(edwardp @ Aug. 20 2007,02:12)
QUOTE
Follow-up discussion/questions:
1 - According to 1.8.3 in the main book, it states that infantry can use one or the other saves against a hit, not both. I'm assuming then that an Eldar player could opt to take the 3+ holofield save, or a 5+ save with a re-roll for Reinforced Armor.
3 - As far as Warp Gate usage, I activate a unit that is off-board and then place them at the location of the gate. From there, I continue on with their selected Action(Advance, Double Move, Sustained Fire, etc)?
Thanks!
-Ed
1. 3+ Save against anything, and if failed a 5+ save vs anything except macro weapons or titan killing weapons.
If your holofields are destroyed (due to a critical result) then you get a 5+ save with a reroll, OR a 5+ save against macro weapons, OR no save against titan killers. Does that make sense? I agree it is rather confusing.
3. Yes.