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Medusa

 Post subject: Medusa
PostPosted: Sat Jun 16, 2007 8:20 pm 
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I have looked up the stats in Imperial Armour Volume 1

Well...it seems the Medusa Siege Gun is nothing more than a Demolisher Gun with higher range and siege shells. First i thought about Indirect Fire like the Basilisk but then i noticed that the Medusas didn't have this option. So only direct fire is allowed.

I came up with the following stats:

Imperial Guard Medusa (Armageddon Pattern)
Type Speed Armour CC FF
Armoured Vehicle 20cm 5+ 6+ 5+
Weapon Range Firepower Notes
Medusa Siege Gun 30cm AP3+/AT4+ Disrupt, Ignore Cover
Heavy Bolter 30cm AP5+ -

150 points as company upgrade of 3 Medusas.

Gryphonne IV and Vanaheim Pattern Medusas would have Armour 6+ because they are Open Topped.





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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 12:14 am 
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Well...it seems the Medusa Siege Gun is nothing more than a Demolisher Gun with higher range and siege shells.


Basilisks are actually less powerful than Demolishers in 40k.

So are Griffons.

Fluffwise, is it more of a bombardment weapon, or a weapon that strikes at a single target... that'll tell you what type of weapon it should be, not its 40k stats.

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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 12:38 am 
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Yes but look at the stats:

Battlecannon: Strength 8, Armourpiercing 3 = AP4+/AT4+
Demolisher: Strength 10, Armourpiercing 2 = AP3+/AT4+ IgnoreCover
*Basilisk: Strength 9, Armourpiercing 3 = AP4+/AT4+/BP1
*Griffon Heavy Mortar: Strength 6, Armourpiercing 4, Siege Shells = 1BP
*Bombard Heavy Siege Mortar: Strength 8, Armourpiercing 3, Siege Shells, Massive Blast = 2BP Ignore Cover
*Manticore Missile: Strength 9, Armourpiercing 2, several warhead options = 2BP Disrupt

Medusa Siege Gun: Strength 10, Armourpiercing 2, Siege Shells =?

All Guns with an * can fire indirectly. The Medusa can't fire indirectly, so BP should be out of the question. The Guns stats are similar to the Demolisher. Quite more so, because it has special ammunition against buildings.

Fluff with it acts as a 16th-18th century cannon. In this timeframe mortars where used to lob shells in a high arc above enemy fortress walls tokill enemy soldiers.
Cannos shot in a more or less straight line and where used to bring down the fortress walls. The Medusa does the same.

It's a more specialised Leman Russ Demolisher. It has weaker armour, less secondary weapons, a higher ranged gun with special amunition and no rotateable turret.





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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 1:16 am 
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All Guns with an * can fire indirectly. The Medusa can't fire indirectly, so BP should be out of the question.


In the latest version of the MEdusa rules (From IA:5), they are now allowed an indirect fire upgrade in the same way as an Earthshaker/Basilisk.


Oh yeah, Earthshakers also can't fire indirect unless you upgrade them.





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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 1:43 am 
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Hmm and with what maximum range?

So it would be:
Medusa Siege Gun 30cm AP3+/AT4+ or 1BP
Disrupt, IgnoreCover, IndirectFire

An other idea:
Medusa Siege Gun 30cm MW4+ or 1BP
IgnoreCover, IndirectFire, Macro-weapon





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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 12:36 pm 
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It would either be a Maco-Weapon, or multiple BP per shot... remember the shells are more powerful than Manticore Strikes.

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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 1:06 pm 
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Well the background i have described above. The Medusa goes up and personal with fortress walls and buildings.
MW, IgnoreCover would be in order. This combination is unique in the IG armylist and so would fill a niche.

Multiple BP has the problerm that it will generate multiple templates at some point and i don't think that the Medusa will saturate such a great area with shells. It will concentrate its fire on one spot to create a breach in fortress walls.

The proposed 3BP i see in other list is really to much. 3 Medusas with the same firepower as a whole company of Basilisks but with shorter range? No.
1BP MW, IgnoreCover with Indirect Fire and the option of 4+MW IgnoreCover with direct fire is enough and fits the background.





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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 1:20 pm 
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I'm with you BlackLegion, I'll probably be adopting something like your stats next time the Death Korps list is updated.

I've playtested the current BP3 ones and they simply don't work gamewise, so your thoughts actually make the change a considerably easier one.

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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 1:44 pm 
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Medusa Siege Gun:
Fragmentation Shells - BP1, Ignore Cover, Disrupt
OR
Siege Shells - MW3+, Ignore Cover


Something like that...

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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 2:26 pm 
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With or without IndirectFire? Both usable during the game or do you decide before like dreadnoughts armament?

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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 2:29 pm 
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(BlackLegion @ Jun. 17 2007,14:26)
QUOTE
With or without IndirectFire?

Probably with indirect fire, but still keeping its notably short range.


Both usable during the game or do you decide before like dreadnoughts armament?


Both usable during the game, I think each Medusa would have a stock of both types of ammunition.

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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 2:48 pm 
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Ok :) MW3+ is perhabs too good i would start with MW4+ and if it isn't enoug would try MW3+.

What is the indirect fire maximum range for the Medusa in IA5?





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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 3:34 pm 
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Same range, just adds an indirect fire option. Indirect fire doesn't increase range in 40k like it does in Epic.

IIRC a Medusa is range 36" in 40k, so that's 1/3rd the range of a Basilisk (Range 120").

That gives us a range of 60cm when on Sustained Fire with the Indirect BP-type weapon, or 30cm with the MW siege shells.

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 Post subject: Medusa
PostPosted: Sun Jun 17, 2007 3:42 pm 
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Idirect For ein Wh40k DOES increase range. thr Basiliks Earthshaker can fire 120" direkt or 36"-240" indirect.

So 30cm direkt and 60cm indirect is just fine :)

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