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Epic Armageddon Handbook - Alpha

 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 23, 2007 1:43 pm 
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(Tiny-Tim @ Aug. 23 2007,13:40)
QUOTE
It wazna da Rush it waz da lotz n lotz of dice u gitz to roll ?:;):

'Oo ya callin' "u gitz"?  Dem's fightin' werds!

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 23, 2007 1:44 pm 
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Right given the list of mistakes listed by Drugo and the issue Neal mentioned, I will be updating to Alpha 1.4 in another 24 hours.  If anyone wants to proof any other sections before then it would be appreciated. Thanks guys! :)

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 23, 2007 11:54 pm 
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I note that you havn't gone with the most popular proposal (As voted by Tactical Command) for the Marauder bomber (2DC, 6+ armour, etc).

EDIT:

Correction, the vote was dead-even. My mistake.





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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 12:10 am 
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(Evil and Chaos @ Aug. 23 2007,22:54)
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Yup, also as I said in the design principles, I'm choosing minimal tweaks rather than substantial stat redesigns if things are close like that.

By the way regarding your bike idea - maybe start a poll or thread devoted to it if you are serious. Personally I think it may be balanced for a formation of 5, but not for adding one or two to a formation (which is more useful IMO), plus I don't like the 10 point increments.  Also I view it as a low priority issue at this stage. Should I be engaged by dozens of enraged attack bike enthusiasts I shall reconsider my position...

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 12:35 am 
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Personally I think it may be balanced for a formation of 5, but not for adding one or two to a formation (which is more useful IMO)


Note that there would be no practical benefit in points by adding only a single Attack Bike, as the 10pts saved would be essentially useless. The only benefit comes when you take 3, when you get 30pts to spend elsewhere (One Razorback), or 5 (Where you get 50pts).

Thus, my proposal doesn't alter the standard build, but does make Attack Bike squadrons viable.

I'll go start a vote. :)

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 1:04 pm 
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Quick question - Ork Kommandos, are they FF5+ or FF6+? From what I can deduce they are actually supposed to be 6+ correct?

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 1:10 pm 
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...some more...

pag. 68
Stormboyz warband consists of 6 Stormboyz (not 2 Nobz & 6 Wildboyz)
normal Kult of Speed costs 200 (not 100)

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 1:13 pm 
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Thanks Drugo all the proofing is fantastically helpful!

In final stages of updating to 1.4 now, so any last changes make it fast people...:)

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 1:28 pm 
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Put Flakwagons back in as a standard choice for Blitz Brigade for now and I'll cross swords with Neal later over whether this needs to be added back in or not

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 1:35 pm 
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Sorry Tim, something over nothing will be chosen where there is a problem, and lots of people like that change and have used it since Neal proposed it. However, I've just reminded CS to set up an ork section so you and Neal are welcome to fight each other to the death over it there...

Can someone please answer my question about Kommandos?? FF5+ or FF6+.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 1:39 pm 
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My rulebook has them at FF 6+.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 1:40 pm 
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Thanks E&C, that's what all my stuff has. FF6 it is then.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 2:12 pm 
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Ok Alpha 1.4 is up.  Special thanks to Drugo for all the corrections.

Speed Freaks are now included also.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 2:37 pm 
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RE: the Ork changes.

Stompamob: I like that they can be Big and 'Uge, but why the limitation on Supa-Stompas in the Extras section?

If someone really wanted to spend 1000 points on a "Six AVs and two 4DC war engines" formations, why shouldn't they be able to?

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 2:45 pm 
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Yep.  FF6+ on the Kommandoes.  They are boyz with Scout and Infiltrate.

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