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Death Korps of Krieg 1.9

 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 1:48 pm 
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(Hena @ Jun. 19 2007,13:29)
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I've been checking the new IA and Krieg doesn't really have self propelled support (except perhaps that Bombard). So Medusa should be a platform. if the medusa cannon can use a platform botton then converting them wouldn't even be hard. And you could ask FW to sell them that way as well?

While the conversion is pretty easy, the utility of the Medusa cannon when attached to a static platform is highly questionable.

With the latest revision of the stats we're looking at a 30cm range weapon with Indirect ability... not particularly useful as a static gun!

So in this case, I'm prepared to modify the armylist a little in order to make the unit fieldable in Epic, by allowing tracked medusas instead of deployed ones only.

There is precedent for this, as you say, because the DK do use mobile Bombards.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 1:58 pm 
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Why don't you allow  move and shoot with gun-platforms if they are transported by a Centaur?
With Siegemasters Brunhildes and Blitzen/G?tterd?mmerung this works too.





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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 2:13 pm 
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(BlackLegion @ Jun. 19 2007,13:58)
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Why don't you allow  move and shoot with gun-platforms if they are transported by a Centaur?
With Siegemasters Brunhildes and Blitzen/G?tterd?mmerung this works too.

All gun platforms can now shoot if they are transported (It'd be a Trojan that pulls a Medusa platform).



The problem is, I had been intending to move the Medusa guns to being an Upgrade rather than a Support Formation.

Doing this with static platforms would create a disconnect in the list (All the Heavy Platforms are Support choices, Light Platforms like Mortars & Thudd guns are Upgrades).

Thus I'd probably keep it as a Support Formation if we went with a Platform mount for Medusas...


I can see potential here, but I'm currently undecided.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 2:21 pm 
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(Hena @ Jun. 19 2007,14:17)
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I would just move the medusas to upgrade. And keep the Bombards as the support choice.

Those static platforms are pretty huge... they'd look downright silly attached to infantry formations.

If Medusas go to being an Upgrade choice as I had intended, then they'll stay on a Chimera hull.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 2:22 pm 
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Or put them in a DKoK Artillery Company. 9 platforms and 9 Trojans.




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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 2:30 pm 
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(BlackLegion @ Jun. 19 2007,14:22)
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Or put them in a DKoK Artillery Company. 9 platforms and 9 Trojans.

I'm not sure if an artillery company for the Krieg is a good idea... I want to keep artillery competing for the same slots in the list as tanks.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 2:38 pm 
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Hmmm do you want to go the route of FW and develope a siege army? Or do you wand to develope a more mobile DKoK Regiment?

If the former then the DKoK is a more modern/advanced version of the Baran Siegemasters. Hydras instead of Blitzen, Medusas instead of G?tterd?mmerung, Trojans and Centautrs instead of Brunhildes, Leman Russ (and Annihilators, Demolisher, Executioners, Exterminators) instead of Ragnar?ks and Siegfrieds,  add fortifications, Macharius, DeathRiders, Gorgons, etc, etc...

If the latter put in the list what would fit the concept you invisioned :)

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 2:52 pm 
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If the latter put in the list what would fit the concept you invisioned


The version of the list I envisioned was the 'siegebreakers' theme... sluggish, but on the move.





So support formations and platforms? Does it matter that much even if they are short ranged?

Yup, they'd never fire unless you gave them Trojans to give them some mobility.

At which point, you'd probably just take a Basilisk formation instead as you'd be looking at similar costs by then.

I'll think on it.








Other things I have thought on:

- The Gorgon is a death trap. To mitigate this a little I'm going to up its speed to 20cm (Operationally, these things would be gunning their engines and advancing unheedingly, rather than cautiously moving forwards firing placed shots as with the Baneblade).

- Hydra platform batteries for 100 pts.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 2:59 pm 
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Hmm but siegebreakers start from somewhere. What place is better to break a siege as the own trenches? :D
It's like WWI warfare. Both sides are lurking in their fortifications until one side starts to gathers their troops on one part of the front and shell the enemies fortofications with heavy artillery fire (Eratshaker and Medusa platforms). And when the shelling ceases to launch a massive assault (with Gorgons filled with troops, Leman Russes, Machariuses and DeathRiders) to break the siege.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 3:19 pm 
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Medusa platforms


Medusa platforms don't have the range to shell defended fortifications for extended periods... they'd be quickly spotted and destroyed by counter-battery fire.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 3:23 pm 
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Isn't this the case with all artillery? Basilisks and Medusas outrange Bombards and Whirlwinds. Whirlwinds and Bombards outrange Soopagunz. Flyers and air assault outranges every artillery.
Yet it doesn't seem so much a problem.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 3:42 pm 
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Most artillery pieces in Epic can fire from beyond visual range... they're hidden behind a mountain or a city etc.

Medusas have a range that's measured in hundreds of metres, not miles... anyone deploying Medusas as a weapon in a protracted siege is using them wrongly. They're 'shock and awe', not relentless shelling.

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 Post subject: Death Korps of Krieg 1.9
PostPosted: Tue Jun 19, 2007 9:19 pm 
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Tell this the FW design team :D

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