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Question:Unit/detachment withdrawal

 Post subject: Question:Unit/detachment withdrawal
PostPosted: Sun Aug 19, 2007 10:32 pm 
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Hi mates

if a detachments has say 6 bases and 6 more  support bases, does it take 6 fire attacks or 12 fire attacks to cause a withdrawl?

thank you

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Mike

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 Post subject: Question:Unit/detachment withdrawal
PostPosted: Sun Aug 19, 2007 11:18 pm 
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Formations become broken based on the total number of units in a formation.

So, if there was a formation with 6 Imperial Guard units, and 3 Chimeras, it would take 9 Blast Markers to break the formation.


Hope that helps (Not sure it will heh).

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 Post subject: Question:Unit/detachment withdrawal
PostPosted: Mon Aug 20, 2007 8:54 am 
Swarm Tyrant
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Once you pick up a core formation, there are two additional types of formation that you can add.

One type add bases to the core formation, increasing its size and meaning that it counts as (in this case) a single formation of 12 units (meaning twelve blast markers to break, etc), and one counts as a seperate formation making two formations of six.

I hope that this helps.

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 Post subject: Question:Unit/detachment withdrawal
PostPosted: Tue Aug 28, 2007 11:11 pm 
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thank you very much for your help.

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