Vespids |
Lion in the Stars
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Post subject: Vespids Posted: Sat Jun 30, 2007 6:01 am |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455
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There's this wonderful example of a 'markerlight' being used for a bunch of individual riflemen: In the book 'Battlespace' by Ian Douglas, the Marines were each armed with a laser rifle. when the Marines shifted to antitank targeting, each Marine's rifle put a dot on the tank. at the instant a sufficient number of dots were all at the same point to kill the tank, the weapons fired. Fairly elegant, but only possible with massive computer support. Know any race in the 40k universe that could pull something like that off?
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Now, I've only run the Vespids a couple times myself in 40k, simply because I have some pretty well-adapted tactics to kill space marines (the biggest reason for Vespids to exist in 40k), and have better things to spend points on than a single-purpose unit.
Vespids are very much designed to get dangerously close to Marines (12" weapon ranges on those weapons = within assault range of the enemy), and they don't really have the rate of fire to wipe out a full-strength Marine squad. They do, however, have a weapon that's designed to make Space Marines die. A full Vespid squad can expect to kill 4 marines in shooting, and is actually fast enough in CC to do some damage. That's just about FF2+ or 3+ (or maybe 2x FF4+), with CC stats between those of Guard and Marines. I'd say CC5+.
Vespids are also capable of doing their attacks through difficult terrain. let's add Infiltrators to the list.
While Vespids do work closely with Shas Cadres, they are almost always used as reserves in the games of 40k I've seen them deployed in, operating more-or-less separately from the rest of the Shas. This would leave them as a separate formation.
The problem is, these stats would make them NASTY, and fill a distinct hole in the list. (wait, that's exactly what they were originally intended to do before they got nerfed into unusability: cover a percieved lack of anti-Marine capability in the Tau list in 40k. The Tau in 40k are an army very much like the Eldar: you need to finesse your way to victory with them.) We'd have to charge an arm, leg and firstborn for them in a game, and it's a fine balancing act to make them still attractive to use at those kinds of costs...
_________________ "For the Lion and the Emperor!"
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Legion 4
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Post subject: Vespids Posted: Sat Jun 30, 2007 3:54 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Yes, Laser Designators have been around for a while. Our scouts in the ROK had a GLLD. And if you saw Clancey's book "A Clear a Present Danger" made into a movie,there a good demonstration of a GLLD. I see the Tau Markerlights as such a device ... Since I feel Epic is a Hi-tech version of WWII. And the Eldar a semi-Higher-Tech Army. With the Tau being the highest Tech and closest to a modern army. And the Kroot, low tech allies, think the Hill Tribes in Vietnam, the "Yards" ... US was one of the highest tech forces on the planet at that time. And the "Yards", Huongs, Nungs, etc. were in many cases, using WWII vintage small arms ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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