make sure your game doesn't become another iteration of FASA's "Interceptor" game.  Or Aerotech.

6mm tanks & war engines - there is already an unusually large amount of competition in this area, but if you do it right you might actually provide more synergy and critical mass to make 6mm gaming prominent.  Don't forget there is 10mm stuff out there like CAV, Classic Battletech, Ogre, and the left-overs of GROPOS.  Kick it up to 15mm and you bring in Flames of War - imagine an alternate history where WW2 ends in a stalemate and then Venusians, Martians, and Jovians invade!  (Cue the flying suacer on a wire!)

6mm giant robots - refer to my discussions above...

One last thing - I don't know your sculpting skills.  If they are great, then ignore this.  If you are just begining then I suggest you make sure your sculpts are really good before you do anything else.  You are going to waste time and money if you cast up poorly sculpted figures.

Good luck!

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 Post subject: Possible new game
PostPosted: Fri Aug 31, 2007 12:00 am 
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None of the ideas in the poll really resonate simply because there are already minis and games in those areas.

I think you might be better off just doing something that you think is fun so you have enough interest and energy to continue the project.

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 Post subject: Possible new game
PostPosted: Fri Aug 31, 2007 7:55 am 
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(Blarg D Impaler @ Aug. 30 2007,23:44)
QUOTE
One last thing - I don't know your sculpting skills.  If they are great, then ignore this.

Good post Blarg.
To answer your question on Reaver's castings - from the pics I have seen, they're fantastic! Or, to paraphrase someone else from around here, with apologies for a terrible lack of memory - what are FW waiting for to hire him?  :;):  :D  :D
PG - I agree - combining both Blarg's and your posts, it could be grand if Reaver could produce a line of models which work well in a game of their own, are different, but could ideally be added onto another system, to generate sales. For example, if Aeronef did not exist, making a game on dirigible warfare the models of which could be used as airships in EPic (again, if Airships were more numerous than the one in the Squat forces) , that would be an excellent chink in the armour to exploit.
At this point I should come up with an excellent suggestion, of course but the only thing I can think of are steam powered robo-cats. Not much of a market for that, is there? Although mind you, if they're cute enough....  :p

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 Post subject: Possible new game
PostPosted: Fri Aug 31, 2007 10:19 am 
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Since I'm changing my working habbits & am going to be looking more to personal painting projects at last, I voted 54mm boarding party. However, I think like the posts above suggest, you'd be better off making your minis useable in another system if you go this route.

Thus, perhaps making it 28mm with ugely customiseable figures wouldbe the best option for you.

Lots of conversion packs to represent upgrades to characters etc (possibly designed with plug holes in the figures ready to take earth magnet connections for between game upgrades / weapon changes?).

That kindof thing would be pretty cool & I'm sure the conversion packs would see use in other gamers collections too.

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 Post subject: Possible new game
PostPosted: Fri Aug 31, 2007 4:34 pm 
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Blarg wrote:
Before you ask what you should make, maybe you should figure out what are your strategic goals.

Ideally, I'd like to start a samll gaming business, and ultimately grow it into something like a mid to late '80s GW.

Doing 28mm sci-fi miniatures that can be used in WH40K, Space Hulk, and other 28mm games will definately help. ?
I'm not keen on 28mm; it doesn't have the mass appeal of 6mm, nor the high detail / collectibilty of 54mm. That said, if it's what the market demands, then 28mm might be the way to go.

54mm Boarding party - why 54mm boarding party? ?because of Inquisitor?

I was thinking 54mm, because the models could be very cool, and because most of my sculpting experience is around that scale - horses and dinosaurs mostly, but the principles are the same! Other scales will be a tougher learning curve for me. However, a boarding party game would need lots of (resin) scenery, which I could do a lot cheaper at 28mm scale...

One last thing - I don't know your sculpting skills. ?If they are great, then ignore this. ?If you are just begining then I suggest you make sure your sculpts are really good before you do anything else.

The plan here is to pick a game idea, and start practising - I wouldn't mould anything until I was happy that my work was up to scratch. And all test models would be criticised here first...

At the minute, I'm leaning towards a Boarding Party game - possibly at 28mm, unless I can do 54mm cheaply enough (both minis and scenery). I'm looking at trying to do a background that would allow for a 28mm/54mm Boarding Party game, followed up with a 6mm (or less) Starfighter game, and also eventually expand into a 6mm mass battle game. Grandiose plans, and I'm sure they'll be horrifically difficult to acheive, but I'm determined to try.

For the Boarding Party, I'm thinking of a SciFi quasi-Elizabethan setting, with small capital ships officially sanctioned as Privateers. Uniforms similar to those in the BFG rulebook, probably. Kind of space piracy, raiding merchant vessels, that kind of thing. Just ideas at the moment, but any suggestions will be gratefully recieved!
Regards,
Reaver

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 Post subject: Possible new game
PostPosted: Mon Sep 03, 2007 3:45 am 
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Reaver, you definately have the skills for this.  But, what about approaching the big boys (eg. GW) with your game designs or sculptures?  I applaud your courage (and don't want to discourage you), but joining with another company might be easier than going solo.

