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Marauders poll and review
No change 4%  4%  [ 1 ]
Decrease points (specify below) 36%  36%  [ 9 ]
Increase to DC2 0%  0%  [ 0 ]
Lower save to 5+ and increase to DC2 24%  24%  [ 6 ]
Change speed to Fighter-Bomber 0%  0%  [ 0 ]
Increase Bomb racks to 3BP 24%  24%  [ 6 ]
Other (specify below) 12%  12%  [ 3 ]
Total votes : 25

Marauders poll and review

 Post subject: Marauders poll and review
PostPosted: Wed Jun 27, 2007 5:52 pm 
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Given that it's still a plane I always wondered why the Marauder had a 4+ save while the smaller, faster and more maneuverable thunderbolt had merely a 6+ save.

2DC with a save 5+ seems better suited here to me.  The lower save because its slow but the higher DC because it's the 40k equivalent to a flying fortress.

What do yo guys think?

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 Post subject: Marauders poll and review
PostPosted: Wed Jun 27, 2007 6:18 pm 
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There are many threads and detailed analysis knocking around.

I would like a fair bit of change (old thread), but failing that am with Neal.

250 for starters - if thats not enough BP to 3.

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 Post subject: Marauders poll and review
PostPosted: Wed Jun 27, 2007 6:40 pm 
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I am of the opinion that DC2 6+ and BP3 has the makings of a better bomber.

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 Post subject: Marauders poll and review
PostPosted: Wed Jun 27, 2007 7:17 pm 
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Like TRC said, I'm on record as a point cost change only.  250 looks about right to me.

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 Post subject: Marauders poll and review
PostPosted: Wed Jun 27, 2007 7:33 pm 
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250 Points it is.

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 Post subject: Marauders poll and review
PostPosted: Thu Jun 28, 2007 2:21 am 
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250 points

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 Post subject: Marauders poll and review
PostPosted: Thu Jun 28, 2007 10:36 am 
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I'd decrease points, and also up to DC-2, in order to differentiate it from the Marauder fighters.


They'd still be worse than other comparable artillery, but might at least be worth considering if you know you can get one round's worth of shooting out of them (DC-2)





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 Post subject: Marauders poll and review
PostPosted: Thu Jun 28, 2007 12:37 pm 
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I've always wanted them to be DC2. AV reduction to 5 seems fair.

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 Post subject: Marauders poll and review
PostPosted: Thu Jun 28, 2007 1:24 pm 
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up them to DC2.. at the moment they just die... to anything :(

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 Post subject: Marauders poll and review
PostPosted: Thu Jun 28, 2007 6:07 pm 
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DC2 (whatever the save) and 3BP.
Marauders are massive planes with a great payload of bombs. They should be able to take damage (DC2) and make damage, even with a single plane (3BP).
By now, they are a 300pts formation what is fragile, cannot hold ground, cannot sustain fire, and pretty useless if reduce to 1 plane.

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 Post subject: Marauders poll and review
PostPosted: Fri Jun 29, 2007 9:44 am 
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G'day..

I voted for the increase to DC2 and change save to 5+. I will start trialling this stat change tonight when i give CAL a game. At DC2 a Critical will result in control surface damage.. and so on causeing death?

I'll keep the points at 300 to start with and see how that goes.


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 Post subject: Marauders poll and review
PostPosted: Fri Jun 29, 2007 11:53 am 
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Hi, I vote for:
2DC, Save 5+, 3BP per plane. Cost 300 for the pair.

Just 250 for the current values (1DC, 2BP) doesn't change anything, because they won't be used.


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 Post subject: Marauders poll and review
PostPosted: Fri Jun 29, 2007 11:55 am 
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(Shadowsword @ Jun. 29 2007,11:53)
QUOTE
Hi, I vote for:
2DC, Save 5+, 3BP per plane. Cost 300 for the pair.

Just 250 for the current values (1DC, 2BP) doesn't change anything, because they won't be used.

Agreed

I will use 2 squadrons of Tbolts over 250 pts Marauder squadron. More flexibility, more tactical usage and more survivability.

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 Post subject: Marauders poll and review
PostPosted: Fri Jun 29, 2007 11:57 am 
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Just 250 for the current values (1DC, 2BP) doesn't change anything, because they won't be used.


Agreed. It'll still be an inferior unit in enough situations that it'll remain a bad choice.



2DC, Save 5+, 3BP per plane. Cost 300 for the pair.



2DC is essential I think, with 3BP a possibility. 300pts would seem about right there, considering how vulnerable they'd still be.

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 Post subject: Marauders poll and review
PostPosted: Fri Jun 29, 2007 6:14 pm 
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Well what about 3bp, 250 a pair. That removes the 2/3's firepower loss when you lose a plane.

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