Best of luck regardless or how you do it,
CF


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 Post subject: Possible new game
PostPosted: Thu Sep 06, 2007 10:17 pm 
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I was thinking 54mm, because the models could be very cool, and because most of my sculpting experience is around that scale - horses and dinosaurs mostly, but the principles are the same! Other scales will be a tougher learning curve for me. However, a boarding party game would need lots of (resin) scenery, which I could do a lot cheaper at 28mm scale...


It could be hard picking the right thing to do.  You want to pick something you are going to love so that you can put the love and effort into it that it will require.  But, there are a lot of times where gamers will do something that they think is "JUST GREAT AND EVERYBODY WILL LOVE IT!!!" only to have it go nowhere.  You are going to have to find that right balance where your energy, a good market analysis, and a sound strategy coincide.

I was thinking 54mm, because the models could be very cool, and because most of my sculpting experience is around that scale - horses and dinosaurs mostly, but the principles are the same! Other scales will be a tougher learning curve for me. However, a boarding party game would need lots of (resin) scenery, which I could do a lot cheaper at 28mm scale...

You are going to want your miniatures to sell well, and while 54mm might be nice there isn't, to my knowledge, much of a market or demand for 54mm miniatures beyond GW's "Inquisitor."  That scale does not lend itself well to squad or higher level combat.

Is your boarding party game going to be like Space Hulk or is it going to be something different?  If you are going to go the Space Hulk route (nothing wrong with that) then I suggest you leverage what is already out there, namely Space Hulk and the Space Hulk stuff produced by Litko.

If you are going to a different route rules-wise you should develop the game first, using stand-in counters, and then determine what your miniatures are going to be like.  Make sure your rules are good and have the miniatures follow because if you make your miniatures first your rules are going to be forced to conform the rules to the miniatures, a bad idea.  A crappy rules set with great miniatures will not sell.  Remember Epic40K?

For the Boarding Party, I'm thinking of a SciFi quasi-Elizabethan setting, with small capital ships officially sanctioned as Privateers. Uniforms similar to those in the BFG rulebook, probably. Kind of space piracy, raiding merchant vessels, that kind of thing. Just ideas at the moment, but any suggestions will be gratefully recieved!

If this is really the route you want to go then you had better map out your major and intermediary concepts.  

- How much sci-fi are we talking?  Spaceships?  Blimps?  Ocean going vessels?  

- How will the boarding be done?  Crashing into the shuttle bay?  Small boarding boats/pods?  Hooks and ropes?  Jump packs?  Teleport?

- What is the purpose of the game?  Eliminate the crew?  Capture the ship?  Sneak aboard and steal the cargo?

- Is all combat going to be on one level of the ship, or is there the possibility of going to different decks?

<<< --- >>>

I guess what I am trying to say is that if you make miniatures you had better make them fit the game instead of the game fitting the miniatures.  If you have to make the miniatures first I suggest that you make them compatible with similar games so that if your rules turn out poorly you still have the option of doing piggy-back sales off of the other game.  Since you are going towards a "SciFi quasi-Elizabethan setting" I suggest going 30mm and trying to piggy-back off of Warmachine.  Co-incidently they are putting out a pirate supplement late this year.

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 Post subject: Possible new game
PostPosted: Fri Sep 07, 2007 1:39 pm 
Oh God, the pirates! How I loathe the pirates!


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 Post subject: Possible new game
PostPosted: Fri Sep 28, 2007 4:45 pm 
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Just a quick post to show I haven't forgotten about this!

After looking at the poll results and taking on board all the comments, I'm leaning towards a 1/300th scale giant robots game to start with. As Blarg pointed out, this would allow the models to be used as proxies in other games. I'll try and follow this with 1/300th starfighters.  Then 54mm after that, basically because I like skirmish games, and 54mm models!

So with those ideas in mind, I've begun practising sculpting - I've nearly finished an alien-type titan thingy, and and just starting a human style robot/titan. Question is, do I go ornate on the details, or bog standard armour plating? I guess the difference between FW's two 40K size Warhounds is what I mean - which do people prefer? I prefer ornate, but I'm not married to the idea...

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 Post subject: Possible new game
PostPosted: Fri Sep 28, 2007 5:10 pm 
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For something completely different, you could always consider WWI aerial warfare. 1/144 minis are quite hard to come by, and the scope is both modest, and yet fascinating in its variety.

PM me if you want more details, as I have a lot of research on the subject.

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 Post subject: Possible new game
PostPosted: Tue Oct 02, 2007 10:36 pm 
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Well, here's my first full Green. I've done a big gribbly, basically so I could practice doing both Bio-Titan types, and aliens for 54mm gaming. I've learned lots doing this; I'm going to try some mechanical walker types next.
Anyway, what do you think?

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 Post subject: Possible new game
PostPosted: Tue Oct 02, 2007 11:41 pm 
Yiiii! Neat. Can I strap missile launchers to its back?

One of the neat things that Hasslefree and Heresy miniatures does is offer alternative heads with their items. Perhaps an optional head with compound eyes, or numerous small eyes, like a spider?






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